EpisparhSince you quote mostly me I will give you one last reference.
Screenshots to gameplay is as making photos to vacation.
You can make a stunning photos out of a crapy vacation, while you can have awesome vacation which leave you no time for making photos.
If that is your thing - enjoy making wallpapers.
Highlighted: Implies intent to deceive?
Taking screenshots is important to me, but I don't use them as wallpapers. I like to remember some of the places I have been and share that with other people. Most people tend to do the same, looking at Instagram and Facebook. It seems that a lot people appreciate it. There are even competitions #stellarscreenshots and there's a PG that lives to do just that. So it seems to be validated gameplay. I even have an Asp paintjob to prove it (I just need the Asp to put it on!)
Same with vacations. Some people take photos to tell a story of the journey they are on. I don't go out of my way coming back from a vacation to deceive people. I take interesting photos of the rain and then tell people "There weather was rubbish, it did nothing but rain, but look at these photos..."
There's no ulterior motive to taking screenshots. (Although there is much deception going on when it comes to influencers and touchups, etc. - none of my screenshots have ever been adjusted or touched up except where I have occasionally made cartoons of them.)
If you are interested, my latest can be found here: https://forums.frontier.co.uk/threads/the-great-big-odyssey-screenshots-thread.568114/post-9880062 There are also links on each post to the earliest screenshots of gameplay on Odyssey when I had only my trusty Exploraconda and headed out to Sag A*. That's here: https://forums.frontier.co.uk/threads/the-great-big-odyssey-screenshots-thread.568114/post-9184442
You will notice in that very first post the issue of star/atmosphere versus distant mountain shades. You can see the very stark difference between the sky and the mountains. It was an issue that was not sorted until many updates later. Just like the first link I posted has issues with AntiAliasing that I didn't sort until last week or so.
Last edit: 16 Aug 2022, 12:14pm