Elite: Game talk

12 Jun 2018, 3:44pm
GmanharmonModules are classified by size and grade as follows:

1-8 (Dolphin can fit a max size FSD of Class 4)

A-E, descending. A-rated modules are the statistical best modules, B-rated have the most integrity and mass, D-rated have the lightest mass and integrity. E-class modules should be upgraded as soon as you are able; C-class are simply middle-of-the-road and can serve as a stepping stone until you can B- or A-rate a module.

TL;DR buy the 4A FSD if you can, engineer for increased jump range and Deep Charge experimental effect. Then watch the light-years disappear behind you as your galaxy grows a bit smaller.


That explains a lot.
So regarding size, is bigger or smaller better?

and,

if I upgrade my FSD, should I upgrade my power-plant/reactor as well? To provide enough power to the better FSD?


Last edit: 12 Jun 2018, 4:02pm
12 Jun 2018, 3:54pm
RoguePilot
[...] I really need the auto-dock. [...]


Gman's rundown is good. An A rated FSD will by far give you the biggest boost in jump range. You can add frosting by managing the rating and size of your other modules. Buy keep in mind, your ship is rated for only certain sizes of modules.

So, if you're looking to maximize your jump range, I would go with an 4A FSD, and I would make all other internals D rated, to lighten the ship up. Use coriolis.edcd to play around with it. If you don't know yet, high tech systems will most likely have what you are looking for.

If I were running passenger missions, I'd fit the Dolphin in this fashion

I would, however, encourage you to learn how to land your ship without the use of an auto-dock. Take time to undock, fly out 5k, request permission to dock, dock. rinse repeat until you are comfortable with the procedure. I would recommend doing this for Large stations, outposts and planetary installations. It will free up a slot for another module and it will help you with your piloting skills.


Last edit: 12 Jun 2018, 5:57pm
12 Jun 2018, 4:03pm
It's a matter of balanccing requirements.., there is no better...

it all depends on the unique qualities of a ship...sometimes a 2A FSD will give you better results than a 3d fsd, as it gives you more speed .. or better turn-rate....

even E-grade thrusters would have its uses, as it generates less heat (uses less power) for cool running fights! you hardly generate heat-signatures...

...everything has its uses


Last edit: 12 Jun 2018, 4:12pm
12 Jun 2018, 4:11pm
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...


4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option
12 Jun 2018, 4:14pm
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...



4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option


not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....
12 Jun 2018, 4:21pm
Draxxa Kireth
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...




4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option



not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....


Oh i thought he was kitting out a Dolphin(never tryed one of them for combat)
12 Jun 2018, 4:30pm
Biliskner
Draxxa Kireth
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...





4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option




not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....



Oh i thought he was kitting out a Dolphin(never tryed one of them for combat)


haha, you're right...i was more thinking it on an FDL, but even for that matter, a dolphin could be interesting, after being interdicted to go cool-running/silent-running,...
12 Jun 2018, 4:35pm
Draxxa Kireth
Biliskner
Draxxa Kireth
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...






4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option



2x pack hounds on an Asp x A class engineered lvl 5 The dolphin is dead and a PD is useless against packhounds

not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....




Oh i thought he was kitting out a Dolphin(never tryed one of them for combat)



haha, you're right...i was more thinking it on an FDL, but even for that matter, a dolphin could be interesting, after being interdicted to go cool-running/silent-running,...
Draxxa Kireth
Biliskner
Draxxa Kireth
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...






4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option





not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....




Oh i thought he was kitting out a Dolphin(never tryed one of them for combat)



haha, you're right...i was more thinking it on an FDL, but even for that matter, a dolphin could be interesting, after being interdicted to go cool-running/silent-running,...


12 Jun 2018, 4:39pm
The dolphin will be dead if the other Cmdr uses packhounds as a PD cannot shoot them all also ans Asp x A class lvl 5 is fast
12 Jun 2018, 5:02pm
RoguePilot

Hey guys. First, I want to thank everyone for the feedback.

One thing I'm confused about . . .

The first thing I did when I bought the Dolphin was to move my auto-dock cpu into the new ship. I put it in the only free slot I saw, under "optional internal".
I really need the auto-dock. Ever since i first got it 2 days ago, quality of in-game life has rose a lot and I seem to actually be making more money.

Moving on . . .

A fuel scoop does sound extremely useful, but I don't see an empty slot to put it in, so where should it go?

and,

When looking at other potential upgrades (like a better FSD), the FS-drives listed appear to have stats with lower performance.
For example: My current FSD is the 4E. I assume I need a 3E or 2E or 1E? or is it the other way around? Maybe i need a 4D or 4C or 4B?
But when I look at the 3E, it says the "optimised mass" is -71% (in bright red letters/numbers), and the "max fuel per jump" (also in threatening red letters/numbers), says -39%.
Some of the other drives appear to have even more stats in the red. So red is a bad thing right?
Shouldn't I be seeing better/more expensive drives with with positive/blue stats instead?

HELP!


You don't need to have an empty slot to add a fuel scoop, you simply replace an module that's occupying a slot. There are trade-offs to everything you put in your ship, so you've got to weigh the trade-offs for each module and decide if it's worth it for what you plan on doing. If you're staying within the Bubble the fuel scoop is convenient, but not really necessary. You may find that slot is better used for some other module. Do you have a specific idea in mind for what you want to do (fighting, exploration, cargo runs, passenger, etc), or are you still trying to figure it out?

Also, when looking for modules (I see others have already elaborated on the size-grade scale) bear in mind that not every station is going to have what you're looking for. Different markets carry different stuff. This site has a useful tool for finding the the nearest market to you that carries a specific module. It's near the top of the page under "outfitting".

Finally, I second Stryker Aune's suggestion about docking. A docking computer is fine for convenience, but you should learn how to dock on your own as well. It's frustrating at first, but once you get the hang of it it's a snap. Practice, practice, practice until you get it down. I generally keep a docking computer fitted on my ships, but turn it off about a quarter of the time and dock manually.
12 Jun 2018, 5:04pm
BilisknerThe dolphin will be dead if the other Cmdr uses packhounds as a PD cannot shoot them all also ans Asp x A class lvl 5 is fast


I Packhounds.

I hate ECM.

Just a hint
12 Jun 2018, 5:09pm
Marra Morgan
BilisknerThe dolphin will be dead if the other Cmdr uses packhounds as a PD cannot shoot them all also ans Asp x A class lvl 5 is fast



I Packhounds.

I hate ECM.

Just a hint



Hint taken
12 Jun 2018, 5:24pm
I do agree that you should get used to doing without a docking computer for some of your ships to free up slots. I have one in my Python for convenience and because I am lazy. I have one in my T9 because.. well, if you have a T9 you know why! I don't use one for my Asps or my Chieftain, and you will quickly get used to docking without one, and it wont always be a pain.

A word of warning though. Always, and I mean ALWAYS, check the gravity of a planetary landing and act accordingly. Docking at very high G in a big ship with no Docking Computer is quite an experience!
12 Jun 2018, 5:44pm
Biliskner
Draxxa Kireth
Biliskner
Draxxa KirethIt's balance, there is no better... even 4e thrusters would have its uses, as it generates less heat (uses less power) for cool running fights...





4E are useless,4d are lighter but go for4a engineered ti lvl 5 and stripped down option




not if your aim is to build one with lowest heat-signature, for battle, smuggling or sneaking in.......you can fight even without shields, with the luxury of not being targeted, without silent-running......in that case D would be to flimsy....


I'll be avoiding combat related missions as much as possible for now.

Oh i thought he was kitting out a Dolphin(never tryed one of them for combat)
12 Jun 2018, 5:50pm
Marra Morgan
BilisknerThe dolphin will be dead if the other Cmdr uses packhounds as a PD cannot shoot them all also ans Asp x A class lvl 5 is fast



I Packhounds.

I hate ECM.

Just a hint


Great post! Thanks!

Worlock77
RoguePilot

Hey guys. First, I want to thank everyone for the feedback.

One thing I'm confused about . . .

The first thing I did when I bought the Dolphin was to move my auto-dock cpu into the new ship. I put it in the only free slot I saw, under "optional internal".
I really need the auto-dock. Ever since i first got it 2 days ago, quality of in-game life has rose a lot and I seem to actually be making more money.

Moving on . . .

A fuel scoop does sound extremely useful, but I don't see an empty slot to put it in, so where should it go?

and,

When looking at other potential upgrades (like a better FSD), the FS-drives listed appear to have stats with lower performance.
For example: My current FSD is the 4E. I assume I need a 3E or 2E or 1E? or is it the other way around? Maybe i need a 4D or 4C or 4B?
But when I look at the 3E, it says the "optimised mass" is -71% (in bright red letters/numbers), and the "max fuel per jump" (also in threatening red letters/numbers), says -39%.
Some of the other drives appear to have even more stats in the red. So red is a bad thing right?
Shouldn't I be seeing better/more expensive drives with with positive/blue stats instead?

HELP!



You don't need to have an empty slot to add a fuel scoop, you simply replace an module that's occupying a slot. There are trade-offs to everything you put in your ship, so you've got to weigh the trade-offs for each module and decide if it's worth it for what you plan on doing. If you're staying within the Bubble the fuel scoop is convenient, but not really necessary. You may find that slot is better used for some other module. Do you have a specific idea in mind for what you want to do (fighting, exploration, cargo runs, passenger, etc), or are you still trying to figure it out?

Also, when looking for modules (I see others have already elaborated on the size-grade scale) bear in mind that not every station is going to have what you're looking for. Different markets carry different stuff. This site has a useful tool for finding the the nearest market to you that carries a specific module. It's near the top of the page under "outfitting".

Finally, I second Stryker Aune's suggestion about docking. A docking computer is fine for convenience, but you should learn how to dock on your own as well. It's frustrating at first, but once you get the hang of it it's a snap. Practice, practice, practice until you get it down. I generally keep a docking computer fitted on my ships, but turn it off about a quarter of the time and dock manually.


Great post, thank you!

I did finally become decent at docking, but even after days of practice it still takes me a long time, so the auto-dock cpu is HUGE for me.

As for missions . . . for now, anything that is safe, pays decent and is non-combat related. So simple data delivery, cargo delivery, simple salvage missions and very soon passenger transport/tourism.

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