Elite roleplay: Q&A and OOC
31 Oct 2016, 7:29pm
31 Oct 2016, 7:30pm
Luke3107Or play it in "Ironman" mode. If you die, reset your save game.
Did they put that in the game, "Ironman Mode"?
I agree J.Tringali, as I used to build F-16's for real. And how about all those "escape pods" left in space, as illegal or stolen, once you get them back to civilization?
Or, all the unanswered "distress calls" no one bothers to investigate. Left to die in the cold vacuum of space, where no one hears you scream, if you screamed at all.
I actually think ironman mode would work for this game? At least we would be rid of the gankers.
31 Oct 2016, 7:58pm
Richard Daystrom
I actually think ironman mode would work for this game? At least we would be rid of the gankers.
Ironman mode is there if you want it - it's all down to your own self-discipline
And no, it won't get rid of gankers - they don't care about their game. They care about ruining yours!
31 Oct 2016, 8:15pm
Marra MorganRichard Daystrom
I actually think ironman mode would work for this game? At least we would be rid of the gankers.
Ironman mode is there if you want it - it's all down to your own self-discipline
And no, it won't get rid of gankers - they don't care about their game. They care about ruining yours!
Haha I'd argue that ganking would actually become even more of an issue if such a thing was implemented. Just take games like DayZ for example.
02 Nov 2016, 11:41pm
03 Nov 2016, 2:10am
It's feel it's widely accepted that on a scale of 1-10 (1 being Ganking, 10 being legitimate PvP)A Federal Corvette interdicting and destroying an unarmed Asp Explorer is a stone cold 1, whereas two pilots in opposing factions in a Combat Zone is a steadfast 10. It's the area in between that causes the issue.
If we want to get rid of ganking, there needs to be an established and very clear line drawn between what IS and ISN'T ganking. Of course, I can already hear the cries of "Oh but I RP as a serial killer who just wants to murder everyone" so then we have THAT to deal with too.
If there were harsher punishments for PvP related kills, it would deter a lot of them. The harsher punishmebt, the more people are deterred. But there will ALWAYS be those who just don't give a shit and at some point it's just going to deter legitimate PvPers (which in my experience are already fairly scarce). So it circles back again, to finding the line that separates Gankers from Legitimate PvP.
The solution? It's obvious really, I suggest we have a system where those willing to tolerate the possibility of being attacked and destroyed for no reason, can play in Open. Those who aren't, play in Solo. Those wanting to play with their friends can play in Private Servers. Oh wait....
03 Nov 2016, 2:54am
03 Nov 2016, 5:13am
So, people can chill now.
Last edit: 03 Nov 2016, 8:42am
03 Nov 2016, 9:33am
It's all good.
03 Nov 2016, 9:40am