Elite: Game talk
yesterday, 11:13pm
... I have no experience playing with the standard shield generator, however. So I can't provide any particular views on that one. Of course, thermal resist is one of those things which resists the plasma accelerators less well but generally against PvE opponents I haven't found a meaningful difference between both for bi-weaves (but it's probably worth going reinforced no matter what on prismatics if you have enough shield booster slots available to balance the resistances out better, and achieve similar numbers to thermal resistant). And it might be a no brainer for PvP, not that I engage in it.
Also still have a plan to throw together a Mamba myself once the Titan bonanza has concluded (even if Thargoids are very liable to stick around past it). Probably also with frag cannons, though I'm not quite sure on exact specifics of the weapon engineering (or what to do with the C1 hardpoints, not going to have Powerplay modules - by choice - and I can't say I am a fan of rails).
yesterday, 11:46pm
Emily Valefor How do you handle the Mambas slidey- ness. Do you boom and zoom ala a P-38 or do you have a strat that helps keep it on target. I think the mamba looks so cool but the bad handling keeps me away
I'm a big fan of that "slidey-ness" and work it into my piloting and targeting. Even in other "flight combat" type games -- which I find myself playing less than Elite these days -- I prefer quick and nimble to slow and steady. (It's also part of why I enjoy CQC so much.)
As far as strategy for when I'm flying the Mamba (and therefore while bounty hunting): I browse potential targets, settle on one (or a wing of 'em), get close enough to K-Scan each one, then tuck in behind whichever ship I'm going to target first, ....
Line up my Plasma Acc, and fire. That usually wipes out NPC shields instantly so, while still sitting right behind them, I place a couple solid frag hits. For smaller ships they're toast by now. For larger ones, they'll usually zip away or try to. I'll try to stay right behind them and pepper them with frag. If they manage to get out of good frag range, I'll remind them that I have a long-range Plasma Acc.
If I'm feeling particularly mean (or if it's a big ol' ship with lots of teeth), I'll target their subsystems before I fire my first Plasma. Usually I go for their Power Plant.
When I end up in surprisingly long engagements, I'll switch tactics to targeting them as if they are Thargoid Interceptors (i.e. orbit technique and target their subsystems as if hearts). The engagements aren't usually long at all; I'll cycle through that main strategy above ("As far as strategy... " to "... long-range Plasma") a few times for multiple ships in a few minutes; each ship probably a minute or less from opening salvo to pop.
today, 12:03am
today, 12:19am
IndyEmily Valefor How do you handle the Mambas slidey- ness. Do you boom and zoom ala a P-38 or do you have a strat that helps keep it on target. I think the mamba looks so cool but the bad handling keeps me away
I'm a big fan of that "slidey-ness" and work it into my piloting and targeting. Even in other "flight combat" type games -- which I find myself playing less than Elite these days -- I prefer quick and nimble to slow and steady. (It's also part of why I enjoy CQC so much.)
As far as strategy for when I'm flying the Mamba (and therefore while bounty hunting): I browse potential targets, settle on one (or a wing of 'em), get close enough to K-Scan each one, then tuck in behind whichever ship I'm going to target first, ....
Line up my Plasma Acc, and fire. That usually wipes out NPC shields instantly so, while still sitting right behind them, I place a couple solid frag hits. For smaller ships they're toast by now. For larger ones, they'll usually zip away or try to. I'll try to stay right behind them and pepper them with frag. If they manage to get out of good frag range, I'll remind them that I have a long-range Plasma Acc.
If I'm feeling particularly mean (or if it's a big ol' ship with lots of teeth), I'll target their subsystems before I fire my first Plasma. Usually I go for their Power Plant.
When I end up in surprisingly long engagements, I'll switch tactics to targeting them as if they are Thargoid Interceptors (i.e. orbit technique and target their subsystems as if hearts). The engagements aren't usually long at all; I'll cycle through that main strategy above ("As far as strategy... " to "... long-range Plasma") a few times for multiple ships in a few minutes; each ship probably a minute or less from opening salvo to pop.
I would so play cqc more but I can never seem to find a game. Frankly perhaps I should just try the mamba. I like it's looks much more than the fdl I never use
today, 1:32am
AguilarOkay I don’t know what I’m doing wrong but I cannot seem to sell smear campaign plans to any bartender. They don’t even show up in the Data list to sell. Am trying to unlock Yarden Bond. Any help would be appreciated
Don't know if it is related, but I have been experiencing issues where the game is telling me I do not have the item I want to transfer to my carrier, even though I clearly have the items in inventory. When I sell the items to my FC bartender in a work-around attempt to transfer them, the items just simply disappear and are no longer in my inventory, or on the bartender/FC inventory.
today, 2:32am
AguilarOkay I don’t know what I’m doing wrong but I cannot seem to sell smear campaign plans to any bartender. They don’t even show up in the Data list to sell. Am trying to unlock Yarden Bond. Any help would be appreciated
Make sure you're trying to sell them in an anarchy, it's an illegal item which can't be sold in most government types (may also work in communist systems, not 100% sure but they are the only other type which tolerates carrying of e-breaches if memory serves, so might work there too). If that's not the issue, I don't know.
*Of course it could also work with a carrier anywhere, but as Vasil said there's some bugs surrounding that right now.
today, 2:35am
Don't know if it is related, but I have been experiencing issues where the game is telling me I do not have the item I want to transfer to my carrier, even though I clearly have the items in inventory. When I sell the items to my FC bartender in a work-around attempt to transfer them, the items just simply disappear and are no longer in my inventory, or on the bartender/FC inventory.
I have noticed that the bartenders on carriers that I have visited lately don’t seem to have stock to sell and aren’t buying either.
today, 6:07am
today, 6:33am
today, 7:01am
RawnuQuestion for the engineers who fly a Python Mk2: what is your preferred combat loadout and why? While I've settled for the Mandalay and her "perfect" combat loadout (imo), I am constantly rearranging my PM2. I'd also be interested to see how you "shield" her up (because her armor is not so great as far as I can see).
i have on my mind to the replace my pve fdl for heavy combat with other ships but fdl is just superior medium ship.
Python mk2 when i get time for testing: Angela Deth 2.0
Fer der Lance: Angela Deth
Mostly i use mk2 for ax combat and im very satisfied to use that as my main ax combat instead ax corvette
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