Elite: Game talk

03 Jan 2018, 5:54pm
sirLarsGamblerw
RyaustalI have two questions on npc mulitcrew hires.

So I hired one to fly my fighter and I know they makes a % of the money I make from missions and bounties. I also now know that if I am flying a ship that this NPC is not even on they still take a % of money I earn from bounties and missions.

So my question is while flying together are they gaining their own combat xp or taking some of mine?

The second question is it better to just let them go and rehire them when I am looking for combat in a big ship or should I keep them and develop them into better pilots for a better end game experience?



Dont know about the xp,but they shure suck money if you just keep them as tourists,most of the time they are distraction food,i hire and fire,or dead.
(ithink they make creds on non-combat grinds aswell)(150mill passive payout makes you consider eventually..:ermmhehe



Aye, they take a % of all your taking all the time, whether they're flying with you or not. As for XP, pretty sure they only take XP from kills that they are involved in, AKA, they need to land a shot on that kill. I don't believe they get XP from anywhere else
03 Jan 2018, 6:01pm
DamanThey are taking some of your XP. Splitting it.

Re which is better - if you hire a harmless pilot and train them up, they take a lower cut of your profits than a pilot of the same higher rank that you didnt train. some pilots also appear to get quite attached to their npc crew, i guess it helps build a story.

So it depends if you want to build and use the pilot as a long term investment, or just for a few missions or pvp etc.

Each has their advantage.


hmmm,Investment?onely in the terms of adding off or deff.investments in values it may help you from a rebuy,if you seek combat everywhere.As for adding npc as amodule extention,hmmm..

agree ?
03 Jan 2018, 6:08pm
Giyari
sirLarsGamblerw
RyaustalI have two questions on npc mulitcrew hires.

So I hired one to fly my fighter and I know they makes a % of the money I make from missions and bounties. I also now know that if I am flying a ship that this NPC is not even on they still take a % of money I earn from bounties and missions.

So my question is while flying together are they gaining their own combat xp or taking some of mine?

The second question is it better to just let them go and rehire them when I am looking for combat in a big ship or should I keep them and develop them into better pilots for a better end game experience?





Dont know about the xp,but they shure suck money if you just keep them as tourists,most of the time they are distraction food,i hire and fire,or dead.
(ithink they make creds on non-combat grinds aswell)(150mill passive payout makes you consider eventually..:ermmhehe




Aye, they take a % of all your taking all the time, whether they're flying with you or not. As for XP, pretty sure they only take XP from kills that they are involved in, AKA, they need to land a shot on that kill. I don't believe they get XP from anywhere else


i have infact Not seen the need for filling up the 3 npc slots yet,but i see a Elite npc value if you go thargoid.......maybe
03 Jan 2018, 6:30pm
Quite not reasonable all this if all this are a fact,and unfair,allmost a bug about the Npc contracts.

is it possible in multicrew and wings too?lean back on an experienced player,and passivly grind money and combat rank?

:O
03 Jan 2018, 8:59pm
Main points on NPC Fighter Crew.

1) Training up from novice is cheaper in the long run.
2) They take their "current % cut" all the time off the top of your earnings.
3) A well trained (and on-board) crew member is a great asset in defense, both PvE & PvP
4) if you die (and they are on-board), they die. Training anew starts all over.
5) Preserving the life of a well trained, time invested, on-board crew member is one of the "excuses" used for C-logging.

I have a question. .. Since you can only launch one NPC crew member at any time,
why would anyone want to train and pay for more than one at a time?

- After reading my own post I answered my own question. - To have another ready if one dies.


Last edit: 03 Jan 2018, 9:04pm
03 Jan 2018, 9:32pm
Whiplash 1983

I have a question. .. Since you can only launch one NPC crew member at any time,
why would anyone want to train and pay for more than one at a time?



Maybe one day FD will allow you to purchase ships for your npc crew and get them to escort you as part of a wing, giving more use for multiple npcs. maybe one day
03 Jan 2018, 10:06pm
That would be a great feature.

Could even just let us NPC crew the ships we already have in our fleet.
03 Jan 2018, 10:13pm
Yep would love to have a gang of NPC thugs!
03 Jan 2018, 10:15pm
Daman
Whiplash 1983

I have a question. .. Since you can only launch one NPC crew member at any time,
why would anyone want to train and pay for more than one at a time?




Maybe one day FD will allow you to purchase ships for your npc crew and get them to escort you as part of a wing, giving more use for multiple npcs. maybe one day


I could see it now... Me and my conda with my fighter and my NPC paid pilot in their conda and also fighter... a wing of 4 with one real player. It would be epic thats for sure.
03 Jan 2018, 10:19pm
Ryaustal
Daman
Whiplash 1983

I have a question. .. Since you can only launch one NPC crew member at any time,
why would anyone want to train and pay for more than one at a time?





Maybe one day FD will allow you to purchase ships for your npc crew and get them to escort you as part of a wing, giving more use for multiple npcs. maybe one day



I could see it now... Me and my conda with my fighter and my NPC paid pilot in their conda and also fighter... a wing of 4 with one real player. It would be epic thats for sure.


it would also give traders a real chance to have some backup for when they are doing a CG shift etc. - its difficult to get a wing of real players together just to protect one trucker who may or may not need the help. But NPC crew who you have trained up and paid?

there are lots of nice scenarios you could think of - BH wing, pirating wing, trading protection wing, exploration convoy

i do think it would add a rich dimension to the game.
03 Jan 2018, 11:26pm
Yeah, but the salt would be immense! "My wing of NPC shieldless trade cutters got ganked!"

In all seriousness tho, it'd have to be a station or planetary only thing. 4 Pythons launching from an outpost won't happen.
03 Jan 2018, 11:32pm
Hello commanders and happy New Year 3304 to everyone!!!

I have one little question. I have done some digging and the silence around the internet is giving a certain hint there, but I'll ask anyway
Q: Is there really no way to alter the HUD except for the colors? I have only found some tutorial to make use of an overlay image, using the "Custom Desktop Logo" software, but that's it! ... is FD frowning upon any stuff like that?
And no, I don't believe people are 100% satisfied with the game HUD as it is, so there must have been attempts for sure.
03 Jan 2018, 11:43pm
PhelboreYeah, but the salt would be immense! "My wing of NPC shieldless trade cutters got ganked!"

In all seriousness tho, it'd have to be a station or planetary only thing. 4 Pythons launching from an outpost won't happen.


and if someone CL'd - maybe all 4 ships would disappear at once?

good point - planetaryy/ station only would work nicely.
03 Jan 2018, 11:47pm
Now there... see.,. ya gone and spoil it.
All my visions of a beauty thing.. dashed.

Ok.. how about selling us total drone swarms of attack ships.
We could program against a target system and take over whole sectors from the comfort of our host system.

StrasnyLadaI have one little question. I have done some digging and the silence around the internet is giving a certain hint there, but I'll ask anyway.

Think it's just colors. No geometry tweaking.
- Would be nice to get those canopy frames out of the way eh?


Last edit: 03 Jan 2018, 11:55pm
04 Jan 2018, 1:28am
PhelboreYeah, but the salt would be immense! "My wing of NPC shieldless trade cutters got ganked!"

In all seriousness tho, it'd have to be a station or planetary only thing. 4 Pythons launching from an outpost won't happen.


Not necessarily. One way it could be done is the NPC ships go into a holding pattern around the station while you conduct your business, then fall in behind you when you leave. Which raises the question when they get a chance to dock and repair, and, I don't know...handwavium? They don't at all, the drawback you're forced to have so you can have your own pack of bodyguard?

I think I've suggested in the Elite forums before that NPC crew and backups could have some sort of a system you set like the gambit system from Final Fantasy XII: if enemy does X, NPC does Y, if ship is in Y condition, NPC does Z.

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.