Elite: Game talk
18 Jan 2018, 7:41pm
i am having alot of trouble finding meta alloys, dose anyone have any helpful tips? I am really stuck with this... I know how to mine the stuff just not find it.
18 Jan 2018, 7:43pm
Sierra-Kilo-1G'Day CMDR's,
i am having alot of trouble finding meta alloys, dose anyone have any helpful tips? I am really stuck with this... I know how to mine the stuff just not find it.
You can harvest them from Barnacle sites out in the Pleiades systems. Give a little google for Elite dangerous Barnacle Sites and take your pick. You'll need an SRV and a ship with a fairly decent jump range and fuel scoop. Happy hunting!
![](/sites/general/js/sce/emoticons/grin.png)
18 Jan 2018, 8:02pm
Sierra-Kilo-1G'Day CMDR's,
i am having alot of trouble finding meta alloys, dose anyone have any helpful tips? I am really stuck with this... I know how to mine the stuff just not find it.
This is the relevant link for a list of Barnacle locations (and other things).
You can also buy Meta-Alloys from the Darnielle's Progress surface port in the Maia system. Average price tops 100,000 credits per unit.
19 Jan 2018, 12:54am
Giyari[quote=Sierra-Kilo-1]G'Day CMDR's,
You can harvest them from Barnacle sites out in the Pleiades systems. Give a little google for Elite dangerous Barnacle Sites and take your pick. You'll need an SRV and a ship with a fairly decent jump range and fuel scoop. Happy hunting!
Brynhild Hervorsdottir[quote=Sierra-Kilo-1]G'Day CMDR's,
This is the relevant link for a list of Barnacle locations (and other things).
You can also buy Meta-Alloys from the Darnielle's Progress surface port in the Maia system. Average price tops 100,000 credits per unit.
Thank you for your help with this CMDR's
19 Jan 2018, 1:24pm
19 Jan 2018, 2:03pm
19 Jan 2018, 2:13pm
Reverbating cascade damages the shield generator on impact and should have an effect each time it hits, no idea whether there's a difference between C1 and C2 torps though.
19 Jan 2018, 3:13pm
Rebecca HailTransport ships means hauling vessels, as you said.
Reverbating cascade damages the shield generator on impact and should have an effect each time it hits, no idea whether there's a difference between C1 and C2 torps though.
I only had enough materials to get to grade 3. I wonder if grade 5 amplifies the effect.
19 Jan 2018, 3:23pm
BrowningHipower7Rebecca HailTransport ships means hauling vessels, as you said.
Reverbating cascade damages the shield generator on impact and should have an effect each time it hits, no idea whether there's a difference between C1 and C2 torps though.
I only had enough materials to get to grade 3. I wonder if grade 5 amplifies the effect.
Grade 3 is considered most efficient, grade 4 and 5 have greater impact, positively but as well negatively, i.e. risks become bigger, with more rare materials
19 Jan 2018, 4:10pm
I'm talking about the hardpoint size.
19 Jan 2018, 4:27pm
Rebecca HailI'm not talking about the grade of the upgrade. Torps only have sturdy and ligthweight anyways.
I'm talking about the hardpoint size.
It’s my understanding that you just get an extra round with the larger hardpoint size. Fires the same size torps.
19 Jan 2018, 4:34pm
Rebecca HailI'm not talking about the grade of the upgrade. Torps only have sturdy and ligthweight anyways.Sometimes I think that's what gets a bit confusing (probably more so for nubes) is the mixing of terminology. "Size", "Class", "Grade". And then you add the whole engineering terminology.
I'm talking about the hardpoint size.
19 Jan 2018, 5:47pm
BrowningHipower7Also, does anyone know if reverberating cascade on torpedos is a guaranteed effect or is it more a roll of the dice. I just hit a dangerous anaconda with two and it didn’t do anything to the shields. A few weeks ago, a griefer hit my vette with one and brought my full shields down...and they are grade 5 engineered with engineered heavy duty boosters.
You can try to counter this by having your shields G5 thermal resistant mod. Not only does it increase thermal resistance and in so doing partially solves higher end limitations that shields have vs thermal weapons, but it also increases the module's hitpoints. And it does all that with a small decrease in kinetic resist. It's worth looking into is what i'm trying to say. I got quite a decent roll a while ago, and for just 10% decrease in kinetic resist, i got a whole bunch of positive stats, including a huge thermal resist boost and module hp increase (dunno right now how much 7A shields had before but now they have 204 hp; highest hp value module installed in my ship atm)
19 Jan 2018, 5:56pm
Something like that...
Before, i had G5 Reinforced, and it was a good roll too. Reason i went with thermal and threw away a good reinforced roll was thanks to a cheeky cobra mk 3 with no shields and a ton of reverberating cascade mines. Loved it...
Anyway, long story short, the fact that my shield generator just went a died on me like that, persuaded me that maybe is not such a bad idea to give thermal mod a shot. Hope this helped. Cheers
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
![](/sites/general/js/sce/emoticons/smile.png)
What does belong here:
- Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
- Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
- Discussion about "official" events from GalNet and community goals.
- Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
- Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.