Elite: Game talk
17 Apr 2018, 12:36pm
The next step, our gangways/hatches to the outside actually opening and letting us leaving the ships, yes, that needs gameplay attached to it.
17 Apr 2018, 1:21pm
17 Apr 2018, 1:49pm
Phisto SobaniiRemember how enormous these ships are. Creating high quality interiors would be a massive undertaking especially if it’s just for one, maybe four, Commanders to wander around inside them.
I hadn't thought about that. The Beluga is the size of an aircraft carrier (or cruise ship, they're the same size). Both are generally called floating cities by their occupants, so modeling the Big 5 would mean modeling, in detail, 5 cities.
17 Apr 2018, 2:12pm
LordPsymonTo me, telepresence exists because video game, no other explanation required.
Agreed. Initially, I thought my reasons might be just too silly and purposeless: It's about immersion, just being able to walk around, watch and enjoy the environment. Just like we can do in a ship, but inside a structure, to add a depth of immersion.
But then I realize. Why would someone even question the purpose of a video game? It's for fun, for Artie's sake.
![](http://puu.sh/A53jh/8d8ec30eca.png)
Also, 30+ new messages after one day out?
![](http://puu.sh/A53mT/ee7e925680.png)
17 Apr 2018, 2:54pm
Phisto SobaniiRemember how enormous these ships are. Creating high quality interiors would be a massive undertaking especially if it’s just for one, maybe four, Commanders to wander around inside them.
You could cheat and seal large areas off, occupied by modules. But yes, it's a lot of modeling. Still it seems to be easier than actually making a game "looking at you Star Citizen".
17 Apr 2018, 3:16pm
But there are few I kinda do not understand or rather not seeing it how such actvities for these would work in-game. Those are Enforcer*, Astrobiologist, Xenobiologist, Mechanic, Special Agent - and my favourite, the Runaway Slave.
* I know what Enforcer is, but I am not sure how one would enforce capturing contraband, since if you shoot at Clean ship, contraband or not, you'll be shot by everything and everyone around the base.
17 Apr 2018, 3:43pm
Last edit: 17 Apr 2018, 4:05pm
17 Apr 2018, 4:15pm
Kenu TobahI always pondered about one thing ever since I saw 'career' options that one can choose on INARA. However, some would need serious explanation, cause I am a bit too blind to see how these would work. For example - let's skip the most obvious options such as Bounty Hunter, Merchant or Freelancer - I understand Hacker career is for people who are fond to scan data beacons or Racer is there a true option racing around in heavily stripped out Eagles (although I've heard there are also very long distance races that rage +1kly).
But there are few I kinda do not understand or rather not seeing it how such actvities for these would work in-game. Those are Enforcer*, Astrobiologist, Xenobiologist, Mechanic, Special Agent - and my favourite, the Runaway Slave.
* I know what Enforcer is, but I am not sure how one would enforce capturing contraband, since if you shoot at Clean ship, contraband or not, you'll be shot by everything and everyone around the base.
They are for role-playing purposes.
Speaking of which, there isn't one for Space Lawyer...
17 Apr 2018, 5:10pm
NumaPhisto SobaniiRemember how enormous these ships are. Creating high quality interiors would be a massive undertaking especially if it’s just for one, maybe four, Commanders to wander around inside them.
You could cheat and seal large areas off, occupied by modules. But yes, it's a lot of modeling. Still it seems to be easier than actually making a game "looking at you Star Citizen".
A ‘fast travel’ system between areas of interest would be a solid solution, but I can already hear the pitch forks and torches crowd.
![](/sites/general/js/sce/emoticons/grin.png)
17 Apr 2018, 6:50pm
17 Apr 2018, 6:53pm
Phisto SobaniiA ‘fast travel’ system between areas of interest would be a solid solution, but I can already hear the pitch forks and torches crowd.
Why ? As long as it's a combination of lifts and walk belts and not teleportation noone needs to complain.
17 Apr 2018, 7:02pm
Daper101where could i find thargoids and are there any apps or out of game things to find them
You can't swing a dead cat in the Pleiades (or surrounding space!) without hitting a thargoid. Just look for non-human signal sources.
If you mean probably-not-deadly thargoid sites, Canonn has some data lying about their site that might help.
17 Apr 2018, 9:15pm
NumaPhisto SobaniiA ‘fast travel’ system between areas of interest would be a solid solution, but I can already hear the pitch forks and torches crowd.
Why ? As long as it's a combination of lifts and walk belts and not teleportation noone needs to complain.
I don’t see a meaningful difference between those two options. Besides, people would raise hell about either!
17 Apr 2018, 9:23pm
Phisto SobaniiWell this week’s CG is creepy as hell. Anyone else planning to blast the hell out of it?
I mean, just look at this: ‘Provisional tests indicate that students in the full flush of youth, unburdened with superfluous knowledge, respond extremely well to the programme, resulting in combat pilots of unprecedented skill.’
Well, it's over. The good guys lost.
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