Elite: Game talk

24 Sep 2024, 8:00am
You can always go to Col 285 Sector YT-F b12-2, where I got my ass handed to me. I actually had no idea what was happening because I never bothered to read about it or how to recognise the attack.
Screen went crazy, everything was starting to fail, acid torpedoes on may tail and that was about it. 5 planets + several systems worth of data gone.
So, if I was "rescued", my ship was "rescued", why was the black box "left behind" (while knowing exactly what was on it). Millions in funny money gone...puff.


Last edit: 24 Sep 2024, 9:12am
24 Sep 2024, 8:01am
Aren't there still two motherships active? At least that's what Galnet reported on 20 Aug 3310.

A quick look at the galaxy map shows ports under attack in 12 systems. I doubt FDev will let you AX guys run out of things to blow up any time soon.

I had fun flying rescue missions from Jameson, but that's because there were gankers and the station was basically a trap. Rescue missions in remote systems aren't that interesting. And the payment is lousy anyway.
24 Sep 2024, 8:12am
Yeah, Col 285 Sector OS-T d3-146 is hot on my list, it's just not the same community feel like ShinDez. Ah, anyway, one of the Titans is going to pop soon, so that's going to be fun.
24 Sep 2024, 8:56am
I'd really like to know what do they mean by 'Double Capacity' heatsinks. Haven't seen that wording on any other heatsinks before. If that's any better than the current 5-round ones (can't remember where did I get them), the bugs are going to be super dead.

Also I hope to stay in the 25% with my humble 1.67bn after all the bond hoarders unleash their inner monetary demons, lol. I have three heatsinks in my standard setup but having a spare never hurts.


Last edit: 24 Sep 2024, 9:41am
24 Sep 2024, 10:13am
Considering the main contribution spike post-invasion has occurred already, it doesn’t seem too likely that much more will be added to the CG total unless Frontier drop a few more Thargoids on our heads.

MeowersI'd really like to know what do they mean by 'Double Capacity' heatsinks. Haven't seen that wording on any other heatsinks before. If that's any better than the current 5-round ones (can't remember where did I get them), the bugs are going to be super dead.

I would be wary of Frontier wording, this could just be the standard Sirius pre-engineered heatsink with the 4 reloads (plus the one already loaded). Because there was a CG awarding a “Ram Tah heatsink” which turned out to just be a standard ammo capacity engineered one.

And you likely got yours from the tech broker at one of those Sirius megaships. If memory serves the Spirit of Laelaps is one of the ones which offers those (and the preengineered AX missiles which are on offer for the CG here but those are mostly just useful for Titan bombing and slaughtering Thargoid transport trucks, aka Orthrus… I have barely seen any players actually use them to the end of exerting Thargoid hearts, probably for the same reason original shard cannons and plasma chargers are frowned upon - not very good at their job… in case of those missiles, I wager it is comparatively slow shot speed which makes even slight changes in direction from an Interceptor just result in missing completely).
24 Sep 2024, 10:27am
Episparh
SakashiroInteresting: The Courier's Guardian FSD booster gets fried even while the ship is sitting in the hangar. For some reason the Adder's Guardian shield reinforcements were not affected.


Shield, module and hull reinforcements are not affected. Everything else is.

In Titan systems everything gets fried. I just visited one to confirm.

Thargoid interdictions still aren't fatal because the Adder can outrun them. But the ship gets more than 90% of its raw shield strength out of SRPs, so if a ganker catches me without them, that's a rebuy for sure.
24 Sep 2024, 10:51am
Kasumi Goto“Ram Tah heatsink”
I'd rather have shielded Modshards. Or at least those I can ramtah myself later. Uh, okay, spare ones don't hurt... Even if I have no use for more 5-round heatsinks. Anyway, time will tell. At least I've had my kind of fun with triple Hydra spawns.
24 Sep 2024, 1:26pm
I figured out what I missed and was able to open him up last night. Thx for the reply
24 Sep 2024, 4:52pm
Episparh It is a slow garbage with a joke of a shield still. AKA garbage.

Reference: Jinn

I know. Shut up. *cries* "It's OK, AspX. The mean commanders can't hurt you when you're in storage. Soon."
24 Sep 2024, 5:37pm
Well, at least it isn't an Asp Scout...
24 Sep 2024, 6:06pm
24 Sep 2024, 6:52pm
Kasumi Goto[…] (and the preengineered AX missiles which are on offer for the CG here but those are mostly just useful for Titan bombing and slaughtering Thargoid transport trucks, aka Orthrus… I have barely seen any players actually use them to the end of exerting Thargoid hearts, probably for the same reason original shard cannons and plasma chargers are frowned upon - not very good at their job… in case of those missiles, I wager it is comparatively slow shot speed which makes even slight changes in direction from an Interceptor just result in missing completely)

The fact AX missiles (unlike shards) are completely useless for destroying Interceptor hearts might also play a part.

Indy*cries* "It's OK, AspX. The mean commanders can't hurt you when you're in storage. Soon."

Don’t worry, there are other people who like the AspEx. (Like, um, me.⁠)

That said, I engineered my exploration-oriented AspEx build to be fast enough to outrun most Thargoid trouble-makers. And if I replace the thrusters and the power distributor it can outrun even Basilisks easily, at the cost of a slight range reduction, of course.
24 Sep 2024, 6:53pm
MeowersWell, at least it isn't an Asp Scout...

You're not wrong. I've been wanting to figure out "uses" for every ship, so I could "collect them all". However, there are some which I just can't seem to make "useful". At least not in the current meta with other options available.

For example:
Even my "BioFlyer" Dolphin is a bit of a stretch. Sure, it works well for ExoBio in many ways, but honestly a Viper would be faster (moving around the planet).

Still, I don't "have to" have uses for every ship. I just enjoy tinkering with them.
24 Sep 2024, 7:32pm
Sampi Ogonek
The fact AX missiles (unlike shards) are completely useless for destroying Interceptor hearts might also play a part.

That is also a good point, I suppose. I imagine the intent from Frontier was to use missiles for exertion and AXMCs to target the hearts but good concepts in theory don’t always work out in reality. Especially when the multis were still fixed only and probably just a godawful experience to actually try using reliably.

… as for the matter of the Asp Scout, I don’t know what they were thinking when they designed it.

I also tried an AspX once and was immediately put off by the paper shields that drop on the slightest bump into something, plus the engine sounds made me want to destroy my hearing. I don’t know why I haven’t sold it because it’s not getting used as module storage.
24 Sep 2024, 8:33pm
Kasumi Goto
Sampi Ogonek
The fact AX missiles (unlike shards) are completely useless for destroying Interceptor hearts might also play a part.


That is also a good point, I suppose. I imagine the intent from Frontier was to use missiles for exertion and AXMCs to target the hearts but good concepts in theory don’t always work out in reality. Especially when the multis were still fixed only and probably just a godawful experience to actually try using reliably.

Are AX missiles, shards, and AXMCs effective for facing off with Interceptors, especially for players that don't have Guardian stuff yet?

I ask because I have a friend who is interested in doing more AX stuff, but doesn't necessarily want to grind. (Helping them get through the Engineer grind, currently.)

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