Elite: Odyssey

26 Jul 2021, 9:50am
I submitted a bug report to FDev since I have no way to tell the difference in game between not being applied or just not displaying properly.
26 Jul 2021, 10:03am
Aunty Sledge
Episparh
Aunty Sledge
As it's basically my primary weapon I went with mag size, I find it really useful to have 9 shots.



My primary weapon is Executioner. The Tormentor do not have enough "kick" for high ranked targets.



Is that for high CZs or normal missions? For missions the Tormentor can 2 hit kill anything. When it comes to CZs I rely on the L-6.

My Tormentor does extra headshot damage, which I didn't think was really worth it but maybe it's better than I give it credit for.


For anything. A high security ++ settlements have same guards as the NPCs in high CZ - Tormentor needs 2 hits for shield and one headshot or two hits for armor. Executioner needs 2 shots for armor at long distances, roughly 150m.
26 Jul 2021, 11:09am
EpisparhTormentor needs 2 hits for shield and one headshot or two hits for armor. Executioner needs 2 shots for armor at long distances, roughly 150m.


I just walk up to them and let them scan me, then whip out the pistol and shoot them in the head at point blank range whilst nobody else is looking. Silent weapons make it so easy.

Only time I seen NPC with shields up is whilst I'm dashing past them with a power regulator under my arm.
26 Jul 2021, 11:48am
Aunty Sledge
I just walk up to them and let them scan me, then whip out the pistol and shoot them in the head at point blank range whilst nobody else is looking. Silent weapons make it so easy.

Only time I seen NPC with shields up is whilst I'm dashing past them with a power regulator under my arm.


You probably never took exterminate high security military settlement and got "tipped off" as soon as you lifted from a pad. Even if I clean the surroundings of buildings from distance, two switch off the alarms in CMD I usually need to deal with at least 2-3 guards and 2-3 administrators.

There is no way you can rush a "tipped off" settlements with tormentor because as soon as NPCs enters the closest half of the 4th ring on your radar they switch on shields and head at your direction while starting alarm trigger. A solo head charge alarmed settlement is not advised. With 18 guards that are equipped as NPCs in High CZ and supported by Goliath and at least one skimmer your best option is to enter a building and use corridors for cover while trying to kill the swarming zergs one by one.

P.S. If you do not believe me try this settlement. To simulate "tipped off" shot the npc that patrols between the two small pads in the middle. Tito Terminal also gives missions for that settlement that usually end with "tipped off".
26 Jul 2021, 12:14pm
Episparh
Aunty Sledge
I just walk up to them and let them scan me, then whip out the pistol and shoot them in the head at point blank range whilst nobody else is looking. Silent weapons make it so easy.

Only time I seen NPC with shields up is whilst I'm dashing past them with a power regulator under my arm.



You probably never took exterminate high security military settlement and got "tipped off" as soon as you lifted from a pad. Even if I clean the surroundings of buildings from distance, two switch off the alarms in CMD I usually need to deal with at least 2-3 guards and 2-3 administrators.

There is no way you can rush a "tipped off" settlements with tormentor because as soon as NPCs enters the closest half of the 4th ring on your radar they switch on shields and head at your direction while starting alarm trigger. A solo head charge alarmed settlement is not advised. With 18 guards that are equipped as NPCs in High CZ and supported by Goliath and at least one skimmer your best option is to enter a building and use corridors for cover while trying to kill the swarming zergs one by one.

P.S. If you do not believe me try this settlement. To simulate "tipped off" shot the npc that patrols between the two small pads in the middle. Tito Terminal also gives missions for that settlement that usually end with "tipped off".


Yeah, that tipped off stuff really spoils your day as you have ship, goliaths, and every person shooting at you.
26 Jul 2021, 12:33pm
Only if they see you. This is where Executioner excels.
26 Jul 2021, 12:42pm
if everyone runs to you stand on your ship and snipe them. make sure your ship has good shields and i dont suggest using the dom suit unless you can jump high or your ship is short. basically you can turn your personal shields off as your ship can protect you. i use my challenger and use the back thruster to get on my ship. then i stand on the wings.
26 Jul 2021, 12:54pm
Bringing a ship closer than 2km to a "tipped off" settlement is bad idea before you clean it up and disable alarms. If the alarms were been triggered and then disabled the authority ships will still attack it.

You really have two safe options with that "tipped off" message:
  • Land 2km away and close on foot avoiding to trigger any alarm. Once alarms are disabled you can safely recall ship and no one will shoot it. **
  • Trigger the alarm and disable it after. All cops will attack your ship on sight even if unmanned. Finish your mission and recall ship if you are confident that it will survive the battering or make 3+km so you complete the objective "Leave settlement" and re-log before recalling ship.

** This is only in anarchy settlements where you do not gain wanted status. If "wanted" disable all turrets. The patrol will shoot your ship on sight. SRV will be shot at if you board it.

EDIT: You always have the full murder hobo option killing all authority ships and gaining notoriety
26 Jul 2021, 5:08pm
Any idea where I can find consistently production reports? I do not mind the method, just need some.
26 Jul 2021, 5:36pm
26 Jul 2021, 7:24pm
Episparhhttps://forums.frontier.co.uk/threads/development-update-2-july.586703/

tl;dr
Many improvements and fixes. Planed content - equipment engineers in Colonia.

Sounds very promising. Let's see if they can deliver.

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

I wish they would add a copilot seat to the Courier. There is so much space available between the first seat and the cockpit door which was previously used by the Holo-Me editor. But I doubt it's going to happen.


Last edit: 26 Jul 2021, 8:43pm
26 Jul 2021, 7:28pm
There is space for a courier in big 3 decks...

Wanna bet that the 4 multicrew ship will be the apex from alpha?


Last edit: 26 Jul 2021, 7:37pm
26 Jul 2021, 8:40pm
EpisparhThere is space for a courier in big 3 decks...

I wouldn't mind using my Courier as a SLF on someone else's ship. That would take multicrew to a whole new level.

But the game would likely get very confused about that. Remember what happened when I tried to store my SRV in your Cobra...
26 Jul 2021, 8:49pm
SakashiroI wouldn't mind using my Courier as a SLF on someone else's ship.

Another dull ordinary daily usual common CZ fight: "Hey, losers! Look what I have on that huge hardpoint!"
(and, well, actually, judging by a mass and cargo capacity, T-10 could possibly store FDL in its cargo bay, so I can be ship-launched too)

EpisparhWanna bet that the 4 multicrew ship will be the apex from alpha?

Next step: building a space passenger bus.


Last edit: 26 Jul 2021, 9:13pm
26 Jul 2021, 9:35pm
Episparh...equipment engineers in Colonia.

*sigh*

Post a reply

You must be signed in to post here.
Anything about the Elite:Odyssey release version.