Elite: Game talk

08 Nov 2018, 3:23am
Glockman59anyone think mining is going to be a thing? with the new changes


Mining is already a thing. Just not for everyone.
08 Nov 2018, 9:38am
Has anyone noticed issues with Private Groups on Xbox One? After the recent patch it is pretty common for the players to have to relog a few times to end up inside the same player group.
08 Nov 2018, 2:14pm
Phisto SobaniiHooray!

Nice job, Rats.


No cat-related client deaths either, nice!
08 Nov 2018, 4:18pm
James Hussar
Glockman59anyone think mining is going to be a thing? with the new changes



Mining is already a thing. Just not for everyone.


i love mining. smoking a little, putting on some old school rock and roll and hitting the rings is my favorite pastime. however it would be nice to be a little more profitable. i would be happy making 25-40 mill a hour mining. after all if you need materials to build everything in the verse
08 Nov 2018, 4:25pm
Glockman59
James Hussar
Glockman59anyone think mining is going to be a thing? with the new changes




Mining is already a thing. Just not for everyone.



i love mining. smoking a little, putting on some old school rock and roll and hitting the rings is my favorite pastime. however it would be nice to be a little more profitable. i would be happy making 25-40 mill a hour mining. after all if you need materials to build everything in the verse


That level of cr/hr is possible in mining, but requires mapping Painite and selling for a good price (around 120,000 cr/unit or more).

And the new changes are not productive at their current resource output. Medium lasers and an A-rated prospector is still better.
08 Nov 2018, 4:33pm
All values within the beta can and may be subject to changes. What's not 'productive' now, may be productive at a later point.
08 Nov 2018, 4:34pm
Which is why I'm going to write up a post for the beta feedback forum.
08 Nov 2018, 5:46pm
thanks for the info lyonheart. ill look into it
08 Nov 2018, 6:23pm
really getting most annoyed with the ai's ability to IGNORE mass lock and the mass lock factor. I'm flying a cutter, and the eagle is not even 1km away and still manages to escape after "surge detected" in ten seconds or less without getting more than 1 km away. I keep targeting their FSD sub to try and prevent them from escaping, but their ship always explodes before I completely knock that out.

It makes me wonder if shooting at it is even helping to hinder their plans to run.
I have made the power core the primary target before, but as soon as they get lower power they use their FSD to run.

So tired of that.
08 Nov 2018, 6:30pm
There's a lot of things that totally point out the NPCs are cheaters. Not really want to bring out that one, but the infamous railgun cheating is one of them.

But then, I think most of such stuff adds to the problem that AI will stay AI and it WILL have better time of reaction for such a weaponry than majority of players. Example? After a lot of trying (several long weeks I guess), I pulled out turreted Space Shotguns Scatter Cannons. They proved to deal more DPS than gimballed ones due to turret AI having way better timing than my brain. The other example is putting Harmless NPC behind what I call "Railgun Keelback", which may become a true devastator around RES.
08 Nov 2018, 6:34pm
If that Eagle is highwaking mass lock doesn’t factor into it.
08 Nov 2018, 6:37pm
if they high wake out that bypasses the mass lock right?
08 Nov 2018, 6:39pm
That’s right. Only applies to low wakes.
08 Nov 2018, 6:41pm
there is engineer upgrades to force a reboot of the fsd though i think
08 Nov 2018, 7:28pm
Glockman59there is engineer upgrades to force a reboot of the fsd though i think


Can't think about anything else but Cruise Distruptor from old Freelancer. Good times back in 2003-2005.

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