Elite: Odyssey

07 Jul 2021, 7:39pm
GryphnnIt's just concept art and didn't get implemented 1:1

The helmets are definitely in the game, but so far I've seen them only on these security guards:

08 Jul 2021, 1:26am
Is anyone else able to use iron sights with the Intimidator since the last update? I still can with the other weapons but not that one.
08 Jul 2021, 6:16am
Sakashiro
The helmets are definitely in the game, but so far I've seen them only on these security guards:


Yeah, I wish we could get these suits too. Faction specific suits. The one from your picture is an Imperial soldier. Independents are yellow...
08 Jul 2021, 7:23pm
WTF is going on with arx from on foot activity. I played like a hour - 2 missions and 2 settlements mascara - 250/400
08 Jul 2021, 7:25pm
Anyone had issues with all bounties from retired ships following players when a new ship is bought?

Bounty on new ship is zero in Horizons, and 6.4 Billion in Odyssey. So now that account can't play Odyssey.
09 Jul 2021, 3:21am
I take it the Restore/Reactivation missions are still super bugged. I have only even seen 1 in... quite some time.
09 Jul 2021, 5:55am
KurakilI take it the Restore/Reactivation missions are still super bugged. I have only even seen 1 in... quite some time.

I had one without fire yesterday. But then covert assassination was bugged - I didn't got objective while disembarking and there was no such NPC.

Needless to say that the settlement was left on darkness after my visit
09 Jul 2021, 9:19am
KurakilI take it the Restore/Reactivation missions are still super bugged. I have only even seen 1 in... quite some time.


To quote myself from a page earlier...

Amata LireinWell then, managed to get a hold of Arthur during the current stream and asked him about the restoration missions and why they are so rare right now. He confirmed that it's not working as intended right now and they are investigating.
09 Jul 2021, 9:20am
Are Apex shuttles and Frontline dropships instanced?

I'm assuming they are, as there would be no means of defence for the player passenger if they were attacked?
09 Jul 2021, 10:48am
Morgan JamesAre Apex shuttles and Frontline dropships instanced?

I'm assuming they are, as there would be no means of defence for the player passenger if they were attacked?

They are instancing only in normal space AKA around departure and arrival location. A player would not see Apex or dropship in SC but you can see them arriving and departuring from station.


Last edit: 09 Jul 2021, 3:44pm
09 Jul 2021, 5:14pm
Episparh
Morgan JamesAre Apex shuttles and Frontline dropships instanced?

I'm assuming they are, as there would be no means of defence for the player passenger if they were attacked?


They are instancing only in normal space AKA around departure and arrival location. A player would not see Apex or dropship in SC but you can see them arriving and departuring from station.


Nice one, ta.
10 Jul 2021, 4:50am
Rho TefnutetThat's the problem with gaming industry in the end: shareholders. They want money and don't really care if products shall meet the players' requirements or not. They likely don't even have idea what it is to play video games in the first place. That pretty much mirrors the heads of hospitals and schools nowadays many of whom have zero idea about - respectively - medicine or schooling. If something like that happens in two most crucial branches, then it will happen in something as gaming.

The herd will buy the games anyway. I mean, remember Blizzard and Blitzchung drama? That went silent and now literally nobody cares.



It really isn't up to shareholders to police the operations of the company that they finance. That is the job of the CEO, CFO and COO. This is not restricted to the gaming industry it is exactly the same in every publicly owned enterprise in the world. The shareholders pony up the feed money and take the financial risk while the C suite drive the ship.

It's not that shareholders 'dont care' or 'don't know the product'... That doesn't matter at all and in fact is generally unwanted by a company.... Shareholders simply would have no interest beyond the expected return on their seed capital which the company secured on the promise of such returns. This, revenue and corporate dept are the oil that runs a business machine.

If there is anyone who should be feeling a little uneasy I would think that it would be the CEO who, if he or she is worth their salt, will be working very hard right now to get some lipstick on this pig before the end of the financial year when the balance sheets become available for the board. If not, then the board may rightfully ask the CEO, for instance, why their decisions led to a drop in revenue which impacted dividends to the shareholders and if the CEO and his or her team can't come up with a good answer and a workable plan to redress the revenue loss then they might need to be reassessing their position as captain of the ship.
10 Jul 2021, 5:31am
I think the reason why everyone is blaming the shareholders is because no one wants to blame the guy in charge, David Braben, because for many people he appears to be some sort of video game Steve Jobs from the 1980s. Sadly it has been shown again and again that even the most passionate innovators burn out at some point, and I think that's what we're witnessing here.

Also I think during development Frontier took some shortcuts which have now come back to bite them. Ships in ED are not persistent world objects but basically avatar skins. You can "store" your ship on a planet, but it won't be visible to anyone else unless you are nearby. Move too far away and it will be auto-dismissed and disappear. Move too far away from your SRV and it will self-destruct. This is at the core of things that Star Citizen does differently. In SC, I hear, you can leave any object (a ship, a weapon, a piece of cargo) anywhere in the world, and it will still be there days later. More importantly, it will be there when other players pass by. Ships in SC can actually be stolen. Other players can enter your ship if they get the chance, and they don't require your permission to do so.

The only other space game I know that works like that is Space Engineers. Technically everything you leave in the world gets a decay timer, so the server will delete it only after it hasn't been interacted with for a while. Players can enter each other's ships and bases, or steal them. That's how a sandbox is supposed to work IMHO.

The absence of persistent ships makes the implementation of ship interiors truly challenging, especially if it involves crew members sharing a ship. So far ED has only kludgy workarounds such as "physical multi-crew", and even those fail to work properly most of the time.
10 Jul 2021, 7:47am
SakashiroI think the reason why everyone is blaming the shareholders is because no one wants to blame the guy in charge, David Braben, because for many people he appears to be some sort of video game Steve Jobs from the 1980s. Sadly it has been shown again and again that even the most passionate innovators burn out at some point, and I think that's what we're witnessing here.


I've noticed too that there's a reluctance to point fingers at Braben, and blame being taken elsewhere. Even to the point where the Community Management and coding devs have received personal abuse and harassment. There is no excuse for that, other than a worrying lack of self control, empathy and perception of the real world.

Ultimately, the decision to go with Odyssey's premature release would have been signed off by the CEO, and the buck stops with him.
And I think it's less of a case of a passionate innovator being burned out; I think it's more of him being a shrewd businessman putting revenue and shareholder interests first (which he is obliged to do).

I don't like it either, but that's the cold hard truth of it.
10 Jul 2021, 8:28am
SakashiroThe absence of persistent ships makes the implementation of ship interiors truly challenging, especially if it involves crew members sharing a ship. So far ED has only kludgy workarounds such as "physical multi-crew", and even those fail to work properly most of the time.


I don't follow your logic that persistence is a requirement, but I do agree that ship interiors will enchance multi-crew, and that needs improving first.

Elite is a blend of peer-to-peer and server hosting, which is a good fit for the type of game that it is, it's not an MMO where you want 100 people in the same room. I beleive the current design allows for 32 players per instance. So you can't replicate a massive event, but multi-crew 3 players in a ship, and a wing of 4 ships should be do-able. Yeah, this current hard cap of 4 players between multi-crew and wing is crazy.

Elite has very soft instancing rules, so you get thrown into the first/best one it finds, and probably not the one your friends are in. They neeed to implement two-teir instancing rules so that solo players stay as things are now, whilst those in a ship crew and/or wings are aligned to a) their ship's captain, and b) the wing leader (as appropriate). That might mean squading has to be done in stations, to avoid the teleporting, but seriously, who wouldn't prefer to squad up and then know they were always going to keep their mates in the same instance?

They also need to add wing-lock. Once engaged your ship is fixed to a wing position to the wing-commander and basically you hand over control. Jumps and interdictions should also handled by the wing-leader only. That way when 1 jumps, all 12 of you jump. Jumps will take a little longer, but you would all arrive at the new system at the same time.

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Anything about the Elite:Odyssey release version.