Elite: Game talk

12 Oct 2024, 8:59pm
Engineering a lightweight hull for heavy duty and deep plating - as you haven't - would yield 462 absolute hitpoints, 337 explosive, 393 kinetic, and 472 thermal.


Good to know. If I had completed that (I only have 1) I would probably be still hanging around where everything is named Wredguia. Last landing on a high gravity planet did not do any good for may already weakened hull. Limping back "home".
BTW, searching for the closest anything with a repair shop, 3 out of 3 FC had already left the system. Nobody in sight.
12 Oct 2024, 9:06pm
AH
Engineering a lightweight hull for heavy duty and deep plating - as you haven't - would yield 462 absolute hitpoints, 337 explosive, 393 kinetic, and 472 thermal.



Good to know. If I had completed that (I only have 1) I would probably be still hanging around where everything is named Wredguia. Last landing on a high gravity planet did not do any good for may already weakened hull. Limping back "home".
BTW, searching for the closest anything with a repair shop, 3 out of 3 FC had already left the system. Nobody in sight.


That's NOT my requirements, I don't care for those stats, I need my shield to last long enough to bug out and higher Thermal Resistance guaranties that, the funny thing is that it is the FIRST thing I said but she insists in trying to impose her view. TYPICAL.

Landing safely on high gravity planets requires high thrust and low weight. That's my fit. 384 T Laden 6D Thruster.

Now about coriolis accuracy, a ship 13 T heavier is FASTER and has a longer Jump range with equivalent FSD and lower grade Thruster, and some dare post this as a tease. I'm laughing.


Last edit: 12 Oct 2024, 9:22pm
12 Oct 2024, 9:09pm
HERE is that NOT Clear?
Thinder
Kasumi Goto
Thinder

here are my Krait Phantom stats.



I would just like to note, using lightweight engineering on the lightweight alloys is actually pointless - it does not reduce weight because they do not have any.

In case you didn’t know.



It's Thermal Resistance I was after...



Last edit: 12 Oct 2024, 9:14pm
12 Oct 2024, 9:19pm
Guy, you're the one being thick here. I'm providing you something simple that would provide you with more THERMAL HITPOINTS than your precious "THERMAL RESISTANCE" would get you, with a different engineering effect on the same module, and not costing you any internal space that wasn't being used already, all the while furthering the goal YOU STATED YOURSELF. Not to make the ship combat worthy.

But I guess it's easier to be insulting than actually engage with the points being made. So I'm just gonna tune out, bye.
12 Oct 2024, 9:56pm
Thinder, thank you for e-type internals explanation. I thought that they exist only to create a vector for upgrade grind. Though I would never use them myself but it makes my heart warm knowing that somebody out there is using them.
12 Oct 2024, 9:56pm
damn ... DAMN ... no coming back from that even with heavy duty everything (hull, armour, dignity)

*insert Ice Cube and Chris Tucker damn meme

but I agree; deserved

You can't say "Now give me a break I'm done wasting time with your attention grabbing tricks."

On the positive side, it's great that you joined the fuel rats - very nice thing of you to do (sincere)
12 Oct 2024, 10:06pm
AH


Good to know. If I had completed that (I only have 1) I would probably be still hanging around where everything is named Wredguia. Last landing on a high gravity planet did not do any good for may already weakened hull. Limping back "home".
BTW, searching for the closest anything with a repair shop, 3 out of 3 FC had already left the system. Nobody in sight.

I personally just carry a small (1D) repair limpet controller with a size 2 cargo rack - as synth(esis) always creates 4 limpets - ever since I had a slightly too close encounter with a planet at high speeds and survived it (while exploring, of course). Saves me having to search up a carrier nearby, which if it's far off in deep space is usually a few thousand light years to a DSSA carrier.

Of course, I haven't actually had to use it because I've also been careful to not approach planets at .5G or higher at full throttle without watching the screen after that incident, but to me it's preferable to have the eventuality covered. Minimal increase in mass, and just keep the limpet controller powered down when not in use.
12 Oct 2024, 10:51pm
Shg56Thinder, thank you for e-type internals explanation. I thought that they exist only to create a vector for upgrade grind. Though I would never use them myself but it makes my heart warm knowing that somebody out there is using them.


Engineering is synonymous of optimizing, you don't need a full scale X 5 engineering for a module, just what you need for example short range laser, Damage OR Range.
In the case for my hull engineering as stated I was after Thermal Resistance, NOT Hit points or anything else, since the ship is not gonna do any combat.


Apparently some are hard pressed to understand that you don't need to use LIGHTWEIGHT ALLOY only to try to lower weight, since the modification provide for 3 other Positive Primary effects, you can chose to use this modification for those effects, which is what I have done.

I don't have any bulkhead to engineer so the hull was the only part of the ship after the shields where I could increase thermal resistance without the benefit of Kinetic Resistance (hard landings, shells), and Explosive Resistance (hit point trading).

To escape an attack instead of trading hit point that's what I need.


Last edit: 12 Oct 2024, 11:46pm
12 Oct 2024, 10:58pm
Glial2damn ... DAMN ... no coming back from that even with heavy duty everything (hull, armour, dignity)

*insert Ice Cube and Chris Tucker damn meme

but I agree; deserved

You can't say "Now give me a break I'm done wasting time with your attention grabbing tricks."

On the positive side, it's great that you joined the fuel rats - very nice thing of you to do (sincere)


I'm not even a trainee yet but I will...
12 Oct 2024, 11:12pm
AHNow I am sitting in some weird names system and wondering - should I jump 175+175 ly and get repairs or keep going and hope the duct tape works and I can make it back from my destination (closest station >500 Ly)


Getting repairs or continuing on to the destination depends on how damaged the ship is, how dangerously you want to live, and how willing you are to risk losing any chartography data you've gathered. I'm a risk taker, but that one time I limped 2500 LY to get repairs at Colonia with only 8% hull remaining was a bit stressful. I was always checking the route to be sure I was not jumping into a binary system, not using jetcone boosts, and not spending any extra time mapping planets unless they were high value.
12 Oct 2024, 11:14pm
Just a note for posterity: Some posts insulting other people here were removed, just in a case you will wonder if something isn't missing while reading a last page or two.
13 Oct 2024, 12:08am
*community fire meme*



Last edit: 13 Oct 2024, 2:37am
13 Oct 2024, 2:48am
Lose a little bit of weight and the Krait Phantom just get better....




Improved shielding: 50.2% Thermal resistance, one 0A Shield Booster.

>>>
Fuel Rats configuration Mission Ready.

1B Fuel Transfer Limpet Controller, Class 3 CARGO rack and 8 Limpets.


Last edit: 13 Oct 2024, 3:28am
13 Oct 2024, 4:41am
I think the legit top of the spectrum in terms of Ly jump range is certainly only something folks trying to get those last .5 of a ly to get those rare out of the way systems that nobody bothered to go to in the deep void, but aint nobody gonna tell me that more jump range aint always useful cus it sure is missed when i gotta drive my t series ships
13 Oct 2024, 6:10am
MiseriI think the legit top of the spectrum in terms of Ly jump range is certainly only something folks trying to get those last .5 of a ly to get those rare out of the way systems that nobody bothered to go to in the deep void, but aint nobody gonna tell me that more jump range aint always useful cus it sure is missed when i gotta drive my t series ships

I love my long jump range ships.

My current main (Asp X) = 72 Ly. It gets around the bubble so easily.
and
My ship (Anaconda) for farrrrrrrrr exploration, especially with neutron supercharging: 82+ Ly

I'm very much looking forward to the new ship on Oct 22. What I call the Naga. (Actually called the Mandalay)

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.