Elite: Odyssey
22 Jul 2021, 5:02pm
If you get message for scavengers - kill them all before recover power and start extinguishing fires else the mission will bug out.
One PR was lost to bring you that knowledge. R. I. P.
23 Jul 2021, 2:25pm
I have not really touched any of the ground combat (aside from the mighty tutorial). Personally, I disagree with their issues regarding shields not taking more damage based on vital location hits (would not fit with shield tech in this world imo), and shield returning at 50% (sure the CD before it returns could be much longer, but again it fits with in world tech atm). The rest seems really bad so I'm wondering what ya'lls thoughts on it (their critique and/or the ground combat gameplay) are?
23 Jul 2021, 3:12pm
Also, the way different types of weapons deal damage is a nice way to actually make people consider using different kinds of weapons. In competitive shooters, you'll mostly find a gun that everyone is using simply because it's the best one in the game.
It's also great for coop gameplay so you can have a team where one person's job is taking down shields and one to finish them off.
But I'd also be interested to hear from the experiences of others on this topic.
23 Jul 2021, 3:34pm
BurstarSooo... Yamiks posted this video
I don't have a problem with shields not having multiplier locations, makes sense to me for it to be equal.
I don't like the weapon swapping mechanic, it just doesn't work on foot. Instead of damage being 90/10 it should be more 66/34 so you can use a kinetic weapon against shields and it work but not as well against shields as a laser. It would be so easy for them to tweak those values.
Personally my Mav only uses the plasma pistol, whist my Dom duel-wields the L-6. Both weapons can 2-hit kill anything without the need to swap weapons.
23 Jul 2021, 4:34pm
As with the FPS balance - I kind of like it as it is. It is overwhelming if you use low grade gear vs high rated NPCs but it is not like totally walk in the park if you get grade 5 gear. Head charging a high security ++ military settlement without getting the advantage of buildings and terrain will get you killed in no time. Same applies also if you attack alone 3-6 enemies in High CZ.
The game promote a certain silent or ranged types of game play for you to be successful in combat.
Last edit: 23 Jul 2021, 5:17pm
23 Jul 2021, 6:31pm
23 Jul 2021, 6:39pm
23 Jul 2021, 7:47pm
With that being said a dominator with Aphelion/AR-50 is my next project. It makes some sense vs fast moving targets including other CMDRs that jump and fly. I had some CMDRs kills with Executioner but it is always a gamble. Hit scan + kinetic weapons would increase hit ratio.
Last edit: 23 Jul 2021, 7:54pm
23 Jul 2021, 8:26pm
When you drop on a capture point with loads of enemies all clustered together it's like death from above.
None of this pew pew stuff.
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23 Jul 2021, 8:36pm
Still, not very effective vs airborne CMDRs.
23 Jul 2021, 8:45pm
EpisparhYeah, I know. That was my last project a dominator with jump assist and 2x L-6 with Stowed reload and faster reload.
Still, not very effective vs airborne CMDRs.
Be like Obi-Wan, always have the higher ground.
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23 Jul 2021, 9:56pm
23 Jul 2021, 11:27pm
23 Jul 2021, 11:40pm
24 Jul 2021, 12:05am
Also side note, when I first saw the thermal assault rifle in the pics, I was honestly hoping it would fire more like the trace rifles from Destiny. A beam laser rifle basically.