Elite: Game talk

14 May 2024, 7:37am
Glen van RossYeah, no. I'm done with you. Sound and fury signifying nothing. Have a nice life.


Yeah you too, don't forget to write Python update next time a ganker kills a hauler.

Kasumi GotoNot sure what I missed overnight, but I can’t say I managed to keep track very well reading up…


You missed a scoop, Python MK II flown by gankers killed a hauler and we got an update about aviation language where evading a threat involves dogfighting.

Anyway I find sad that it had to be a bunch of emotionally challenged cyber-bullies to report the first kills of the new combat ship, then I wonder where the laws of physics went for a ship 130‬ t stock heavier than a Krait MK II can end up with a pitch rate 8°/sec higher with the same Class 6 Thruster and engineering.

Smells like commercial BSting to me. Just saying...


Last edit: 14 May 2024, 7:46am
14 May 2024, 7:42am
ThinderAnyway I find sad that it had to be a bunch of emotionally challenged cyber-bullies to report the first kills of the new combat ship, then I wonder where the laws of physics went for a ship 130‬ t stock heavier than a Krait MK II can end up with a pitch rate 8°/sec higher with the same Class 6 Thruster and engineering.
Its manoeuvring thrusters are more effective blah blah blah including the fact that, on any ship, you can get almost the same thrust out of those little holes as you're getting from a beast of an engine (or even several engines) with its exhaust pointed backwards in the classic way... We're living in a world where we can land on 63G planets anyway, no surprise. :p
14 May 2024, 9:21am
Meowers
ThinderAnyway I find sad that it had to be a bunch of emotionally challenged cyber-bullies to report the first kills of the new combat ship, then I wonder where the laws of physics went for a ship 130‬ t stock heavier than a Krait MK II can end up with a pitch rate 8°/sec higher with the same Class 6 Thruster and engineering.

Its manoeuvring thrusters are more effective blah blah blah including the fact that, on any ship, you can get almost the same thrust out of those little holes as you're getting from a beast of an engine (or even several engines) with its exhaust pointed backwards in the classic way... We're living in a world where we can land on 63G planets anyway, no surprise. :p


Agreed. This is completely arbitrary, in all logic, if they have wanted to make the MK II more maneuverable than the previous Python, they would have made it lighter not 100 t heavier and equipped it with Class 7 Thrusters, with the same MASS-LOCK FACTOR???...

I can't wait to see what the next Combat ship will be like.
14 May 2024, 9:24am
You could ask the same question of how an Anaconda with a - supposedly - lighter hull and identical thrusters still has the same speed as a Corvette in a straight line. Whatever logic those things operate on, I’m not sure how much mass has to do with it. Not too much when it comes to the top limit, anyway…
14 May 2024, 10:32am
Kasumi GotoYou could ask the same question of how an Anaconda with a - supposedly - lighter hull and identical thrusters still has the same speed as a Corvette in a straight line. Whatever logic those things operate on, I’m not sure how much mass has to do with it. Not too much when it comes to the top limit, anyway…

In the case of the Anaconda you can be sure that 400 t is a typo, it's the weight of an Imperial Clipper...

Physics applies when it comes to flight envelops (they have to use something as a basis), you can see this when you engineer your thrusters, at a certain point, the drift becomes more and this is due to the level of inertia included in the computing of the flight envelop. It works with mass and acceleration.

I noticed this with my Corvette, even more since I decided to give her a weight diet, took the Fuel scoop off, mounted a 3C FUEL TANK and a 3D FRAME SHIFT DRIVE.

The weight saving seems to work a lot more on heavier ships or at least performance gains seems to be higher than for example on my Krait MK II, same thing happens when I optimized both the Python and the Krait MK II.

I have to say that Space-based game developers have it comparatively easy compared to DCS module developers due to the amount of work involved.

Aircrafts are submitted to aerodynamic constraints and to get a flight envelop anywhere near to realistic involves fluid simulation with a water-tight models (water tight means that the CAD design have to be made to industrial standard instead of game standard, that's hundredth of mm instead of tenth).

Some module developers teams are more successful than others, for example, the Mirage 2000C module is so accurate it is used by the French Air Force at Squadron Level. https://moovely.fr/larmee-de-lair-francaise-sequipe-de-dsc-world-mirage-2000/

For having worked in the 3D Industry and done some limited fluid simulation myself using CATIA and FLUENT (simple F-100 Super Sabre wing simulation), I can tell you that a whole Mach 2 Aircraft demands a LOT of work.


Last edit: 14 May 2024, 11:54am
14 May 2024, 3:36pm
Meowers
Rayman.Now give us fricking python mk2 already pls.

And I'll keep calling it Pee Mk2 until it becomes a trend. :p


Job done :-)
14 May 2024, 6:22pm
DiQueue
Meowers
Rayman.Now give us fricking python mk2 already pls.


And I'll keep calling it Pee Mk2 until it becomes a trend. :p



Job done :-)


Looks like it, this thing is selling like cookies...
14 May 2024, 6:40pm
14 May 2024, 8:44pm
93 Military Grade Alloys in 36 mn. How do I do that?



This is an old video I published for the purpose of explaining the loop, I just scored 93 Military Grade Alloys in the Ross 342 System.


Last edit: 14 May 2024, 8:53pm
14 May 2024, 9:40pm
Good to know this signal source relog trick still works. (It’s been some time since I really had to farm materials that way.)

Also: the video does rub it in that EDDB is no more
14 May 2024, 11:19pm
Sampi OgonekGood to know this signal source relog trick still works. (It’s been some time since I really had to farm materials that way.)

Also: the video does rub it in that EDDB is no more


Yeah it works well, I wish we could farm Raw Material this way...
15 May 2024, 1:10pm
Does anybody know how exactly re-buy work for pre-built ships. I read FD posting that you will be getting your pre-built ship back for free after the loss but it is not clear about the cost of your modules you installed. Do you have to pay their actual price or you will be paying the cost of insurance for those modules? Thanks
15 May 2024, 2:51pm
Would be funny to have rebuy price for them in Arx. :p
15 May 2024, 3:10pm
There’d be a lot of salt on that day. Apparently, if you’re also lazy, and/or never engineer it, or do whatever with modules, you can “summon” the ship at a shipyard after selling it. Not sure I’d consider it practical…

Maybe also needs to have it in stock but idk. Not giving out money for this and likely won’t buy it when it becomes available for us plebs with credits.
15 May 2024, 3:32pm
Shg56Does anybody know how exactly re-buy work for pre-built ships. I read FD posting that you will be getting your pre-built ship back for free after the loss but it is not clear about the cost of your modules you installed. Do you have to pay their actual price or you will be paying the cost of insurance for those modules? Thanks

You pay the insurance price. I don't think, though, you pay anything extra for the original modules that you engineer. I died after engineering the FSD and the rebuy was free.

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