Elite: Game talk

16 Jul 2018, 5:48pm
Tictac
R0S3GU4RD5399
AutomaticAddictDangerous criminal activity around “Ebor system” haz Rez site. 100,000,000 plus bounty on the head of psychopath Commander “Jester of Sins”. This is on Xbox.




Jester of Sins is a dangerous player no matter where you are. He is a griefer. If you want to escape him or any other criminal the best bet would be to go into a PG



Nana. you gotta wanna have a task manager open. Combat logging isnt the same if you're being attacked and ambushed unfairly IMO.

BTW., what do you guys think about a Krait Exploration ship?



Tictac I want to hope that your just trolling bc if your not **rolls eyes** (combat logging is just bad don't do it just take the rebuy)


Last edit: 17 Jul 2018, 12:56am
16 Jul 2018, 9:06pm
Ziane Greenlee
Ramnora
Tictac
R0S3GU4RD5399
AutomaticAddictDangerous criminal activity around “Ebor system” haz Rez site. 100,000,000 plus bounty on the head of psychopath Commander “Jester of Sins”. This is on Xbox.




Nana. you gotta wanna have a task manager open. Combat logging isnt the same if you're being attacked and ambushed unfairly IMO.



+1



>being attacked and ambushed unfairly

Except that's part of the game. If you don't want this, go play solo.

It's the same deal with Dark Souls, people just love to bitch and whine about being invaded; truth is, you chose for that yourself. You became human/popped an ember/rang a bell, you opened yourself up to the online community. Same deal here, you chose to play in open. And don't give me this 'Co-op' crap, you can't have your cake and eat it too Heck, in ED you actually can, it's called private mode.

Look, I'm not advocating for the fact we should all become murder hobos. Just saying, they are allowed within the rules of the game, and just as much, there's tools to avoid/minimise meeting these kids of people.




+1

I just migrate my account from xbox to PC because of the childish behavior of the players. And after one week on PC I just get kill already, trying to unlock the engeneers again.

Maybe I'm wrong. But it seems that we can't fight against human nature. Even in a far futur sci-fi story where humanity is facing a terrible threat, the mankind prefer to fight cowardly the weakest member instead of working together against our common enemy.

So now it's solo only. And I'm really sad to admit it.

I do hope that someone will prove me wrong.
16 Jul 2018, 9:24pm
You will see many different experiences and ways... you probably have lost ships for other reasons as well...did that stop you? You learn to evade just as you learn to trade, land or maneuver..
16 Jul 2018, 9:29pm
Well, I think this is part of the good things in ED.

I mean, of course, you can find some mean players trying to bust you just for fun. But you will always have the option to play solo without (almost) losing any game-experience. I don't know why you keep complaining about players decisions and actions even if they try to ruin your in-game day, 'cause that's the marvellous part of ED: you can do whatever you want and it will be an intrinsic part of this universe.

If you are a moron, you are a moron IN the game, and that's what makes the real experience as real as possible if you know what I mean.

If you don't want to get any interaction, you can still play and get a fair good time doing solo.
16 Jul 2018, 9:31pm
Check out the lore behind the Elite: Dangerous universe. The spirit of this right here is an excellent summary:

Maybe I'm wrong. But it seems that we can't fight against human nature. Even in a far futur sci-fi story where humanity is facing a terrible threat, the mankind prefer to fight cowardly the weakest member instead of working together against our common enemy.


Lot of folks turn to the idea that you can make people... better. Well, a lot of us don’t hold to that. How you handle that is up to you.

For my money though?

Tackle it straight to the face.
16 Jul 2018, 9:37pm
Jester_of_sins
Kari Kerenski
Clonetrooper89
Kari Kerenski
AutomaticAddict100,000,000 plus bounty






How exactly would you pay this?





That's just chump change for Jester.




That's not the point.

We all know that he can't pay that directly to anyone, so he'll have to use cargo transfer.

If he uses a common valuable metal like gold, that's about 10,000 tons.

Could you be arsed to sit through a cargo transfer of 10,000 tons for anyone's bounty?

Me neither.




I'm fairly certain the 100,000,000 plus bounty he mentioned is nothing more than the bounty I've built up at the CG thus far.


That would be correct!

I saw you from afar, while in super cruise in your Krait and thought perhaps I should not pursue the haz Rez site and all its juicy bounties in my own “C” rated Krait.

“Maybe I’ll be okay if I just steer clear...”

You and a crew member snuck up on me pretty fast and blew me to pieces in seconds not soon after I dropped in...
16 Jul 2018, 9:54pm
I think the major issue (from PvE players' point of view) is the fact, that the victim has usually more to loose than the attacker. I am not talking just about credits, but also exploration data, missions, cargo, crew. The attacker choose time, place and conditions whilst the defender has usually no other option than flee (if they have something precious to loose) or try to fight back (when they think there is good chance to win the fight). FD recently changed and improved the crime&punishment, which probably somehow limited ganking of the weaker players/newbies, but in my view it's just solving of the consequences, but not root of the problem. Why the victim should care if the attacker will be somehow punished by the game? It doesn't help them any way.

Then there is no surprise that people not very interested in PvP, new players just learning all the game mechanics and dangers or even PvP players that currently have something important that shouldn't be lost by any "unwanted interaction" choose the Solo or Private Groups. Simply because the punishment for death is too heavy. I see it quite wrong. The risk/rewards mechanics should be still present, of course, but when some action takes you back hours, days and even weeks in your progress, I don't think it's fair.

It must be pretty frustrating especially for the new players, looking forward to living galaxy, meeting people in stations, etc. and then their experience is ruined by somebody killing others just for fun. In their early ship, low knowledge of the game and low credit balance, they have no chance and even don't know what they did wrong. It has a reason why most MMO games have a PvP protection for low level players. Elite has none, except Solo/PG game modes, which may significantly reduce the impression of living galaxy.

In our eyes of experienced players, it may seem not that bad. There are many things we are simple used to over years, but for new players is Elite quite tough game and I see no reason why anybody should make it even harder for them by nonsensical kills. It won't help them too much to get better, so early in the game. But it will definitely help them to leave the game or at least leave Open.

So, I think some love and respect for new pilots is always good. We all want them there, flying in the game and helping hand and/or kind advises without a hidden tone "you are stupid" are something that everybody must appreciate.


Last edit: 16 Jul 2018, 10:03pm
16 Jul 2018, 10:20pm
Draxxa KirethYou will see many different experiences and ways... you probably have lost ships for other reasons as well...did that stop you? You learn to evade just as you learn to trade, land or maneuver..


I'm sorry but is it really possible to evade a player interdiction ? Cause I lose so many times that I think that it was part of game mecanic.
16 Jul 2018, 10:32pm
Yes, and you you can train for that....even if the interdiction is succesfull, you still can escape it...

.best way is simply to train it with your wing-mates or friends....there is enough "google" online for that.

It, off course, depends on your wing, oin our wing every recruit can ask to be trained...as soon as ypou're used to the mechanics, your actions become clearer too...
16 Jul 2018, 10:36pm
ArtieI think the major issue (from PvE players' point of view) is the fact, that the victim has usually more to loose than the attacker. I am not talking just about credits, but also exploration data, missions, cargo, crew. The attacker choose time, place and conditions whilst the defender has usually no other option than flee (if they have something precious to loose) or try to fight back (when they think there is good chance to win the fight). FD recently changed and improved the crime&punishment, which probably somehow limited ganking of the weaker players/newbies, but in my view it's just solving of the consequences, but not root of the problem. Why the victim should care if the attacker will be somehow punished by the game? It doesn't help them any way.

Then there is no surprise that people not very interested in PvP, new players just learning all the game mechanics and dangers or even PvP players that currently have something important that shouldn't be lost by any "unwanted interaction" choose the Solo or Private Groups. Simply because the punishment for death is too heavy. I see it quite wrong. The risk/rewards mechanics should be still present, of course, but when some action takes you back hours, days and even weeks in your progress, I don't think it's fair.

It must be pretty frustrating especially for the new players, looking forward to living galaxy, meeting people in stations, etc. and then their experience is ruined by somebody killing others just for fun. In their early ship, low knowledge of the game and low credit balance, they have no chance and even don't know what they did wrong. It has a reason why most MMO games have a PvP protection for low level players. Elite has none, except Solo/PG game modes, which may significantly reduce the impression of living galaxy.

In our eyes of experienced players, it may seem not that bad. There are many things we are simple used to over years, but for new players is Elite quite tough game and I see no reason why anybody should make it even harder for them by nonsensical kills. It won't help them too much to get better, so early in the game. But it will definitely help them to leave the game or at least leave Open.

So, I think some love and respect for new pilots is always good. We all want them there, flying in the game and helping hand and/or kind advises without a hidden tone "you are stupid" are something that everybody must appreciate.


I do agree, great input, on all points Artie, and Inara is a great community for that too, there are enough people to help, even quite the pirates themselfs. And it's not that complicated about PVP, i's simply the matter of avoinding or escaping interdiction.

But escaping to Solo is avoiding the richdom which Elite has to offer as well...

Best tip, wing up, make friends, train PVP elements (it will improve your flying skills as well) , explore and have fun....

Again as mentioned it's great to see the recruits of our wing, how much more confident they have become, cocky even, just by training and teaming up and trying new elements...and now officers themselves taking the new recruits under their wing
16 Jul 2018, 11:28pm
Wow you're selling me dreams. I played Elite alone since 2015. I give it a try in open just 3 mounth ago. And I must admit that I quickly why I was playing solo for all these years.
Cause as a casual gamer with no skils I painted a target on my ships by flying in open. And it's even more with my current fiting ranks in my newly transfered account.

Cause to be honest, I still don't know where's the fun in playing a week in solo to get enough money to pay the rebuy that you lost during saturday night.

I will fly around your system though to see if I can find some friendly folks.
16 Jul 2018, 11:39pm
DarkDiablo10Wow you're selling me dreams. I played Elite alone since 2015. I give it a try in open just 3 mounth ago. And I must admit that I quickly why I was playing solo for all these years.
Cause as a casual gamer with no skils I painted a target on my ships by flying in open. And it's even more with my current fiting ranks in my newly transfered account.

Cause to be honest, I still don't know where's the fun in playing a week in solo to get enough money to pay the rebuy that you lost during saturday night.

I will fly around your system though to see if I can find some friendly folks.


I am sorry you have had that experience. I have had the opposite I try to go where the players arent. I have only been killed one time by a human player. Interdicted several times but never killed I was able to escape.

I love the thrill of open.
16 Jul 2018, 11:48pm
I have always been a fan of open play. Done solo time to time when the focus was on an ill-equipped new ship on a visit to an engineer. But I don't do solo even for that any more. Speed and resolve can get you through. Keep an outside system jump ready in your nav que and no one can stop you.

Obviously many new pilots take too big a bite and go for larger ships than they are ready to outfit. That is where things go sideways on you. Small ships can be outfitted with a visit to Felicity Farseer, an easy first level unlock that gives you initial access to all the important engineering work and the only source in the galaxy for the Enhanced Performance Thrusters that make it easy to outrun most anything that has it's hardpoints deployed. Continue building your credits with these rigs and you can accomplish anything.

We get the occasional transport operations ship-clubber in our systems but they never stay around long enough for any competition outfits to arrive. Find a friendly system governed by open players who don't delight in minor glee opportunity killing and use them for cover while you build yourself up. May be you find joining up with a wing suits your interests for open play. The galaxy is full of bullies. Don't ever expect them to go away. Just remember that opportunistic thrill-killers represent the low end of the spectrum and can be found bottom feeding everywhere.
17 Jul 2018, 12:16am
Hey, Whiplash! We stuck around to fight your PvP response that one time! We're not all total bastards.

(Fun times, by the way.)
17 Jul 2018, 12:24am
Style is everything isn't it?


I have beefed up my Python cargo transport ship since then.

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