Elite: Game talk

08 Nov 2024, 7:46pm
Thinder The fix is simple enough: Point Defence Turrets treats the projectile like missiles and destroy them before they can cause damages, mount two on top of your haulers, you'll know when they are fired and will have time to maneuver to open the angle for the turrets.

I have a few in store but don't need to use them, there aren't any in CZs.

I'm confused. Are you saying PD is effective against flechette? I beleive PD is only effective against missiles, torpedoes, mines, and limpets and does not defend against direct-fire weapons like incoming cannon, frag, and plasma rounds.


Last edit: 08 Nov 2024, 7:51pm
08 Nov 2024, 7:50pm
I think flechettes before they are 'released' are contained within a projectile like the flak launcher against Thargon swarms is (and that can be shot down by point defense). They use a practically identical aiming/guidance system for the player, judging by footage I've seen elsewhere.

Never used them myself though, or been shot by them, so I can't be completely sure.
08 Nov 2024, 7:53pm
Ah, okay.
08 Nov 2024, 8:41pm
Vasil Vasilescu
Thinder The fix is simple enough: Point Defence Turrets treats the projectile like missiles and destroy them before they can cause damages, mount two on top of your haulers, you'll know when they are fired and will have time to maneuver to open the angle for the turrets.

I have a few in store but don't need to use them, there aren't any in CZs.


I'm confused. Are you saying PD is effective against flechette? I beleive PD is only effective against missiles, torpedoes, mines, and limpets and does not defend against direct-fire weapons like incoming cannon, frag, and plasma rounds.


The Flechette is a projectile like a missile until it dislocate, the turret treats the projectile like a missile and destroys it.

I saw a video some time ago, here is a second one.
08 Nov 2024, 9:14pm
Vasil VasilescuSubtle new addition for PP2.0 (or maybe I never noticed it before) but in the hangar lobby of the main starport, there are portraits of the leader for the faction controlling or exploiting a system.

Yes, it’s a new addition for PP2.0 (and I would not call it subtle, but then I have a good eye for this kind of detail).
For a subtler addition, note the graffiti on hangar lobby walls


@Rawnu: None of your recent EDSY links work.
08 Nov 2024, 9:55pm
Sampi Ogonek

Yes, it’s a new addition for PP2.0 (and I would not call it subtle, but then I have a good eye for this kind of detail).
For a subtler addition, note the graffiti on hangar lobby walls

Apparently “Salvation [O]Lives” has also returned with this patch. Left to guess whether intentionally so or because they made their lives easier reusing the old graffiti code. Both are likely when the Nemesis plot thread is dangling open-ended, but Frontier also like to reuse old assets in some more or less creative ways.
08 Nov 2024, 10:34pm
Sampi Ogonek For a subtler addition, note the graffiti on hangar lobby walls


I am not engaging in the power play, but it might have been kind of neat to have PP missions where you do low level things like add or remove graffiti, sort of like temporary decals. You may not be able to engage in combat, but you could go spray paint "Now is the Winter of our discontent" in Fed stations controlled by president.
08 Nov 2024, 10:37pm
Vasil Vasilescu
Sampi Ogonek For a subtler addition, note the graffiti on hangar lobby walls



I am not engaging in the power play, but it might have been kind of neat to have PP missions where you do low level things like add or remove graffiti, sort of like temporary decals. You may not be able to engage in combat, but you could go spray paint "Now is the Winter of our discontent" in Fed stations controlled by president.

You can hack the holo-adverts of a station to display your own power instead of an opposing one (as I’ve seen). It’s not exactly the same but sort of along that line of thinking.
09 Nov 2024, 5:29am
It's been the fastest 1% gain so far (COMBAT Elite), one day break at Robigo to top up Materials and it's back to CZs.

1 to 2 days to gain 1% is slow but I might be able to rank Elite 1 in January, I get a taste for CZ Combat, I park my Carrier in the systems and do as many sorties as I can in one day.

The most efficient ship in my fleet is still the Corvette, Combat persistence (Shields) and weapon output, combined with a good maneuverability for a ship of her size, let me keep on target with a fixed beam laser, taking down the target shield before using my multi-cannons.

I wish there was a "target next attacking ship" order for the pilot, because quite often I got targeted by multiple ships and have to watch my shield levels closely and I have no clue what she does when I order "Defend" instead of "attack my target", this is where the Krait Mk II have a hard time...


Last edit: 09 Nov 2024, 7:54am
09 Nov 2024, 8:06am
I'm just chiming in to brag about my first Traveller rank! I'm en route to Colonia, and halfway there. Without any means of repair I'm going the slow FSD route, 40LY at a time, great surveying opps though!



By the way, is there any actual reliable way to route this far and have carriers in between with repair facilities?


Last edit: 09 Nov 2024, 8:52am
09 Nov 2024, 9:05am
Type-8 overheating? Weak 5D power plant. Engineered.
09 Nov 2024, 9:11am
Valorian AxtenI'm just chiming in to brag about my first Traveller rank! I'm en route to Colonia, and halfway there. Without any means of repair I'm going the slow FSD route, 40LY at a time, great surveying opps though!



By the way, is there any actual reliable way to route this far and have carriers in between with repair facilities?


Just in case, https://edastro.com/galmap/?layer=regions&pins=DSSAcarriers

and plotting jumps https://www.spansh.co.uk/exact-plotter
09 Nov 2024, 9:14am
Valorian AxtenI'm just chiming in to brag about my first Traveller rank! I'm en route to Colonia, and halfway there. Without any means of repair I'm going the slow FSD route, 40LY at a time, great surveying opps though!



By the way, is there any actual reliable way to route this far and have carriers in between with repair facilities?



Actually, you should always take an AFMU and repair controller with you on such a long trip. Here is a link that may help you.

https://www.edsm.net/de/search/stations/index/cmdrPosition/Pyraleau+SI-Z+d1-19/sortBy/distanceSol/type/31
09 Nov 2024, 9:30am
AH
Valorian AxtenI'm just chiming in to brag about my first Traveller rank! I'm en route to Colonia, and halfway there. Without any means of repair I'm going the slow FSD route, 40LY at a time, great surveying opps though!



By the way, is there any actual reliable way to route this far and have carriers in between with repair facilities?



Just in case, https://edastro.com/galmap/?layer=regions&pins=DSSAcarriers

and plotting jumps https://www.spansh.co.uk/exact-plotter

Wild! I've never heard of edastro! I've used Spansh, but it's weirdly inaccurate somehow. I'm using the New Plotter which has all the caveat lector, but even so, the in-game Galaxy Map router saved me a ton of hops after swapping back to it. (After giving up on neutron star jumps.)
09 Nov 2024, 10:18am
Valorian AxtenI'm just chiming in to brag about my first Traveller rank! I'm en route to Colonia, and halfway there. Without any means of repair I'm going the slow FSD route, 40LY at a time, great surveying opps though!

By the way, is there any actual reliable way to route this far and have carriers in between with repair facilities?

The Colonia bridge was made exactly for that.
Colonia bridge stations


Last edit: 11 Nov 2024, 9:46pm

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