MeowersWell, there's a place for aero(atmo-)dynamics along the general sci-fi spacecraft building guidelines, it could improve reentry and flight through dense atmospheres... But ED has none of these, lol.
IRL aerodynamics would matter even for the kind of atmospheres we are allowed to enter in Odyssey.
Case in point: the surface pressure of real-life Mars is about 0.007 atm, which is enough to require shielding for entry (but not enough for parachutes to work well — that’s why getting a rover to Mars in one piece requires things like retrorockets+airbags or a sky crane) and also enough to fly aircraft there (as tested with Ingenuity).
Kasumi GotoCivil unrest systems will offer settlements with fires to put out. And AX reactivations in Thargoid-controlled space if you fancy a more thrilling experience(where fighting the fires is more an optional step to make your work there more convenient, rather than required as part of the objective… but I believe the journal tracks those nonetheless).
IIRC the Pirate Attack state also generates burning settlements.
I’m pretty sure every extinguished fire counts for the statistics, whether it is a part of a mission objective or not. Same for the “Settlements rebooted” stat; I recall it go up for settlements I rebooted without any mission, just to loot the data ports (and of course I removed the power regulator afterwards).
Vasil VasilescuAh, that might explain why I see no fires. I go in post-Thargy recovery rather than when an invasion is active.
Yes, AX Reactivation missions to post-Thargoid recovery systems are very different from AX Reactivation missions to Thargoid-controlled systems (the latter would better be called “AX Infiltration”, IMHO), in terms of both objectives and the payout levels; they even belong to different mission categories.