Elite: Game talk
10 Oct 2018, 4:59pm
BonzhawkThe python doesn't scoop worth a crap...
As in cargo scoop? Gotta remember to retract hardpoints in the Python.
10 Oct 2018, 5:46pm
LyonhaertBonzhawkThe python doesn't scoop worth a crap...
As in cargo scoop? Gotta remember to retract hardpoints in the Python.
LMAO!!!!
because that big gun right on the center underside of the nose, yea... that certainly would interfere with scooping, ROFLMAO!!!
I have yet to have a problem with any cargo scooping on any ship I own.
10 Oct 2018, 6:44pm
11 Oct 2018, 12:47am
Stiggy1968Anyone interested in how to play ED on the PS4 in TRUE virtual reality?
I'm not talking about just seeing your screen through the PSVR headset, but actual true headlock tracking in VR, where you move your head around and the view tracks your movements. It IS possible on the PS4.
I've submitted a post on other forums, but it's extremely long, and I don't want to block up this page with it unless some commanders are actually interested. Reply if you are and I'll post up the instructions.
Put it in spoiler tags and don't worry!
11 Oct 2018, 5:38am
11 Oct 2018, 12:01pm
SenpaiLJHas anyone figured out how to use the Galaxy map when it comes to trade? I am looking for a commodity by Import/Export tab. I double the a system on EDDB.io and the system doesn't show up in the Galaxy map. What am I doing wrong? Some help understanding this feature would be really appreciated.
The trade filter of the galaxy map is poorly designed . and has been an isue for some years , also the update of q1 this year didnt help.
Even systems you know or systems you bought trade data sometimes dont show up .
11 Oct 2018, 12:36pm
This is a guide on how to set up a PSVR headset so that you can play it with Elite Dangerous. I'm not talking about just looking at the screen through your headset, but actual true headlocking movement so that the view moves to the right when you turn your head right, and so on. It works perfectly and is beautiful! Sorry this is going to be so long, but there's a lot to cover.
I have read many comments from various forum's users about how they would love to use PSVR with Elite, and if it will ever come. It looks unlikely that FD are ever going to offer this, but it can be done already.
It should be noted that the quality of graphics through the PSVR is significantly reduced, but anyone who has been complaining about it not being available is presumably already aware of this and willing to accept the trade off.
You will need some additional hardware to make this work, but there are no software downloads to worry about. You will, however have wires trailing EVERYWHERE, so be sure to be organised.
You will need a PSVR headset - if you're reading this, then you probably already own one or plan to do so.
You will need an additional controller to your Dual Shock controller that comes standard with the PS4 - most serious players will probably be using some kind of flightstick, and the Thrustmaster HOTAS-X is ideal. Note that for reasons that will become clear, it does NOT need to be PS4 compatible or even a legacy Playstation controller - ANY kind of game controller that you would like to use will be fine. The PS4 HOTAS-X is currently available for around £69-99, but the PS3 version is around £49-99, and can be found even cheaper 2nd hand.
You will need a PC or laptop to connect to your PS4 all the time while playing. If you have an old redundant laptop that's no longer any good for anything, then that would be ideal to dedicate to this role as the processing power required is almost nothing.
You will need a long USB to micro USB cable.
Finally, you will need a Cronus Pro Max (or Cronus Max Pro) device, which are available for around £70 - £80, and this is what makes the whole thing possible.
The Cronus device is a USB dongle that acts as an interface between virtually ANY game controller (be it for PC, X-Box, PS, Wii, etc) and a PS3, PS4, X-Box 360 and X-Box One console. It also allows for remapping of controls (analogue and digital) and can be used to create pre-programmed multi button control macros. You can even connect a keyboard and mouse setup to use with any of the game platforms - FPS players take note. It is a fantastic little piece of equipment, but the supporting software and instructions are a bitch to use (in my personal opinion, Cronus!). NB. There are other brands of controller interface which do the same thing, but for reasons which will become clear, you MUST choose the Cronus product.
Essentially, what you are going to do is link the 'Headlock' function from within the game (that allows for free rotation of movement by rotating and dipping your Dual Shock controller) with the movement of your PSVR headset, resulting in the true VR experience.
You will do this by attaching your Dual Shock controller (which you will not be using to control the game) to the top of your PSVR headset. If you think that might look a bit weird, trust me - you already look weird with a VR headset on!
To start with, put your headset to one side and set up your additional controllers according to the Cronus instructions - good luck with that! Once you have got your controller of whatever type working with your PS4, you can then have fun remapping the buttons in any way you like.
Now comes the clever bit. The PS4 has built in validation software that checks to see if the controller being used is a genuine PS4 one, and if not will disable it after around 8 - 10 minutes. To get around this, the Cronus device has two input ports on it, one to plug your choice of controller into, and the other to plug in your original Dual Shock controller. By doing this the clever Cronus software 'fools' the PS4 into thinking that the control inputs are coming from your Dual Shock controller, when they are actually coming from whatever other one you have chosen to use.
This is why it is essential to obtain the Cronus product, as at least one other type of device (and I can't speak for others) uses ONLY software to get around the validation issue INSTEAD of using the actual Dual Shock controller, and the use of this controller is vital to the whole process.
As a helpful tip when trying to set the bl**dy Cronus thing up, start with the Cronus software. Install the software from their website, and you will then need to install one of the 'Plug-ins'. These are additional small pieces of software which are accessed from within the main program, and allow extra features to be used. The one you want is X-AIM, downloaded from the Plug-ins tab at the top of the screen.
Now for the hardware setup. Turn the PS4 off, plug the Cronus dongle into the PS4 USB port and JUST the dual shock controller into the rear port to start with. Use the extra long USB cable you bought to do this - you will understand why in a moment. Now turn on the PS4 and log in as normal using the Dual Shock controller.
Now turn on your laptop (having already installed the Cronus software) and plug in your additional controller, making sure that your laptop recognises it. If it is a PC or PS2 controller, then calibrate it as normal in Windows - other types MAY also need calibrating.
NOW plug in the cable from your laptop to the side port on the dongle, and then start the software. IF you have actually managed to make it all work correctly, then your dual shock should now be disabled and you will be able to operate your PS4 from the additional controller. If you DON'T follow this exact sequence, it can cause the PS4 not to recognise the Dual Shock, and the controller you are using will be disabled after a few minutes.
The intricacies of trying to get the Cronus software to work are far too numerous to mention, so you will just have to work with it yourself and hopefully you're a little more adapt at such things than I was - it took me days to figure it out!
Now then, although the control functions on the Dual Shock will be disabled, the motion and yaw sensors built into it (that Elite Dangerous uses to make the 'Headlock' function work) will still be active. See where this is going now? You're almost there!
Find a way to securely attach your Dual Shock controller to the top of your headset - a few Blue Peter skills may be required here. I found it quite tricky as all the surfaces are curved, but I solved it by buying one of those mini qwerty keyboards that fit it the back of the controller (available off ebay from China for around £5), and then using sticky backed velcro to secure the mini keyboard (with the controller attached) to the top of the headset, with a spacing block secured in between them. Just make sure that the way you attach it has the controller orientated roughly forwards, and NOT pointing down or up.
Now just access the Elite Dangerous Options screen, go to Controls, and then Headlock Mode and select 'ON' for 'Enable Motion Headlock' and 'Yaw Rotate Headlock', and you're set to go!
The vertical and horizontal axises should be set to regular, and you will definitely want to experiment with the 'Motion Headlock Sensitivity' setting to get the best out of it. Because I have found no way to disable the PSVR motion tracking function (unless you select the smallest screen size available, and then the graphics become unusable), then the headset screen will try to disappear off to one side as you turn your head. For this reason I have the Motion Headlock Sensitivity set quite high at about 40% of maximum, so that a relatively small turn of my head causes a large turn of the view, without the screen moving off much to one side. It's a small trade off, but trust me, once you get the adjustment right, you really don't notice this effect at all, and the reward really is amazing.
Well there you are. I said it would be long! If anyone has any comments, particularly if you try it out, then I would love to hear some feedback, but please no negative comments about the poor quality graphics of the headset. We all know they're not as good as an HD TV, and anyone who is already longing for PSVR support is obviously willing to accept this. Besides, I think it's fine, and Elite is just gorgeous through it.
Fly safe commanders, Stiggy.
Last edit: 11 Oct 2018, 12:42pm
11 Oct 2018, 1:50pm
Marcus FranconiumSenpaiLJHas anyone figured out how to use the Galaxy map when it comes to trade? I am looking for a commodity by Import/Export tab. I double the a system on EDDB.io and the system doesn't show up in the Galaxy map. What am I doing wrong? Some help understanding this feature would be really appreciated.
The trade filter of the galaxy map is poorly designed . and has been an isue for some years , also the update of q1 this year didnt help.
Even systems you know or systems you bought trade data sometimes dont show up .
So the only way to get any info is to use EDDB.io then? That's a shame, I really want to learn how to use the Galaxy map for other than just Travel purposes. Thanks for the feed back and help
11 Oct 2018, 3:39pm
I recently gained my Elite Trade ranking and so made my first trip to Jamison's Memorial (just realised this spacedock name came from the default commander name that was loaded in the original version of the game back in 1984 - I played on an Acorn Electron). From there I accepted a small mission to a nearby system, and that's when it went all wrong!
Almost instantly upon arriving, a human pilot attempted to interdict me, and feeling smug about my highly engineered and beloved Conda with 3700Mj of shields and a hull rating over 6500, I decided to submit and go for it.
BIG mistake! He started firing all kinds of green sh#te at me and kept disabling my target lock. I have since discovered that it was probably a plasma disruptor with an experimental effect, and have re-thought how I will deal with a similar situation in the future - rematch Cypher*******?
I did actually almost win the encounter. We had both lost our shields and his hull was down to 30% when mine was still at 50, but then a mate of his arrived and got stuck in, and that was my demise.
Let me be clear I have NO bad feelings about this at all as it is completely within the spirit of the open game, and while I like to be a nice player, if he wants to be a mean son of a *****, then that is absolutely fine.
My gripe is that having just been killed in an ALMOST fair fight, I wanted to have a friendly chat with him, and maybe make a new on line friend. But while the game will let you make contact with almost any human player you come in contact with, it seems that it will not allow you to talk to someone who has just killed you. Why not? Are they worried that players will become abusive to others who have just aggrieved them?
I tried sending him a friend request, but he has not accepted it. I guess that means he is fair game for retribution, although next time I'll probably bring a mate!
Any offers?
I love this game!
Stiggy.
11 Oct 2018, 4:10pm
SenpaiLJHas anyone figured out how to use the Galaxy map when it comes to trade? I am looking for a commodity by Import/Export tab. I double the a system on EDDB.io and the system doesn't show up in the Galaxy map. What am I doing wrong? Some help understanding this feature would be really appreciated.
When I can't find a star I usually need to check the filters. Empire systems do not show up when the filter is set to show only Federation, even when I search by name.
It usually takes me a few minutes to realize the filter is the problem.
11 Oct 2018, 7:29pm
Marcus FranconiumBonzhawkWilliamReaceScubadog
I totally agree with the Python. I know some commanders swear by the Krait, but I had one for a couple of months and even engineered it. But that thing flies like a scow compared to the Python, and I just find the Python better at versatility. I ditched both my AspX and Krait and concentrated on the Python. If it weren't for the fact that you're stuck with a limited military slot, I'd recommend a Chieftain, too. Engineered, that thing spins circles around the enemy, fits a medium pad, and would have decent storage capability otherwise. The tough thing for some people on the Python, though, is the left seat command chair. It doesn't bother me at all, but I've heard plenty of commanders whine about it. Of course, if you're gunning for a Cutter, it's a right-seater, so that's probably not an issue for you anyway.
No problem with my seats, just was an interesting observation at the time, since it didn't seem to have any effect at all on my ability to steer...
I got the Python, i'ts mostly fitted up today, just two modules left to a-rank. Already over 50% rep [and mostly been choosing the credit reward for the Python bits] towards the last rank for the Cutter, it's very near....
Seems to be advancing much faster using the python, since I can get into those medium pads with it for the missions.
Yes the Cutter is my goal for the time being, once I have it and get it all sorted for fittings the way I want, then I'll install another goal. HAHA!
The python doesn't scoop worth a crap the krait flies circles around the python and pocksup the pieces too
And still the python can do it all . krait is nice but nothing beats the python .in cargo armour and versatility .
I have a krait and still use the python more i wonder why?
I love the Krait. I fly a Conda right now, but will probably get around to buying another one again sometime. The only medium sized ship that can carry a fighter, and it looks gorgeous. I just hope the iridescent paint job I bought for it will still be available to me.
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