Elite: Game talk

05 Dec 2018, 1:04am
Yeah, they've influenced a lot of miners. But they're definitely showing their age. I have known some experienced miners to suggest certain ships (such as the Type-6) with ulterior motives of what the new miner will learn from both practicing with that ship as well as how it will feel to upgrade. Some also have quite the love for Lakon ships. Updating the r/EliteMiners wiki is on my To Do list, though. I'll probably end up putting the Cobra and Type-6 side-by-side for that bracket and lay out the tradeoffs for laser mining. Even thought of doing some sort of time trial between the two for fun.

But with laser mining's most valuable commodity being Painite (even with it's hopefully 50% price increase) and core mining's new commodities being more than that (170,00 to 270,00 cr/t just as the gal.avg.), it's possible that laser mining will become the edge case of mining in the lower-priced tiers of ships.
05 Dec 2018, 7:14am
Norwin Palmer Well then that is my confusion with thinking the T6 is so great because what I think makes the T6 great is how may things it is really good at, considering it's price point, when configured properly for that task.

The Elite Dangerous Wiki defines multipurpose as "Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs". By that definition the T6 is a good multipurpose ship for everything but combat related stuff (in it's price point range). Now the question becomes is multi-roll different from multipurpose, I did not think so but maybe. 


Yes multi-role is different from multi-purpose, at least to me it is.
A multi-purpose tool can be used for more than one purpose (because it has a driver bit, a saw, a blade, scissors, and so forth).

A multi-role tool, uhh, haha, stumped, uhm. . . Would have the ability to be a knife, and then if your car got a flat, you could turn the knife into a jack to lift the car, it would no longer function as a knife, only a jack.
Then you change it back to knife when you finished changing the tire; and then if you drove off a bridge and landed in the water, you could turn said knife into a life raft, but it would no longer be a knife.
Until you didn't need it as a life raft because the chopper showed up, then you could make it back into a knife.
And when you got home you'd be like "I am sleeping with this thing under my pillow for ever! Heck I bet it even Becomes a Good pillow!!"

man is that convoluted or what. . .
05 Dec 2018, 12:52pm
Elton Poole

What will you be doing in it? Combat: Viper. Everything else: Cobra Mk III.


Cobra Mk III is also good for (reasonable) combat scenarios, taking into account its size (it's broad, yet flat) and rather weak shield.

However, it has two advantages I always used:
- Cobra Mk III is capable to run away from combat, useful to save yourself hull/module damage while escaping.
- Cobra Mk III has one of the best medium hardpoint placements, which cover pretty wide area for gimbals.

Just remember to put Bi-Wave Shield for faster regeneration (it also releases some powerplant output). Make use of 444222 Internal slots, as you can freely swap between more cargo or more hull/module protection on two remaining C4 slots - or using any possible combination, even filling 44 and 22 with Hull and Module protection.

If you don't use Docking Computer, you have yet additional slot to fill it with anything else, like Fuel Scoop.
05 Dec 2018, 3:12pm
Nkizo
Elton Poole

What will you be doing in it? Combat: Viper. Everything else: Cobra Mk III.



Cobra Mk III is also good for (reasonable) combat scenarios, taking into account its size (it's broad, yet flat) and rather weak shield.

However, it has two advantages I always used:
- Cobra Mk III is capable to run away from combat, useful to save yourself hull/module damage while escaping.
- Cobra Mk III has one of the best medium hardpoint placements, which cover pretty wide area for gimbals.

Just remember to put Bi-Wave Shield for faster regeneration (it also releases some powerplant output). Make use of 444222 Internal slots, as you can freely swap between more cargo or more hull/module protection on two remaining C4 slots - or using any possible combination, even filling 44 and 22 with Hull and Module protection.

If you don't use Docking Computer, you have yet additional slot to fill it with anything else, like Fuel Scoop.



I think the viper can do just as much as the cobra. IMO
05 Dec 2018, 3:14pm
Norwin Palmer
Mobandito

I know your talking about small ships but i like to say the T7 is an excellent mining ship when you get the creds.



Sort of the same conclusion I came to, not that it is all that special at mining but what the heck else to do with it? I needs a large pad and I have a T9 for hauling, the Python can do everything else as well or better on a medium pad so mining it is.

Lyonhaert

Excellent is an exaggeration. If all you care about when mining is cargo space and you don't care about how long that takes to fill, then the Type-6 and Type-7 are suitable for you. Otherwise if time is a factor for you then I suggest evaluating medium hardpoints and decent power distributors on a more even footing with cargo capacity and internal slots. The Type-6 and Type-7 are pretty much soft-locked into non-combative, slow-paced ring mining. Other ships are far more flexible when it comes to ring mining vs RES mining (i.e. being able to choose more defenses when RES mining or more cargo when ring mining).




The large pad requirement is also negative to consider for the T7 when compared to other in class ships. I would also add price/performance ratio as a plus for the T7 although does not seem many care about that, and by the time a player can afford a T7 maybe it should not be a consideration.


The T-7 is hands down the best Economy passenger ship. Saud Kruger ships are better for the higher tiers of passengers, but the T-7 will haul more Economy passengers than a Beluga at a fraction of the price.
06 Dec 2018, 9:20am
MobanditoI think the viper can do just as much as the cobra. IMO


Viper Mk III is a bit faster and has better shield, but suffers small jump range what forces you to use scoop.
Viper Mk IV sounds like a good ship, having similiar slots - but lose in overall agility and can be outrun easily.

Cobra Mk III on paper is worse than two, but it is a good combatant for a multirole ship, taking into account rather good jumprange, fuel, agility, cargo capacity (even if you fill C2 slots only) and escape master.

IMO, that ship is pretty much a combat-capable while doing something else at the same time.
06 Dec 2018, 9:37am
Nkizo
MobanditoI think the viper can do just as much as the cobra. IMO



Viper Mk III is a bit faster and has better shield, but suffers small jump range what forces you to use scoop.
Viper Mk IV sounds like a good ship, having similiar slots - but lose in overall agility and can be outrun easily.

Cobra Mk III on paper is worse than two, but it is a good combatant for a multirole ship, taking into account rather good jumprange, fuel, agility, cargo capacity (even if you fill C2 slots only) and escape master.

IMO, that ship is pretty much a combat-capable while doing something else at the same time.

We love the mkIII cobra they are when engineerd the fastest most agile and heavy armoured ships in the game. for their size and class . they even give couriers a run for their money. down side the weapons are a bit limited but there are ways around it.
06 Dec 2018, 5:00pm
I think to engineer those ships g5 (viper, cobra ) is really for end-game commanders. I think it is worth to use G5 engineering materials for much better and more expensive ships.
My opinion is that I prefer to make a wing mission for 30 M then I can donate those credits to Commanders so they can have a real choice.


Last edit: 06 Dec 2018, 8:57pm
07 Dec 2018, 1:12am
CorneyI think to engineer those ships g5 (viper, cobra ) is really for end-game commanders. I think it is worth to use G5 engineering materials for much better and more expensive ships.
My opinion is that I prefer to make a wing mission for 30 M then I can donate those credits to Commanders so they can have a real choice.


I disagree.

When starting out some commanders find it difficult to gain credits quickly or enjoy the ride and are not interested in the big ships straight off or ever in some cases.

Materials are everywhere, unlocking a few Engineers along the way and Engineering your favourite little ship is not hard nor is it a waste, why have your favourite ship do okay when you can have your favourite ship do great?

The Guardian Module content is not hard to do and can be easily gained early on, then you can slap some Guardian Shield Reinforcements and/or a Guardian Frame Shift Drive Booster on your Cobra Mk III, Viper or whatever and be pretty darn tough with great jump range to boot.

Never underestimate a well engineered small.

Fly dangerously
07 Dec 2018, 3:35am
why is it when you have two ships that have a 34ly jump range. and my dest. is 5 jumps away one ship can make it all the way and one can not.
my Python can make it and my clipper can not. Am i not seeing something.
07 Dec 2018, 4:15am
Mobanditowhy is it when you have two ships that have a 34ly jump range. and my dest. is 5 jumps away one ship can make it all the way and one can not.
my Python can make it and my clipper can not. Am i not seeing something.


Fuel tank size is the same, but ship mass may differ depending on loadout. Fuel has mass, so depending on how much each ship weighs at each jump, their actual jump distance will differ. Compare not only the max jump range but the laden and unladen ones.
07 Dec 2018, 4:46am
thanks you. it looks like my Clipper only gets around 100ly on a tank of fuel
07 Dec 2018, 4:52am
Hey so I'm not the sharpest tool in the shed how do I connect inara to my Xbox so I don't have to manually enter everything.
07 Dec 2018, 5:18am
Mobanditothanks you. it looks like my Clipper only gets around 100ly on a tank of fuel

Fuel tank size is actually not the same. Both have class 5 FSDs, so if the FSDs are the same then they'll have the same max fuel per jump. But the Clipper's default fuel tank (4C - 16 tons) holds half the fuel of the Python's default fuel tank (5C - 32 tons).

Mortal 26Hey so I'm not the sharpest tool in the shed how do I connect inara to my Xbox so I don't have to manually enter everything.

Sorry, you can't. PC systems do it in an automated way through the game writing events to a journal file and a third-party app reading those and sending them to Inara. But the console don't even write those journal files.
07 Dec 2018, 8:24am
it is so nice to finally be done unlocking the engineer Selene Jean, and grade 5 upon arrival to the port...

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