Elite: Odyssey

19 Jan 2024, 9:55pm
Thinder,

I like the ship and concept. I have a few different ships that I use for 'ground' support when I go into nearly any planet-side base situations.

For my .02 credits thoughts, I'd stick to Prismatics for shielding due to the fact they can last longer when hot lead and lasers start to fly in a combat zone. This has saved my butt on several occasions and may allow you to drop the fighter and use that spot for other modules (Guardian FSD Booster comes to mind to add to the 'jump' legs). You could also go with a level one size lower on the Prismatics than your regular shield and get the same protection.

If you stick with Prismatics, there are several ways to improve via engineer and experimental effects to last longer in the combat zone. I have to admit, it's my preferred shielding to go with...so I may have a little bit of a bias. In the end, it's all choices that you hope will get you back to base in mostly one piece.
19 Jan 2024, 10:39pm
Don't like prismatic because of the loss of speed and maneuverability due increased mass, but if someone goes after a tank build it's a good choice, my part? I prefer my enemies outmaneuvered. That's the very idea on air superiority. A flying brick is always in disadvantage.
20 Jan 2024, 4:43am
Talon AvexThinder,

I like the ship and concept. I have a few different ships that I use for 'ground' support when I go into nearly any planet-side base situations.

For my .02 credits thoughts, I'd stick to Prismatics for shielding due to the fact they can last longer when hot lead and lasers start to fly in a combat zone. This has saved my butt on several occasions and may allow you to drop the fighter and use that spot for other modules (Guardian FSD Booster comes to mind to add to the 'jump' legs). You could also go with a level one size lower on the Prismatics than your regular shield and get the same protection.

If you stick with Prismatics, there are several ways to improve via engineer and experimental effects to last longer in the combat zone. I have to admit, it's my preferred shielding to go with...so I may have a little bit of a bias. In the end, it's all choices that you hope will get you back to base in mostly one piece.


All of my ships are equipped with prismatic shield except this one and the Krait Phantom for range-69/40LY but she is fitted for Fuel Rats missions, so I need the range and even at full load she manage 65.39LY.
I have similar experience of this type of shield to yours, and I'm happy with them, especially with my Corvette, but they work best coupled with good shield cell banks.

Your suggestion to go one grade lower is not a bad idea, I'll test it when possible.

INARA doesn't refresh often enough, this fit is incomplete but it gives you the idea. MEGITSUNE

MinonianDon't like prismatic because of the loss of speed and maneuverability due increased mass, but if someone goes after a tank build it's a good choice, my part? I prefer my enemies outmaneuvered. That's the very idea on air superiority. A flying brick is always in disadvantage.


It is true that they might not be suited to every role/situation, but when they do, they are hard to beat, in the case of MEGITSUNE, I like the speed and maneuverability I managed to obtain with upgrades and engineering but the loss isn't that great when using Prismatics.

I'll fly some more tests and see which one gives me the best feeling when in use.

38.16-141.32-21.20 vs 38.62-143.02-21.45

283[424M/S vs 286[429M/S.

Deep Blue.


I used a standard shield during the last test after yet another upgrade, as long as I was close to the local system cops, it worked wonder, one isolated during part collection, I was attacked by two small ships, the shield went down rapidly and they were able to breach my cargo and retrieve a Rescue Pod as well as all my remaining limpets. The ship speed allowed me to out run them.

It's a pity that there aren't enough slots to use a larger sized Limpet Controller but I manage, there are procedures to take care off: Put the fighter in DEFEND more, keep an eye on the sensor screen to avoid being taken by surprise and always be ready to bug out or run close to the System authority vessels.

The concept works tough, I've been topping my Manufactured Components quiet fast, to avoid running out of inventory space, I go to a Material trader near by and trade everything to Grade 5, I'm considering using this ship for farming Signals too, for Raw Materials, I'll keep using my Krait Phantom and go to Orrere Planet 2B crash site.

I have to admit that I wasn't a great fan of the Keelback, but now I love it, upgrades and engineering really have made a different ship of her.


Last edit: 20 Jan 2024, 5:18am
20 Jan 2024, 7:43am
Thinder: Wouldnt be better Chief than Keelback? Yes, it is kinda bigger and more expensive but basicaly still quite cheap to what it offer. But I myself dont have any Alliance ship, only Krait Phantom (kinda explorerish), Mk 2 (do it all), and T10 for fun. DBX is only for very long trips (to Guardians for example)
20 Jan 2024, 9:01am
Chieftain is a superb choice in every aspect. Has one engineered out and i'm deeply satisfied with it.

About prismatic one last time, i can more imagine that in armed transport or in case multiple players on the heavy hitter escorted by more agile ships.
20 Jan 2024, 12:44pm
I had the 3 of them Crusader, Challenger and Chieftain. they're OK but I think best suited to Targoids hunt and I don't do Targoids, also I wanted a fighter bay because apparently the pirates don't like it when you still their bread and butter, they salvage all the time and attack when you are at your most vulnerable with the scoop door open.

So between the Crusader and the Keelback, for what I do with it as a shield ship, I prefer the Keelback, it is significantly cheaper and lighter.
MinonianChieftain is a superb choice in every aspect. Has one engineered out and i'm deeply satisfied with it.

About prismatic one last time, i can more imagine that in armed transport or in case multiple players on the heavy hitter escorted by more agile ships.


You wouldn't be doing what I do with my Corvette without one Prismatic shield, I can recall going after 5 ships during an assassination mission, two freelance Anacondas, two escort Vulture and the target Fer de Lance, in the case of the Keelback, it is circumstantial, when you're Scoop down trying to get material you're vulnerable, I saw the standard shield go down in no time and it is fully engineered x 5 L + special effect, at least the Prismatic give me more time to react.
20 Jan 2024, 1:04pm


Ace Of Hearts

I can drop the heatsinks in flavor of more shield boosters but i prefer to not overcook my systems. You know? Prolonged combat with cargo in my hold in H RES sites. otherwise? I'm capable to go against this odds in my vette till run out consumables & ammo in my vette. I'm doing so with cut engines, opened hold while my limpets keep scavenging. And BTW? You are better off with adding point defense & chaff instead of letting em wear down your shields with rocket barrage, and keep picketing you.

I give you one thing, with this methods a prismatic might be better. But not missing it. Not just a bit.
20 Jan 2024, 3:52pm
Minonian

Ace Of Hearts

I can drop the heatsinks in flavor of more shield boosters but i prefer to not overcook my systems. You know? Prolonged combat with cargo in my hold in H RES sites. otherwise? I'm capable to go against this odds in my vette till run out consumables & ammo in my vette. I'm doing so with cut engines, opened hold while my limpets keep scavenging. And BTW? You are better off with adding point defense & chaff instead of letting em wear down your shields with rocket barrage, and keep picketing you.

I give you one thing, with this methods a prismatic might be better. But not missing it. Not just a bit.


Can you just cut it and READ what people post instead of lecturing in the wind?

There is NO slot available for defense turrets in this Keelback fit.

Then again I doubt very much that you'll survive a simultaneous engagement vs 3 large and 2 medium combat ships without a Prismatic + Shield cell banks with a corvette even with a fighter, the amount of fire you get from only 3 of them in a normal mission is already more than a standard shield can take without melting and using Shield Cell Banks. Now what happen when you run out? I still have more shields than you...

The point of the Prismatic, coupled with Shield Cell Banks and firepower is to kill your opponent before your shield goes down, that's all very well when you engage against small ships if you have a standard shield, however well it might be engineered you're not gonna have the same amount of resist than with a Prismatic. So multiple large weapons will kill you when I will still be able to show some combat persistence.

I don't scavenge with my Corvette, I did it I'm not interested using it this way, this experimental ship seats within my own idea of dedicating roles to a particular ship and optimizing it for this/these specific role(s).

My Krait Phantom has a 3D Shield Generator but a 60.40LY Jump range, 65.39 at full load, and I don't intend to put it in any line of fire because it is not her dedicated role, Fuel Rat/Rescue/Exploration dictate the fit, not the other way around and it's the same for this Keelback, she became optimized for a role.

So I hope that clarifies things for you because I'm growing tired of reading your replies when you apparently haven't got half of what I written.

Now, your argument about maneuverability loss; if I needed to conduct more testing it is precisely because it is so marginal that I can hardly tell the difference in performances and maneuverability between the two:

Pitch = 1.20%. Roll = 1.20%. Yaw = 1.17%.

Top Speed = 1.06%. Boost = 1.17%.

You'll need a seriously well upgraded and engineered multi-role fighter like my Imperial Eagle to cause it much trouble, as a matter of fact, even with the Prismatic, I outrun most of the bots out there, so NO, the jury is still out as to decide if I will keep the prismatic shield or not, but in view of the difference between the two, I guess I will.
20 Jan 2024, 3:57pm
Ah, now you're getting it, lol. When you know the true truth of true things, everyone around you look so stupid, clueless and in dire need of lecturing that leaving them without a piece of your wisdom shared seems unbearably cruel. Good for gently stroking your ego back and forth too!
20 Jan 2024, 4:33pm
Buddy... I'm doing this all days, in combat zones and H res! And since there's no PD and chaff in your Vette as i checked, you need a brutally strong shield to withstand the continuous barrage. You see, not everything about raw strength. So much about this.

About the rest? PD also takes care of hatch breakers.

MeowersAh, now you're getting it, lol. When you know the true truth of true things, everyone around you look so stupid, clueless and in dire need of lecturing that leaving them without a piece of your wisdom shared seems unbearably cruel. Good for gently stroking your ego back and forth too!


Do you know where the problem lies? Everyone thinks he's the only one whom knows the one and only truth...
20 Jan 2024, 5:26pm
MinonianDo you know where the problem lies? Everyone thinks he's the only one whom knows the one and only truth...
Lol, are you trying to 'open my eyes' even with that one little line, in that I-am-above-you tone?

Speaking of the ships, what I really liked in Elite (this Elite and the earlier versions I've played) is the modularity, you can outfit ships to make them do different tasks. Like, sadly, in earlier DOS games you didn't have an option to store the modules for later usage, what would've been great considering you only had one ship, and, in ED, it's easier to keep several ships outfitted, in a kind of 'static' setup assigned to them, etc. But, in general, it's great. And a niche usage for one-ship-fans like me, having multiple options to choose from.
20 Jan 2024, 5:40pm
I don't care about that the slightest. Had my saying and what you do about it, is your problem.
20 Jan 2024, 7:18pm
Speaking about the Corvettes - I have no point defence, no chaff and no prismatic shield on it and there is absolutely no problem with it in Haz RES, etc. Just a classic shield, one shield cell bank, a lot of shield boosters and it works great for me and my dakkadakka "build".

In my opinion - chaffs for big ships feel pretty pointless. Point defence in my subjective opinion isn't worth the slot. Yes, it will shoot down a few missiles here and there, if the NPCs are using them at all and it's coming from the right angle (the PD is covering), but the shield booster does a better service as it's passively doing its job all the time. Shield type - up to everybody's preference.


Last edit: 20 Jan 2024, 7:40pm
20 Jan 2024, 7:28pm
"Float like a butterfly sting like a bee. The hands can't hit what the eyes can't see."

- Muhammad Ali.
20 Jan 2024, 8:13pm
On the other side the problem with passive defenses only, sooner or later they wear down you can't have a shield or armor that strong, with enough determination cannot be overcame hence more drastic measures are necessary, that's why i prefer ADS (aggressive defensive system) resolutions.

And the same goes to a more dodgy fight style or trying to deal with all incoming projectiles (parrying) so what's really needed is a mix of little bit of this and that applied according to the situation.

Something eventually slips trough your defenses, wears down your shields, shreds your armor to pieces. But when you can do all 3?

Though i have to revise this years old build of mine. The game has been changed and it's not as good it was. Probably going to upgrade my prismatic just for to take a look of it and apply less heat sink and shield bank. Heat sinks are less necessary since i'm using thermal went but sometimes comes handy such as pulling out the disappearing act, or the ship is really starts to overheat for whatever reason. But anyways i tend to refit my ship according to the missions i run, so what you lots can see currently just one of the configs begin used.


Last edit: 20 Jan 2024, 8:29pm

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