CWolfXUKI think the link to these needs to be on the Inara Starfield home page:
https://bethesda.net/en/article/ddtEkby0KjT7Vkjj5ycXU/the-settled-systems-a-starfield-animated-anthology
That's not a bad idea, I will think about some way for it.
CWolfXUKI think the link to these needs to be on the Inara Starfield home page:
https://bethesda.net/en/article/ddtEkby0KjT7Vkjj5ycXU/the-settled-systems-a-starfield-animated-anthology
Adam 'The detective' ŠtefánikThis question is adressed to the folks, which has access to Starfield: what does Rage Quit button? I know about it from one review, but not its purpose
ArtieAdam 'The detective' ŠtefánikThis question is adressed to the folks, which has access to Starfield: what does Rage Quit button? I know about it from one review, but not its purpose
Nothing, you cannot interact with it. It's just some kind of an easter egg, I presume.
Yuna SakashiroSo, is the game any good? I'm still on the fence about buying it. Give me the sales pitch please.
Let's say you wanna do a simple task, go sell your junk after a simple fetch quest and go talk to NPC on another planet, you have 15 loading screens coming.
"
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
Exit ship loading screen
Enter shop loading screen
Exit shop loading screen
Enter ship loading screen
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
Exit ship loading screen
Enter building loading screen
Talk to NPC!
Exit building loading screen
Enter ship loading screen
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
"
It's atrocious design.
Yuna SakashiroSomeone described it like this:
Let's say you wanna do a simple task, go sell your junk after a simple fetch quest and go talk to NPC on another planet, you have 15 loading screens coming.
"
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
Exit ship loading screen
Enter shop loading screen
Exit shop loading screen
Enter ship loading screen
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
Exit ship loading screen
Enter building loading screen
Talk to NPC!
Exit building loading screen
Enter ship loading screen
Exit planet loading screen
Enter orbit loading screen
Land planet loading screen
"
It's atrocious design.
Older Bethesda games had loading screens for indoor/underground areas, but the main map was a continuous space with hundreds of POIs and random encounters scattered all over the place. Just getting from A to B was an unpredictable experience, and fast travel was optional (and sometimes intentionally blocked, e.g. in survival mode).
It seems they took the worst bits of ED, i.e. the procedurally generated content, but left out the parts that make it fun (manual takeoff, flight, landing/docking).
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Confirm please. Let's say you want to do a simple task. Go sell your junk after a simple fetch quest and go talk to an NPC on another planet, you have 15 loading screens
Exit planet loading screen
enter orbit loading screen
land planet loading screen
exit ship loading screen
enter shop loading screen
exit shop loading screen
enter ship loading screen
exit planet loading screen
enter orbit loading screen
land planet loading screen
exit ship loading screen
enter building loading screen
TALK TO NPC!
exit building loading screen
enter ship loading screen
exit planet loading screen
enter orbit loading screen
land planet loading screen
Is this what exploration is?
rofl.
Someone hasn't bothered to learn how fast travel works.
Once you've discovered a location you don't even need to be in your ship to Fast Travel to it, you can go directly there. It's your personal teleport. It's almost the same as the teleports that you can manually set up in NMS, except they get added automatically to the Fast Travel network when you discover a location/mission etc, and quicker to use. ED could have used teleports, but the tedium players shouted that down.
But, sure, if you want to go the long route you can go back to your ship, take off, yadda yadda and do the long way if that's your thing. Up to you.
To sell your junk can be done in a couple of clicks. eg:
I can fast travel to any New Atlantis location (Commercial, Residential, Mast) in one click from anywhere, enter a store (one click), Talk to NPC (click), Sell (click).
More or less the same number of clicks and interactions you would do landing in NMS , getting out of your ship and then running to an NPC to "talk" (sic) or terminal to sell something. Ditto for ED.
In other words, no difference. Well, one big difference...it's way faster in Starfield.
As for "exploration" I can see you've never played NMS or ED, plant/object "exploration" scanners par excellence that they are. Or suffered through endless ED hyperspace loading screens to get to a system, them supersnooze for ages to get somewhere, then have to spend ages scanning planets, then you have to play a timewasting busy work game actually trying to find the resources on the planet because you have to drive around to stumble across them. The ultimate grind work.
This Starfield "loading screen" angst is hilarious.
You spend your bulk of the time in the world doing stuff, they're not deal breakers at all.
Making a mountain out of a molehill as much as the pearl clutching over "no space travel" or "can't walk around the world".
Starfield is fine.
If it's not for you, don't play it, play something you like and let people who don't have a problem with all the fake peal clutching bs enjoy it.