Elite: Game talk

06 May 2024, 7:20pm
NetdiggerHi there,

i have a question. Maybe some would be so kind to help me. I saw on youtube a video on which the people jump with there foot dresses on a planet surface real high. If it try it by pressing the space key, i only can jump like 1 meter high, or so. But those people on video are able to jump real high. Is this a kind of update of the suite? I use the explorer Artemis suite. Do i need to buy an other on, or does this action is on a special key on keyborard?

And didn't in that video was featured geyser? Cuz that thing will catapult you really high. Also depends on planet's (or moon's) gravity
06 May 2024, 8:24pm
Adam 'The detective' Štefánik
And didn't in that video was featured geyser? Cuz that thing will catapult you really high. Also depends on planet's (or moon's) gravity


Geysers are great "hold my beer" fun on low grav planets. I do it mostly in an SRV, though. If you get sent tumbling, trying to right yourself to use thrusters to lessen your impact is a challenge.
06 May 2024, 8:25pm
Was my fault. I did not know that you need to press the jump button again and again to get higher. Now it works fantastic for me.
But many thx for your reaction.
06 May 2024, 9:44pm
Vasil Vasilescu
Geysers are great "hold my beer" fun on low grav planets. I do it mostly in an SRV, though. If you get sent tumbling, trying to right yourself to use thrusters to lessen your impact is a challenge.

“You can’t fly an SRV”

Any self-respecting Buckyball participant will respond to that statement with “Hold my beer”.

Just your daily random statement. Not much else to see here.
06 May 2024, 10:27pm
About the Python MKII

So it will be available from 07 May 2024 for 16,250 ARX, and 3 months later on 07 Aug 2024 for all players via credits (Store).

Your thoughts?

On paper it doesn't look too bad, in the FDL and Mamba ballpark, it's not gonna replace my Corvette but perhaps complement it better than my actual Krait MKII.

I'll give it a go and let you know what I think of it.

About the Premium 16,250 ARX, it's rather fair in my opinion, I just purchased 25,500 ARX for £12.99. In some other games, you buy Premium vehicles which are 3 X this amount, far from being as improved over the previous types, often just about as good if not inferior...

It's something they should have been doing a long time ago, they keep throwing ARX through the windows, so it cost them but at the end of the day they need budgets for developing the game further.

Anyway, from what they say about the MKII, I'll keep my Python for passenger transport from Robigo Mines, I make <> 20 mil per rotation, have a break between each run and that's how I pay my Carrier upkeep.

Fly save and let me know what you think of all of this.


Last edit: 07 May 2024, 1:28am
06 May 2024, 11:19pm
Faiza
Talon Avex
Episparh


It is a casino AKA rng for players' enjoyment




It's enjoyment if you are into taking a cat-o-nine-tails across your own back...just sayin'



oh, that's alright then

it's not too bad....i don't really need that many anyway for pve...right? >.>;;


Best is to equip all your utility ships with a scanner and scan when you exist a station, generally you'll already be out of the no fire zone so no risk to get targeted by the local cops because your hardpoints are deployed...

I got 6 non combatant ships which I can equip with those scanners when I am traveling away from my Carrier and it is useful to have them mounted.
07 May 2024, 2:37pm
OK, got it!.

First impression; quality is good, but it needs further equipment (Weapons) and upgrades.















I had two spare fixed guns otherwise all 3 sized slots are empty.


Not good, I'm gonna try to replace with new modules...



Last edit: 07 May 2024, 3:08pm
07 May 2024, 3:15pm
Waiting for PMKII screenshots to flood the gallery and Frontier's Stellar Screenshots contest. Because of course that is going to happen.
07 May 2024, 3:40pm
Faiza

it's not too bad....i don't really need that many anyway for pve...right? >.>;;


Ah just sit yourself a few km outside a busy station and zap those high wakes as people leave, just another grind job, but wont take too long.
07 May 2024, 3:54pm
Kasumi GotoWaiting for PMKII screenshots to flood the gallery and Frontier's Stellar Screenshots contest. Because of course that is going to happen.


Have you always been that grumpy?

Don't forget to say thank you to those who try to inform people.
07 May 2024, 3:59pm
So...

It is possible to upgrade module from a station, i might be able to use some of my stored modules later (Carrier).

As it is performances are what can be expected from a ship entirely equiped with E Class modules and certainly need upgrading and engineering...

After upgrading to a 5A FSD, I only have 20.49 LY Jump Range...



NO Fighter Bay on this ship...

My tip: If you have stocked modules on your Carrier, buy the cheapest available module from a station to replace the E Class, then exchange with your own later.


Last edit: 07 May 2024, 4:43pm
07 May 2024, 6:22pm
ThinderOK, got it!.

First impression; quality is good, but it needs further equipment (Weapons) and upgrades.

I had two spare fixed guns otherwise all 3 sized slots are empty.

Not good, I'm gonna try to replace with new modules...


Looks good so far, how she fly?


Post edited/moved by: Artie, 07 May 2024, 8:08pm
07 May 2024, 8:37pm
MikeHarding19
ThinderOK, got it!.

First impression; quality is good, but it needs further equipment (Weapons) and upgrades.

I had two spare fixed guns otherwise all 3 sized slots are empty.

Not good, I'm gonna try to replace with new modules...



Looks good so far, how she fly?


With the E Class modules she is a bit sluggish but that's to be expected, it's far better with A class, but now I have to farm materials to finish engineering her before I can really see what she can do.

I'm on my way to Orrere (Anaconda crash site) for farming Raw Material and BAD surprise... My Carrier won't jump before 55mn.

Does anyone knows about the changes concerning materials? They say they'd make it easier to get them...

The other way for those who have a spare ship is Passenger Transport from Robigo Mines to Sothis/Sirius Atmospherics, you have the choice between credits, Manufactured and Encoded, it pays reasonably well (grade 3/4/5) and you get some change on top.

I think I'm gonna miss the Fighter, I find it very useful with the Krait MKII and the Corvette. The weapons looks well centered and grouped, I use 3 class 3 Multi-Cannons (1 Oversized and 1 CORROSIVE SHELL) and one Beam Laser long range THERMAL VENT.

The lasers have 6000m range and no fall off, so you can deplete shields from this distance, the combination of 2 x OVERSIZED and 1 x CORROSIVE SHELL is lethal, it's what I have on my Corvette and it works real well, I only use fixed weapons.

About the Passenger Mission at Robigo Mines, you can use an old Python without shields to gain an extra Passenger Cabin.

I never had any problem (Solo) but you have to be careful, if one ask for killing enemies, debark him before jumping even if you have to U-turn or you're gonna be Interdicted and shot at. You only need 30 LY Jump range and do it in two Jumps.


Last edit: 07 May 2024, 8:55pm
07 May 2024, 8:41pm
So Frontier are up to some funny stuff with the Thargoids or the servers have run amok on it, but Titan Hadad (HIP 30377) suddenly went from "Needs at least two more weeks of system clearance to make it vulnerable" to "Well, it's going to be down to single-digit controls on Thursday"... if this is intended and not going to see a sudden reversion because the update screwed stuff up.

Still, if you want your Titan decal, best to pay attention... it will end up at 2 controls if this goes through.
07 May 2024, 9:01pm
My current Python II Specs compared to that of my Corvette which is fully optimized for combat, small FSD and Fuel Tank for example... The Python is only marginally engineered but as it is, my Corvette runs circles around the MK II in pitch and roll...

It should get better with full optimization (weight/engineering).




And NO I'm not dreaming, they seems to have nerfed the Carrier Jump time.


Last edit: 07 May 2024, 9:07pm

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