Elite: Game talk

today, 7:13pm
ThinderI don't need to lase a target at 1500m, and with experience I can tell that there is no drop to zero passed 1500m, I start lasing at max range (2100m) and can see the results on the targets shields, most probably because they are modified to OVERCHARGED and OVERSIZED.


Ahh, you have grade 3 beams, I was quoting grade 5 stats. I can see the value in only upgrading them to a range where you want to work at.

ThinderI'm using FIXED Lasers, just saying.


That's another important factor, I use gimbled. Closer is better for fixed, and that being the situation I can see why you'd want to work with Short Range mod. It's not my preference but I can see the logic you are going with.
today, 8:07pm
Aunty Sledge
Ahh, you have grade 3 beams, I was quoting grade 5 stats. I can see the value in only upgrading them to a range where you want to work at.

ThinderI'm using FIXED Lasers, just saying.



That's another important factor, I use gimbled. Closer is better for fixed, and that being the situation I can see why you'd want to work with Short Range mod. It's not my preference but I can see the logic you are going with.


No, I went for range rather than ultimate DMG, it's already well superior to Long Range, I have little problem using Fixed Beams, one get used to it.

My 4A MULTI-CANNON and 2F MULTI-CANNON [GIMBALLED] Damage Falloff starts at 2000m, that of the Beam Lasers 600m, and MULTI-CANNON accuracy also goes down although nothing is said about it, I can see the hits, this build is design for scrap at medium to short range.
Btw have a very small amount of gimbal, they'll find the target at Max range.


Last edit: 08 Oct 2024, 9:00pm

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