Elite: Odyssey
31 Mar 2021, 9:47am
The lag makes it unplayable on my old GeForce GTX 765. Even on the lowest graphics settings, so no testing for me. Hope you have better luck.
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31 Mar 2021, 10:43am
SakashiroMalgarviusApex is boring time sink, but flying yourself in SC for 10 minutes isn't? How so?
Apex isn't a problem. The problem is a daft idea of choosing a system with 150K ly distances for Alpha test.
If you fly your own ship, you can make mistakes. You can get interdicted. You can change your mind and fly to that signal source which just popped up. You're actually playing the game.
Apex literally locks you out of the game for the entire duration of the trip. It's basically an unskippable cut scene. They might as well show a loading screen instead, because nothing interesting or unexpected will happen anyway.
I’m pretty sure someone could gank an apex shuttle. We’ll have to wait and see though, because obviously no one can fly a ship yet. I’ll guarantee you I’ll be trying to gank one as soon as I can.
31 Mar 2021, 10:45am
SakashiroWolfmanwolfThis is not optimized yet, so it's likely you'll be fine, but don't get your hopes up. Rumor has it they basically rewrote the whole game for this expansion, and that likely means they're bringing the game into the 2020s in terms of quality. That can be both a blessing for people with high end systems that don't even break a sweat on maximum settings, and a curse for people used to running E:D using computers from 2012.
What about people running ED on consoles from 2012? Does FDev still plan to release Odyssey on last gen consoles? At this point I don't see how this could possibly work. It might end up in a disaster like Cyberpunk 2077.
Elite: Dangerous has been the poster child of optimization of the 2010s. It will run on literally anything. I doubt that’s going to change, I think they just need data from running it on a bunch of people’s computers so they can figure out how to optimize the game, either that or they’re not quite done optimizing, or maybe they just want to save optimizations for later after they’ve made the biggest changes.
31 Mar 2021, 10:46am
EpisparhMy Apex driver landed over my toon killing it immediately
... Few minutes later... I called Apex on the surface. Once it landed I have unloaded my guns... The bugger low waked soo fast
Good to know, I’ll be sure to gank people using ship rams.
31 Mar 2021, 11:04am
Good fun mission failed.
Fire will kill you even with your shields up.......
Last edit: 31 Mar 2021, 11:14am
31 Mar 2021, 11:08am
Magnetic boots? Yeah sure, makes sense.
Hmm okay you’re standing... and your hair isn’t floating. Okay okay that’s fine, not that big of a deal but still a little annoying.
Why normal stairs? This would make sense if it was a ship because it may end up landing on a planet, in which case gravity would require stairs, but this is an immovable outpost.. I’m not sure what I’d use instead of stairs to get to the lower level, but still. Personally I would just design the whole damn interior around it being zero g instead of just reusing assets from star ports that have artificial gravity.
Why are you leaning... your hair isn’t floating... those drinks are in normal glasses (which you would have a very hard time drinking out of in zero g)...
This stuff is just resting here as if it has something keeping it stuck to the floor. Don’t say magnets, that wouldn’t make sense for things like papers on desks (apex desk specifically).
31 Mar 2021, 11:36am
By the way, I've been to shoebox stations in Horizons where in the starport services screen you can see the station administrator standing in front of an office desk with items scattered around.
When it comes to zero-G realism, the only game I know that gets it right is Space Engineers.
31 Mar 2021, 11:45am
31 Mar 2021, 11:48am
31 Mar 2021, 11:57am
31 Mar 2021, 12:00pm
31 Mar 2021, 12:05pm
31 Mar 2021, 12:10pm
SakashiroWhat ED got right (for the most part) is stellar mechanics. In Space Engineers all stellar bodies are static because they exist in a shared voxel space.
[Insert over-the-head gif here] Haven't played that game, no idea what you actually mean sorry. But that said, Fdev definitely got stellar mechanics right. Last i checked, including gravity on stations too though, the science is sound. How they adapt the operating theory for large orbitals to small ones idk, but the gravity on large stations is definitely gravity