Elite: Game talk

03 Oct 2018, 5:36pm
Bolasie
Marcus FranconiumI do wish a second hand ship market or option came to the game.

you can buy old second hand ships repair them but have less integrity than the new ships or even upgrade the old ships and sell them on for a proffit..

Would be a great angle for new commanders and older ones .


Selling of their old (engineerd) ships or equipment at a dealership for some extra cash while new commanders can get a cheap ship or equipment .

This would add some legacy to the ships as the flight logs will remain. infamous ships legandary ships or ships with just plain bad luck. .



We have Gankers, Griefers, Pirates and alien Bug monsters - and you want to see *shudder* second hand vehicle salesmen! Is there no end to the depravity. What next, Space Lawyers!

Seriously though - Great idea, I think it would really add something, and and I especially like the 'ships with history' part. Now I just have to remember where I put the V5 logbook for my AspX...


It would be a awesome idea, reminds me of that series on Netflix.... Dark Matter. The ship has more history than the crew, hahaha!!
04 Oct 2018, 1:16am
Marcus FranconiumI do wish a second hand ship market or option came to the game.

you can buy old second hand ships repair them but have less integrity than the new ships or even upgrade the old ships and sell them on for a proffit..

Would be a great angle for new commanders and older ones .


Selling of their old (engineerd) ships or equipment at a dealership for some extra cash while new commanders can get a cheap ship or equipment .

This would add some legacy to the ships as the flight logs will remain. infamous ships legandary ships or ships with just plain bad luck. .


Very cool idea - I like this idea a lot!
05 Oct 2018, 8:42am
What I really want to know is...

If the fighters we launch from our ships are so weak vs the ai ships, why are their fighters so Strong against our regular ships. 1 shot from the fighter, just 1 shot. it disabled my ships power core from 100% with 100% full shields active too....

How come I can't do that? Am I fitting the wrong guns?

Is it some special module, they are using to "shut down" my ship so they can then begin to fire freely at me? If that's the case, where can I get one, so I can make the ai helpless in these conflict zones so I can finish the 50 combat bonds already.
05 Oct 2018, 8:45am
Sounds like you need to check your power priorities...
05 Oct 2018, 9:26am
Isaiah EvansonSounds like you need to check your power priorities...


I had just entered the area, I had only 1 half pip on engines the rest was split evenly on system and weaponry. since I had just returned to firing range after going 6km out to choose the faction.... I really don't think it was user error.
05 Oct 2018, 10:06am
WilliamReace
I had just entered the area, I had only 1 half pip on engines the rest was split evenly on system and weaponry. since I had just returned to firing range after going 6km out to choose the faction.... I really don't think it was user error.


Can you give us more details on your ship and its equipment? A Coriolis link would be most useful.

And when troubleshooting, always start with user-error until you've definitely ruled it out. Nine times out of ten, it is the player's own fault - no shame in that, it's how we learn and better ourselves
05 Oct 2018, 10:26am
Na'NiIs there a limit to the number of bookmarks i can make, trying to plot a route and game wont bookmark anything now


Me to with some added colours for identifying resources rare planets routes etc
05 Oct 2018, 10:48am
I come to the conclusion the generals of aliance ,eagis , empire and feds are increasingly incompetend.

The limitation to AX and tech broker and guardian weaponry to 4 severly hampers the protection of the independent non aligned factions and pilots.

WIth out the limitations Anacondas T10 could take on interseptors and destroy them in matter of seconds.

Its time for our independent factions to develop our own weaponry and science to protect our selfs .

A special limpet based on the atachment of the science limpet the drilling of the prospector and the injection capabilities of fuel limpets.
Whith these limpet we could inject a compound of guardian materials in their hearts preventing or delaying regeneration .



New torpedos could be manufactured based on the AX compound missles. or simpler manufactured 2 3 or 4 missles or warheads in one torpedo housing that would do heavy damage.
05 Oct 2018, 12:08pm
hello, is there a east way to get Chemical Manipulators
05 Oct 2018, 12:28pm
MayynaKhello, is there a east way to get Chemical Manipulators


Visit Dav's Hope, an abandoned mining settlement in Hyades Sector DR-V c2-23, on planet A 5.

You'll find lots of materials, including Chem Manipulators, that will respawn on relogging to main-menu and back.

There's also databanks and some interesting logs that give some lore and background about the place.
05 Oct 2018, 12:54pm
Watch for Encoded Emissions as well. Often these days they’ll be a big cache of random materials like Chemical Manipulators.
05 Oct 2018, 1:18pm
Marcus FranconiumI come to the conclusion the generals of aliance ,eagis , empire and feds are increasingly incompetend.

The limitation to AX and tech broker and guardian weaponry to 4 severly hampers the protection of the independent non aligned factions and pilots.

WIth out the limitations Anacondas T10 could take on interseptors and destroy them in matter of seconds.

Its time for our independent factions to develop our own weaponry and science to protect our selfs .

A special limpet based on the atachment of the science limpet the drilling of the prospector and the injection capabilities of fuel limpets.
Whith these limpet we could inject a compound of guardian materials in their hearts preventing or delaying regeneration .



New torpedos could be manufactured based on the AX compound missles. or simpler manufactured 2 3 or 4 missles or warheads in one torpedo housing that would do heavy damage.


It's not incompetence. If the war ends they go out of business, far better (for them) to drag it out.
05 Oct 2018, 1:19pm
Kari Kerenski
MayynaKhello, is there a east way to get Chemical Manipulators



Visit Dav's Hope, an abandoned mining settlement in Hyades Sector DR-V c2-23, on planet A 5.

You'll find lots of materials, including Chem Manipulators, that will respawn on relogging to main-menu and back.

There's also databanks and some interesting logs that give some lore and background about the place.



thank u will try that tonight
05 Oct 2018, 2:25pm
I mainly play PvE and seems to me that I get a lot more attempted NPC interdictions lately.
05 Oct 2018, 5:56pm
Kari Kerenski Can you give us more details on your ship and its equipment? A Coriolis link would be most useful.

And when troubleshooting, always start with user-error until you've definitely ruled it out. Nine times out of ten, it is the player's own fault - no shame in that, it's how we learn and better ourselves


I am unfamiliar with what a Coriolis link is.

There's nothing to learn, except that it maybe wasn't a fighter that did fatal shot. I know for certain that there was a fighter that I was shooting at and that it had gone behind me (were talking same second here, and we were not playing chicken beforehand) right as my power went off on my ship. it's not user error. it is possible that I did not see, any other of the number of ships in the area since it was a combat zone, that took the shot which reduced my ships power to offline from undamaged.

I know for certain that the fighters being used by those master and dangerous rated ai's do more damage in a single shot than the medium guns on my vulture. (aren't the medium guns larger than the fighter itself? HAHA!)
Those ai shield boosters make them a lot tougher, and by a lot I mean, they prolly have ten times more overall shielding.
If we put in those shield boosters in our internal slots do we get 50% (or more) repair boosts out of each one? Maybe because it's ai and they get other bonuses we don't get in order to make things a challenge.

The facts I do know stand thus:

Ship: Vulture
Bi-weave 4c shield at full strength with 2.5 pips to system power
weapon power at 2.5 pips
engine power at 1 pip
no damage to any internal system
"it" hit me with 1 shot and all power was lost

After I lost power there's no way for me to know how many or what was shooting me still since I was pointed the wrong way and of course no power for radar, I figure the fighter at least kept up it's assault. Probably other ships also in the CZ locked onto the unpowered floating target.

It's been my experience thus far that I destroy their ships before I do enough dmg to any of their subs to make them go offline. And I have not once damaged a subsystem of a ship while their shields were still powered. Maybe it has to do with accuracy, and the ai beats everyone when it comes to firing a pixel at a pixel because it knows the exact center location of both.

I'm really originally asking a question, I would like to know if anyone has managed to do what the ai does?
It's happened to me more than twice in the past month, and it's literally the only reason I lose ships. They take out my power in one shot even if I have full shields. Regardless of the ship I am using or they are using. Obviously the weapon would be the primary culprit not the ship, but small or huge doesn't seem to matter. As long as the ai fires it, it's certain my ship is lost with whatever instagib sniper shot that is.

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