Elite: Game talk

17 Oct 2018, 9:20am
I mean, I could bring up the time you got mad because you went into the RP forums, trash talked everyone and then got mad because they responded appropriately in character, since you're giving valuable lessons on how RP should be done.

But I won't.
17 Oct 2018, 9:32am
Ryan Murdoc



I was talking about Roleplaying as topic, not Open vs. PG / Solo. So thanks for not debating the point right off the bat.

Also, just because a game is called something that gives you enough of a excuse to stop thinking when playing with other people? This isn't Call of Duty, Battlefield or another type of Ego-Shooter in case you failed to notice. If you want to stay simple then that's a good way to go though, I admit that.

And since you started to mention the Open vs. PG / Solo issue (that never will be resolved by the way), there's an easy method (and even legal by FD standards!) to avoid confrontation with unwanted people in Open.

Block them. Removes the ability to be in the same instance. Wonderful thing in my book.

And I take personal joy out of the fact that the hunters know that their prey is out there, probably even next to them (Supercruise) but they have no way of getting into contact and messing around. And without prey, the hunters will starve. Slowly.

Hear your tummy growling yet?



It's funny because blocking doesn't actually prevent instancing one-hundred percent of the time.

Far better to... you know... get better at the game if you're going to play in open.
17 Oct 2018, 9:59am
Fractal Shard
The games called Elite: Dangerous, not Elite: Consensual Danger. Players have options to avoid this via solo and PG. You play open, you're essentially endorsing your consent. Nothing you say will sway my view on that. As for proper pirating I live by my mantra in regards to cargo. Ask. Tell. Do. Player's flee because they are greedy, They don't want to lose any of their precious cargo even though these T-9's, 7's, and 6's would only lose 20-40 tons of cargo. Their greed is what makes me have to fire my guns to attempt to disable them, sometimes accidentally kill them.

TL;DR Play open prepare to be shot and don't complain when it happens. A players greed makes them die to a pirate who asks for cargo, not the pirate.


Another example of why Inara needs a Like button
17 Oct 2018, 10:13am
Kari Kerenski
Fractal Shard
The games called Elite: Dangerous, not Elite: Consensual Danger. Players have options to avoid this via solo and PG. You play open, you're essentially endorsing your consent. Nothing you say will sway my view on that. As for proper pirating I live by my mantra in regards to cargo. Ask. Tell. Do. Player's flee because they are greedy, They don't want to lose any of their precious cargo even though these T-9's, 7's, and 6's would only lose 20-40 tons of cargo. Their greed is what makes me have to fire my guns to attempt to disable them, sometimes accidentally kill them.

TL;DR Play open prepare to be shot and don't complain when it happens. A players greed makes them die to a pirate who asks for cargo, not the pirate.



Another example of why Inara needs a Like button


Oof! Guess I touched a nerve with that guy aye?
17 Oct 2018, 10:19am
Ryan Murdoc
Fractal ShardThe games called Elite: Dangerous, not Elite: Consensual Danger. Players have options to avoid this via solo and PG. You play open, you're essentially endorsing your consent. Nothing you say will sway my view on that. As for proper pirating I live by my mantra in regards to cargo. Ask. Tell. Do. Player's flee because they are greedy, They don't want to lose any of their precious cargo even though these T-9's, 7's, and 6's would only lose 20-40 tons of cargo. Their greed is what makes me have to fire my guns to attempt to disable them, sometimes accidentally kill them.

TL;DR Play open prepare to be shot and don't complain when it happens. A players greed makes them die to a pirate who asks for cargo, not the pirate.




I was talking about Roleplaying as topic, not Open vs. PG / Solo. So thanks for not debating the point right off the bat.

Also, just because a game is called something that gives you enough of a excuse to stop thinking when playing with other people? This isn't Call of Duty, Battlefield or another type of Ego-Shooter in case you failed to notice. If you want to stay simple then that's a good way to go though, I admit that.

And since you started to mention the Open vs. PG / Solo issue (that never will be resolved by the way), there's an easy method (and even legal by FD standards!) to avoid confrontation with unwanted people in Open.

Block them. Removes the ability to be in the same instance. Wonderful thing in my book.

And I take personal joy out of the fact that the hunters know that their prey is out there, probably even next to them (Supercruise) but they have no way of getting into contact and messing around. And without prey, the hunters will starve. Slowly.

Hear your tummy growling yet?


No, because piracy is a side hobby, you think I supplemented all my piracy vessels just with piracy alone? No, exploration keeps me quite well fed. You know what most of my "prey" chant as they blow up from their greed? You're a dick/asshole/ect. all because they thought they could run instead of just submitting. Plenty get away from me sure, but more often than not they blow up when they decide to reboot/repair a 0% PP because they move and I lose count of how many times i hit the PP causing them to blow.
17 Oct 2018, 10:22am
Sometimes it's fun to shoot out their engines and let them drift off into space.
17 Oct 2018, 10:26am
LordPsymonSometimes it's fun to shoot out their engines and let them drift off into space.


Ya, but then the cargo gets scattered everywhere when you hatchbreak them.
17 Oct 2018, 10:37am
Yeah but on the plus side, the scrub learns a valuable lesson and they now have plenty of time to contemplate that.
17 Oct 2018, 11:05am
Fractal ShardOof! Guess I touched a nerve with that guy aye?


Considering I'm here smiling at how easily certain people are triggered I fear you have to do a lot more to touch me
17 Oct 2018, 11:06am
> How easily people are triggered

Coming from the guy who basically is the walking Blockocalypse.
17 Oct 2018, 11:25am
No touching of anybody! Hugs allowed.
17 Oct 2018, 11:30am
ArtieNo touching of anybody! Hugs allowed.


Uhh...hugging is essentially touching. But ok hugs Artie
17 Oct 2018, 12:51pm
Kari Kerenski[quote=LordPsymon]


Yep, I used to use a chat macro through AutoHotKey that I fired off as I lined up to interdict the mark. Then another macro to tell them to cut their engines and submit to a scan, and the consequences for non-compliance. I had further "flavour" macros bound to my other F-keys to thank them for their compliance, or to make good on my previous threats - I even had one for nope-ing out if I bit off more than I could chew!

The vast majority of my player marks gave me compliments on my RP and it was enjoyable for all. Of course, you'll always get the odd sanctimonious twit who thinks you aren't playing properly to their own holier-than-thou standards, but who cares what they think?


Ah, Kari, what is this AutoHotKey of which you speak?

I could really use that since using VR! Is it a downloadable program or part of windows?
17 Oct 2018, 1:18pm
Silver Taffer
Ah, Kari, what is this AutoHotKey of which you speak?

I could really use that since using VR! Is it a downloadable program or part of windows?


Here you go Taff, it's a free thingy for Windows:

https://autohotkey.com/

It's not too tricky to set up, but if you shoot me a PM I'd be happy to share my custom file that you could use as a template
17 Oct 2018, 1:59pm
Tyrran Andor[quote=Ryan Murdoc]

Far better to... you know... get better at the game if you're going to play in open.


The triple Elite, multi-billionaire, BGS expert was probably aching for that advice. It's so lucky you came along when you did.

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