Elite: Game talk

today, 5:31am
Indy As far as a "standard" versatile build, are the MCs and Beams a decent setup? Should I add/change/remove some modules so as to give tasks to the rest of the "crew"?


Lasers/MCs are the standard burn and churn combination. Nothing fancy but they should get the job done. I tend to go with more and larger MCs because, you know, big shootas haz more DAKKA!

I think it will come down to testing things out to see what people like and how they manage weapon power. Everyone going crazy ape bonkers on the beam turrets could drain weapon power real quick.
today, 11:25am
Indy
As far as a "standard" versatile build, are the MCs and Beams a decent setup? Should I add/change/remove some modules so as to give tasks to the rest of the "crew"?


It works best with one of your MC using Corrosive Shells, the stronger Beam Laser possible (Short Range Blasters) to take down shields then combination of the two to increase DMG...


I also use Premium Ammo (+ 30% DMG), obviously I have to replenish my Raw Material regularly (Robigo Runs) but it's OK and works rather well.
today, 12:00pm
Short Range does double damage upto 600m and them match long range damage by 1000m, dropping to zero at 1500m.

I'd recommend Long Range beams. They are solid till 6km.

When it comes to time on target, you'd need to be a lot better pilot then I to make the short range work better for you.
today, 12:18pm
I skipped hull day, and my shield tank Mamba made it into the top 10% of a bounty hunting CG. With zero repairs because the shields never dropped, duh!

And phasing sequence on lasers is a joke because only 10% of the damage seeps through the shields, and it's still thermal damage. I suggest installing phasing lasers on a ship and go bounty hunting with them. See if it helps you blow up your targets faster. It won't, because stripping a target's shields will take longer.

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