![](https://i.postimg.cc/CMR0NKq1/T-8.jpg)
GEEEEE. Someone have left the building with Elvis.
More that 4 hours, must be some update...
Last edit: 07 Aug 2024, 1:43pm
Thinder
Aunty SledgeWhen comparing Python with Type-8 for passenger missions, you are trading 2 x class 3 for a single class 6. A small improvement for bulk transport but one less cabin when doing VIP missions such as Robigo. If the RNG gods are kind to you, you'll make an extra 2mil per trip, but RNG could easily flip that.
Now, if you are doing mining, or cargo hauling from medium pads (for BGS work for example) then the Type-8 wins hands down. The Python can can run a lot cooler as you have the larger power plant to engineer cold where as the Type-8 would need an armoured power plant.
Let us know how it works out in game, I'm only theory crafting on EDSY.
Faiza
Thank you for showing this view!
I hate it lol. The joy of flying for me is being able to see the space around me. This supersized mining venture is going on at the bottom of my fly list, alongside the Anaconda and it's giant nose.
Aunty SledgeYour engineered D-rated power plant is 0.37 heat effecient. A stock A-rated one would be 0.4 heat effecient and generate a boat load more power.
At the same level of engineering it would be at 0.2 heat effecient. Long story short, A-rated is the way to go.
Indy
I found combat with fixed hardpoints required a lot more focus and closer quarters for me to see the same outcome as with gimballed. However, I didn't have any annoyance when the target ship was throwing chaff. Even so, if I use my missile count as a data point, it appears I used more missiles when using fixed points than when using gimballed. Perhaps because I was able to more quickly strip away the target's shields with lasers before a precision barrage. I'm not entirely sure.
What's the consensus here? Is Gimballed worth the chaff headache to balance out the focus required for fixed? Or should I keep flying with Fixed and "git gud"?
ThinderI use both on my Corvette. My Beam Lasers are fixed and I have little issues tracking any ship to the exception of perhaps the Vipers when they change direction too swiftly but it's more due to the inertia of the ship than anything else.
The reason why I use fixed lasers is because they have a higher DPS and I can get the target shields down faster, I started with Max Range at 6000m, I'm now down to 2100m for the two 1E BEAM LASER but not for other reason that increasing DPS.
My Gimbaled Multi-cannons track well enough and I use them even when they don't track, hitting the target velocity vector circle, generally they recover tracking fast enough after a frontal pass for example, they stabilize faster than your aim is centered on target (moving V V circle).
ThinderI couldn't do that with a dodgy or less precise controller, at some point my throttle paddle (Yaw) got bad and it was impossible to play this way, so it is dependent on the quality of the controller, I use a Thrusmaster Warthog Stick and a TWCS Throttle..
The Rocker (paddle) is easy to use but the whole system is medium quality so it wears after a while making precision correction difficult.
IndyThinderI use both on my Corvette. My Beam Lasers are fixed and I have little issues tracking any ship to the exception of perhaps the Vipers when they change direction too swiftly but it's more due to the inertia of the ship than anything else.
The reason why I use fixed lasers is because they have a higher DPS and I can get the target shields down faster, I started with Max Range at 6000m, I'm now down to 2100m for the two 1E BEAM LASER but not for other reason that increasing DPS.
My Gimbaled Multi-cannons track well enough and I use them even when they don't track, hitting the target velocity vector circle, generally they recover tracking fast enough after a frontal pass for example, they stabilize faster than your aim is centered on target (moving V V circle).
Hmmm... I might try a mix tomorrow. This is mainly for my Packhound FDL ("Thrill-Seeker", if looking at my ships).
Maybe I'll keep my beam laser fixed (for thermal vent) and the pulse laser (scramble) gimballed. Or vice versa, can't decide.
Either way, once the target's shields are down, my packhounds should be able to finish them off, if I'm well positioned.
ThinderI couldn't do that with a dodgy or less precise controller, at some point my throttle paddle (Yaw) got bad and it was impossible to play this way, so it is dependent on the quality of the controller, I use a Thrusmaster Warthog Stick and a TWCS Throttle..
The Rocker (paddle) is easy to use but the whole system is medium quality so it wears after a while making precision correction difficult.
My HOTAS is the 16000 and TWCS -- I think those are the model numbers. I enjoy flying with them.
Additionally, I find ship combat so much easier for me while in VR. However, today's little test was not in VR, so that may play a part as well.
EpisparhOh my .... how I did engineered 50+ ships. Even with the "improvement" it took me nearly 40 min to engineer pee mk2 .... they reduced the mats and eliminated RNG yet you still get "dice roll" which takes 1-3 seconds wasting your time combined with 3-4 clicks per upgrade. Was the legacy UI so much better?
Speaking of pee (mk2):
Cockpit looks like Python
Hull looks like duck
Flies like FDL but trades so much power issues for slightly better shielding and one L hardpoint.
That thing is a dog%#$^% compared to the original. A one trick pony as I like to call FDL.
EpisparhP.S. Sigh, that looks like a salty rant. At least I am happy I haven't spent ARX/shinies on it.