Elite: Game talk

08 Oct 2024, 12:00pm
Short Range does double damage upto 600m and them match long range damage by 1000m, dropping to zero at 1500m.

I'd recommend Long Range beams. They are solid till 6km.

When it comes to time on target, you'd need to be a lot better pilot then I to make the short range work better for you.
08 Oct 2024, 12:18pm
I skipped hull day, and my shield tank Mamba made it into the top 10% of a bounty hunting CG. With zero repairs because the shields never dropped, duh!

And phasing sequence on lasers is a joke because only 10% of the damage seeps through the shields, and it's still thermal damage. I suggest installing phasing lasers on a ship and go bounty hunting with them. See if it helps you blow up your targets faster. It won't, because stripping a target's shields will take longer.
08 Oct 2024, 1:16pm
I guess it is time for me to build my own Corvette. It will be called ROYALE and yes of course it will have blackjack and hookers. Plus I will equip it with type-e modules only so it flies like a coffin totally matching its shape.
08 Oct 2024, 1:44pm
Aunty SledgeShort Range does double damage upto 600m and them match long range damage by 1000m, dropping to zero at 1500m.


I don't need to lase a target at 1500m, and with experience I can tell that there is no drop to zero passed 1500m, I start lasing at max range (2100m) and can see the results on the targets shields, most probably because they are modified to OVERCHARGED and OVERSIZED.

BEAM LASER - OVERCHARGED - GRADE 3 ︎︎︎ = DAMAGE+50%, OVERSIZED DAMAGE+3%.

More to the point, the closer you are to the target the more accurate your guns, I'd say most of the time I'm within 1000m range and often closer, below 600m.

I used Long range before swapping, my 3C Long Range X 4 has a DPS of 26.6 at 6000m, my actual 3C Short Range Blaster is more suited for the CZ fureballs and has a DPS of 40.1 at up to 600m, which is where my overall DPS, taking gun accuracy in to account will be optimum.

In CZs, targets will often come at you, my idea was once to deplete their shields from 6000m but the DPS of the long range doesn't allow for fast shield depletion, so unless you're ganking haulers, you don't need long range Beam Lasers.

Aunty Sledge
When it comes to time on target, you'd need to be a lot better pilot then I to make the short range work better for you.

I'm using FIXED Lasers, just saying.

All you need are good Pitch and Roll rates plus good Yaw control, I have put the effort of optimizing my corvette for good maneuverability (weight reduction of non essential modules) and it works.

The only ships that can be hard to lase are the Viper Mk IV and the Vulture when they boost because of their acceleration rates, then again it doesn't last long and I often can keep lasing them even in this phase.

I just come back from a sortie, the ranges I normally lase target from are below 1500m to zero (contact, from Max range of 2100m), I get as close as possible and deplete their shield before using my guns to save ammo.


Last edit: 08 Oct 2024, 2:55pm
08 Oct 2024, 2:46pm
SakashiroI skipped hull day, and my shield tank Mamba made it into the top 10% of a bounty hunting CG. With zero repairs because the shields never dropped, duh!

And phasing sequence on lasers is a joke because only 10% of the damage seeps through the shields, and it's still thermal damage. I suggest installing phasing lasers on a ship and go bounty hunting with them. See if it helps you blow up your targets faster. It won't, because stripping a target's shields will take longer.

And what do you lose by covering for the eventuality that your shields might drop, instead of being pedantic?

Pirate NPCs are also not the best metric to judge by if a PvE build is also going to be used in CZs where the opponents are an order of magnitude tougher. And sure, phasing damage component is not very high, but at the same time, fights against spec ops NPCs in conflict zones can drag on. You don’t really want your Corvette’s hull to risk dropping before your shield does…

… but in regards to AX, which is a whole different can of worms anyway, the phasing damage is relatively negligible compared to the amount which is actually blocked by shields. Thargon projectiles and Interceptor lightning chewing through them like nobody’s business is a bigger discouragement.
08 Oct 2024, 2:48pm
From my experience, coloured snakes are your toughest opponent in long AX fights.
08 Oct 2024, 2:58pm
Shg56I guess it is time for me to build my own Corvette. It will be called ROYALE and yes of course it will have blackjack and hookers. Plus I will equip it with type-e modules only so it flies like a coffin totally matching its shape.


Boat full of fun! Finally! Wait, type-e modules? So, it more like a interstellar "short bus"?
08 Oct 2024, 3:30pm
Kasumi GotoAnd what do you lose by covering for the eventuality that your shields might drop, instead of being pedantic?

It depends on where I put the extra hull. Considering this build, 4 Ly jump range if I replace the bulkheads, and 700 MJ raw shield strength if I replace the shield reinforcements. Of course, if I weaken my shields, I am more likely to need a stronger hull. However, shields bounce back to full strength, hull does not. A trip to the shipyard is time lost that I could spend on earning more bounty vouchers instead.

On a ship geared towards PvP, I would put extra hull everywhere. But not for PvE bounty hunting.
08 Oct 2024, 3:32pm
Shg56I guess it is time for me to build my own Corvette. It will be called ROYALE and yes of course it will have blackjack and hookers. Plus I will equip it with type-e modules only so it flies like a coffin totally matching its shape.

This is a good PvE build is you intend to do bounty hunting and CZs, the only structural damage I suffers (rarely) is from overheating when I don't stop lasing and my Thermal vent doesn't hit.

The ship is optimized for maneuverability, Shield tanking and high DPS, so Jump Range and Autonomy are reduced to a minimum, since I only use it from my Carrier.

I started from this build.
08 Oct 2024, 3:35pm
Aunty SledgeShort Range does double damage upto 600m and them match long range damage by 1000m, dropping to zero at 1500m.

I'd recommend Long Range beams. They are solid till 6km.

When it comes to time on target, you'd need to be a lot better pilot then I to make the short range work better for you.

I'm leaning toward Short Range, simply because that close engagement would be more fun for my friends in the gunner seat.

Thinder It works best with one of your MC using Corrosive Shells, the stronger Beam Laser possible (Short Range Blasters) to take down shields then combination of the two to increase DMG...

I also use Premium Ammo (+ 30% DMG), obviously I have to replenish my Raw Material regularly (Robigo Runs) but it's OK and works rather well.

I was thinking the same thing and therefore put Corrosive on the build for a few of the MCs.

Shg56I guess it is time for me to build my own Corvette. It will be called ROYALE and yes of course it will have blackjack and hookers. Plus I will equip it with type-e modules only so it flies like a coffin totally matching its shape.

Looking forward to what you come up with. I have a couple builds up now; one for whatever we brainstorm here and another for my own related ideas.


Last edit: 08 Oct 2024, 6:02pm
08 Oct 2024, 4:31pm
Indy

I was thinking the same thing and therefore put Corrosive on the build for a few of the beams.



Corrosive Shells is for Fragment Cannon and Multi-cannon only.


Last edit: 08 Oct 2024, 5:15pm
08 Oct 2024, 6:01pm
Thinder
Indy

I was thinking the same thing and therefore put Corrosive on the build for a few of the beams.




Corrosive Shells is for Fragment Cannon and Multi-cannon only.

You're right. Sorry about that. It's on the MCs, obviously, on the actual EDSY build. Don't know why I typed "beams" previously. I'll correct it in my original reply.
08 Oct 2024, 6:04pm
Thinder This is a good PvE build is you intend to do bounty hunting and CZs, the only structural damage I suffers (rarely) is from overheating when I don't stop lasing and my Thermal vent doesn't hit.

The ship is optimized for maneuverability, Shield tanking and high DPS, so Jump Range and Autonomy are reduced to a minimum, since I only use it from my Carrier.

I started from this build.

I'm reminded by your build that I had also added a Kill Warrant Scanner and some other fun utility modules to the previously linked build. It meant dropping a few shield boosters, but I thought it would add more for the "crew" to do.
08 Oct 2024, 6:52pm
Taking those long FriendShipDrive jumps has landed me in a surreality. A most horrible one, I must say.
I have ended up in some kind of feminist nightmare, surrounded by clueless Jet's Hole mechanics.

For example, imagine you go to you motorcycle mechanic and told him to improve the suspension.
He replies: "Sure, I have to do it 6 times but you will lose the 3rd gear."

I would tell him to find a tall building and pretend to be a pigeon. See what flying feels like!
OK, maybe not that harsh. I'll tell him to go peel potatoes in that dive around the corner. More useful. Contributes to society.

I am getting: "Sure, I'll improve your power distributor but power distribution to engines, weapons etc will suffer."
What!? What is this nonsense? Try potatoes, lady! And give me back those cigars!

My gods, I really hate those DEI "engineers".
08 Oct 2024, 7:13pm
ThinderI don't need to lase a target at 1500m, and with experience I can tell that there is no drop to zero passed 1500m, I start lasing at max range (2100m) and can see the results on the targets shields, most probably because they are modified to OVERCHARGED and OVERSIZED.


Ahh, you have grade 3 beams, I was quoting grade 5 stats. I can see the value in only upgrading them to a range where you want to work at.

ThinderI'm using FIXED Lasers, just saying.


That's another important factor, I use gimbled. Closer is better for fixed, and that being the situation I can see why you'd want to work with Short Range mod. It's not my preference but I can see the logic you are going with.

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