LittleBigWolf69I'm new to E:D, only been playing for 7-8 hours... still in the original Sidewinder with 250k credits... which is probably slow going but I'm happy with that.
hinking about my next ship, really keen on the Viper MkIV as I really like how it looks, and its equipped well and seems like a great all round ship and I can still fly alone.
However the Cobra MkIII seems just as well equipped (maybe better, maybe not) is faster, less protected though, cheaper, and it's the original starting ship but not as nice looking imo and needs extra crew.
They are both at the price point I think would be good for the next ship, rather than going cheaper and upgrading, prefer to take a bit longer and get one of these and upgrade.
So... what do you CMDRs think... of the two, which would you choose and why, Cobra MkIII or Viper MkIV?
o7
Regarding the internal modules, the two ships are very similar, having the same internal modules. So once you fully upgrade internally one of the ships you can buy the other ship and swap the modules. Actually the modules cost much more than the ships.
Actually to fully upgrade your Cobra the cost is 7 Million credits.
The cost of the Cobra is 205 800.
So the price of the ship is 3% from the price of the A graded Cobra.
So the question for you is how fast to get those credits?
One way to do that very fast and with no risk is to Go in Open. Join another crew and fly their fighter, or just ask politely if you can sit and watch. You can say that you want to watch how a pro is maneuvering, I doubt that anybody would refuse that ego boost, and that would not be a lie too. They will get a pip for their distributor.
Then you will get a million in no time, without any risk. It is ideal if you can join Anaconda, Federal Corvette or a Cutter as a crew member.
Usually those ships are heavily engineered with Commanders who know exactly what they are doing, and actually they are not doing that for credits but for mere fun. When you fly the fighter stay close to the mother ship, very close, and attack only their target. If the mother ship attacks a wing, only in that moment things become hairy for you. Immediately run and boost away if your shields go down and deploy chaff or heat sink whatever you have. If the mother ship is attacking a single target it will completely ignore you. You can attack, choose as a beginner a fighter with gimballed weapon.
Another funny game mechanic is to buy a Hauler and to make Data missions. Those missions pay a lot very early in the game as you can stack them up to 20. That is not any meaningful sum for late game, but early in the game it is interesting. You go to Mainani /check youtube for educationa videos for how to do it/. There is the imperial ranks grind zone. But you can just take the credits and not the ranking.
https://s.orbis.zone/12ow
With that build you can navigate easily in the Bubble with 26 ly jump range. The Hauler is the second best ship without engineering regarding the jump range. Many commanders keep that ship even if they progress further in the game.
If you make 31 000 per hour, doing the Mainani run you will make a Million and more per hour. If you are interdicted by NPC make your best to win (Hauler is very maneuverable so you should be able to win against any NPC), if you are loosing submit and refer to the guides what to do next.
Last edit: 02 Dec 2018, 9:55pm