Elite: Game talk

27 Sep 2018, 3:19am
what system was that?
27 Sep 2018, 10:48am
Ouberos


I stumbled across this one time. I wasn't really in the right ship for it but when I dropped into it I discovered it was exactly that, an installation full of Pirates and fun times.

My T9 escaped in one piece though.


My wingman was just telling me about one of those.

Meanwhile I just came upon Chris and Silvia’s Paradise Hideaway... not sure what happens in there but we’re about to find out! Clear the deck, I’m coming in hot


Last edit: 28 Sep 2018, 2:06pm
27 Sep 2018, 8:47pm
ED helped me win shots for our group at Trivia last night. The question was, "what is the distance between our Sun and the center of the Milky Way," and I remembered the bubble was somewhere between 25-30k ly from the center, so I split the difference and said 27,000 which was exactly right. Everyone else was thinking some hundred billion or so.
27 Sep 2018, 10:38pm
Ha!

That's pretty great.
29 Sep 2018, 10:58am
With squadrons around the corner , carriers sadly delayed .

A squadron tech broker would be a nice touch.

Where the members submit a fully equiped and (engineerd) ship build . it gets deconstructed by the tech broker and creates a bleuprint you can unlock by materials and goods .

After unlocking you can buy them from the squadron/faction/carrier locations for 120% -150% of the Original price.
Down side is you cant exchange any internals or equipment as its a fixed build.

There are 2 upsides one uniform standard ships to give the group feeling, the second some income for the squadron.
29 Sep 2018, 12:19pm
Marcus FranconiumWith squadrons around the corner , carriers sadly delayed .

A squadron tech broker would be a nice touch.

Where the members submit a fully equiped and (engineerd) ship build . it gets deconstructed by the tech broker and creates a bleuprint you can unlock by materials and goods .

After unlocking you can buy them from the squadron/faction/carrier locations for 120% -150% of the Original price.
Down side is you cant exchange any internals or equipment as its a fixed build.

There are 2 upsides one uniform standard ships to give the group feeling, the second some income for the squadron.


Interesting idea, but I wouldn't set expectations on Squadrons going any further than a comms / admin improvement for groups.

Which is absolutely fine and much needed, imo!
29 Sep 2018, 2:30pm
Kari Kerenski
Marcus FranconiumWith squadrons around the corner , carriers sadly delayed .

A squadron tech broker would be a nice touch.

Where the members submit a fully equiped and (engineerd) ship build . it gets deconstructed by the tech broker and creates a bleuprint you can unlock by materials and goods .

After unlocking you can buy them from the squadron/faction/carrier locations for 120% -150% of the Original price.
Down side is you cant exchange any internals or equipment as its a fixed build.

There are 2 upsides one uniform standard ships to give the group feeling, the second some income for the squadron.



Interesting idea, but I wouldn't set expectations on Squadrons going any further than a comms / admin improvement for groups.

Which is absolutely fine and much needed, imo!


I lost expectations from frontier long time ago. but still one has hopes and dreams.
29 Sep 2018, 10:08pm
Marcus FranconiumI lost expectations from frontier long time ago. but still one has hopes and dreams.


It's easier to dream together with others. Less chance of hope to die. Works here at least.
29 Sep 2018, 10:12pm
I had been wondering for a longer while about one very crucial thing:

If they are going to remove board flipping and introduce one-hour-mission board refresh... won't that ruin Wing/Faction activities? I mean, I don't think anyone would like to wake up to all-mining missions your own totally non-commercial faction offers. (Which is, sometimes, a damn case.)


Last edit: 29 Sep 2018, 10:21pm
29 Sep 2018, 11:17pm
Mugpie Campbell...introduce one-hour-mission board refresh...


I was thinking it would be a ten minute refresh thing, did they say what the timer would be? Cause I don't remember reading one.
30 Sep 2018, 5:25am
Mugpie CampbellI had been wondering for a longer while about one very crucial thing:

If they are going to remove board flipping and introduce one-hour-mission board refresh... won't that ruin Wing/Faction activities? I mean, I don't think anyone would like to wake up to all-mining missions your own totally non-commercial faction offers. (Which is, sometimes, a damn case.)


It sure would limit activities if it was for that long. But we need to see first-hand what we're given and then suggest FD certain changes if need be.
30 Sep 2018, 5:52am
Mugpie CampbellI had been wondering for a longer while about one very crucial thing:

If they are going to remove board flipping and introduce one-hour-mission board refresh... won't that ruin Wing/Faction activities? I mean, I don't think anyone would like to wake up to all-mining missions your own totally non-commercial faction offers. (Which is, sometimes, a damn case.)


The refresh will not be 1 hour. It will be 10 minutes, reduced from 15.

It will only ruin Wing/Faction activities for the inflexible. Those who can adapt will thrive, as always.

And personally I am looking forward to better stability and faster load times - I've had a fair few moments of the board hanging while it loads and eventually disconnecting. I won't miss those.
30 Sep 2018, 8:14am
I'm okay with them putting a cork on the board flipping. So many have done fine without it, I'm sure the rest of you will be fine too.
30 Sep 2018, 8:37am
Mugpie Campbell
With all respect, if my character is combat-oriented, why should it mine? There's a reason why we poke out or roleplay roles within the game on INARA.


Stay inflexible and struggle with it, then.

Your choice.
30 Sep 2018, 8:59am
You're getting punished by not learning to adapt to changing conditions.

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.