KurakilAnd real Lavian Brandy while you wait.
Ah, now I almost regret that I can't drink alcohol.
But, yeah, some tea and cigars would do fine.
KurakilAnd real Lavian Brandy while you wait.
EpisparhWow, the AI is definitely messed up now after patch 6.
Done my first mission after patch - exterminate scavengers.
As soon as my ship approached the landing pad it was attacked by 6 scavengers - which I know from this layout at least 4 of them are 100m away.
Then a viper dropped reinforcements in the remote side of the refinery. They saw me from 200+ m in open and started charging me.
For the record it was a dark settlement and they used no torch lights.
Good luck to the suckers who do not have all G5 gear and night vision!
ArtieMy point is that even in the 1080p with the lowest possible quality the FSR doesn't look that terrible as is on his/her screenshot, so I wonder what settings were used (although I admit that I didn't test this particular scene, maybe in this situation it's really that bad). But, the quality of upscaling in this case isn't a fail of Frontier (well, aside that UI if that's happening in SRV, it certainly isn't happening on foot) but AMD - it's their upscaling tech. Of course, we all know there is a problem with the game performance, etc. but criticizing Frontier for the (lack of) quality of the optional upscaling doesn't seem to be fair. I can certainly criticize them for the performance and other problems, but not for the quirks of the optional 3rd party solution they have used.
SakashiroCredit where credit is due: The improved planets look interesting! Repeating patterns can still be seen from orbit, but the changes on the ground make landing fun again.
KurakilApparently, Apex shuttle pilots are not trained in avoiding star exclusion zones... and also they seem to yaw turn rather than roll-pitch. Must be Pilots' Federation flunkies.