Elite: Odyssey

28 May 2021, 6:16am
Btw, has anyone noticed that they changed the flight model? I noticed that recently when I landed on high-G planets. Horizontal thrust now reduces the power of vertical thrust.
28 May 2021, 7:54am
Episparh
DJ_Mega
Episparh


Perhaps your ship is too large.



flying medium or small ships and still getting it randomly.


Medium can still be too large as some settlements have only Small pads. Usually the reason for declining docking is displayed in com panel (upper left corner)


It should actually tell you the reason for docking request denial in the Comms window I think. Also, settlements in a CZ state have their docks disabled for its duration.
28 May 2021, 8:02am
Ok, I am done with the Manticore Executor for now!

It is brutal! For reference Dominator suit grade 5 have Shield value of 33.8.





I will hold now for mods . Need to decide first.
28 May 2021, 8:08am
Woah, crazy. Shame that there are no mods to increase projectile speed, although I still have some (unfounded) hope "Greater Range" does.
28 May 2021, 8:33am
Yeah, if increased range doubles the speed it would be great.

For now I am thinking of following:
  • Upgrades: Increased range, audio masking, faster reload.
  • Building Manticore Executor temple.


Last edit: 28 May 2021, 8:54am
28 May 2021, 8:54am
Wouldn't larger ammo capacity be better than faster reload?
28 May 2021, 8:57am
Episparh
  • Building Manticore Executor temple.


Sign me up!
28 May 2021, 8:58am
Aunty SledgeWouldn't larger ammo capacity be better than faster reload?

Ammo capacity is suit mod, the weapon mod is increase magazine size. Honestly, 30 rounds equals 10-15 dead targets. Magazine size is also under consideration especially if it doubles the magazine AKA less reloading.

But since mods cannot be removed once applied I will wait for now.
28 May 2021, 9:05am
Episparh
Aunty SledgeWouldn't larger ammo capacity be better than faster reload?


Ammo capacity is suit mod, the weapon mod is increase magazine size. Honestly, 30 rounds equals 10-15 dead targets. Magazine size is also under consideration especially if it doubles the magazine AKA less reloading.

But since mods cannot be removed once applied I will wait for now.


Yeah I meant the magazine size. Out of interest, if you reload half a clip what happens to the unspent ammo? Are they lost or is the clip counter just a sub-set of the full ammo so it effectively merges all your half-used clips.
28 May 2021, 9:12am
BTW, saw a screenshot of a guy who got 100 power regulator bu accepting and abandoning missions.

He dropped to - 43% with Federation.

This is a hint to super power supporters how they can show their hate. For everyone else, just pick independent factions

About ammo reload - if you reload on half magazine, you lose what was unused.


Last edit: 28 May 2021, 9:40am
28 May 2021, 9:50am
I have a burning hatred for games that try to be "realistic" with mags and then don't provide a merge option.
28 May 2021, 10:09am
Aunty SledgeI have a burning hatred for games that try to be "realistic" with mags and then don't provide a merge option.

It is a common design. You bring N amount of magazines during a fight. In reality you try to switch magazines as faster you can and collect them later when the things settle.
Have you ever loaded a magazine of a weapon? And then how you actually imagine extracting 1/3th of the plasma in one magazine to add it to another one?

It is natural way of thinking, this is why all games follow that approach.

Not sure why this is problem for you. Free unlimited ammo crates are literally everywhere.
28 May 2021, 10:10am
EpisparhAbout ammo reload - if you reload on half magazine, you lose what was unused.

I ran into that problem during the training mission. I'm used to the reload mechanics of Fallout 4, so I reloaded after each kill. I ran out of ammo towards the end and had to punch the last guy to death, lol.
28 May 2021, 10:14am
EpisparhIt is natural way of thinking, this is why all games follow that approach.

Not all of them. Fallout 4 is actually mixed: Ballistic weapons reload rounds, so you never lose anything, but laser weapons reload fusion cells, so you waste shots if you reload too early.
28 May 2021, 10:24am
Even Irregular Emissions - Threat X have ammo crates.

Saka, you missed the tutorial point. You need to explore the battle ground to get information of resources, enemies and any tactical advantage.

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Anything about the Elite:Odyssey release version.