Elite: Game talk
04 Dec 2018, 12:16am
04 Dec 2018, 1:04am
But I would like to review my reasoning for skipping the Cobra in favor of the T6, which i think is one of the most versatile and yet underrated ships in the early upgrade path. I already had a Viper so the Cobras guns were of no consequence in my decision making. For roughly 1M credits more than the equivalent Cobra the T6 will out perform it, sometimes multiple times over in earnings potential. Some comparison builds (I tried to make them as fair as possible given that I am not that familiar with the Cobra).
Miners: T6 vs Cobra
Traders: T6 vs Cobra
Passenger Transport: T6 vs Cobra
04 Dec 2018, 3:09am
04 Dec 2018, 3:27am
The T6's main shortcoming is it's worse than useless in combat. Not so much because of maneuverability, but because it only has two small hardpoints. I once got bored trying to kill an Eagle with one and just rammed it to death instead; it's that bad. Pitch and roll rates are actually not bad but speed changes take For. Ever. If you go into the mailslot at full speed and immediately chop the throttle, you will hit the back wall, because it takes 2 km to stop.
It's actually quite speedy, especially with modified thrusters, and can run away from most things that would attack it. But a Cobra MkIII is even faster -- one of the fastest ships available, in fact -- and can fight back too.
The T6 is good for lots of other stuff besides hauling cargo -- passengers, salvage, exploration, small-scale mining -- but not combat. I think the choice between it and the Cobra comes down to money and the pilot's specialization.
I will say this -- I own an Anaconda, but when I just want to get from point A to point B with little fuss, I take my T6. It's my personal runabout, at this point. Its handling is much more pleasing than a 'conda's, it's got that lovely Lakon wrap-around cockpit, and the jump range (with mods) is comparable.
04 Dec 2018, 3:29am
But I never hear much about T6s outrunning freebooters, or smoking them outright. Cobra though, all the time.
04 Dec 2018, 3:48am
04 Dec 2018, 5:21am
Phisto SobaniiWhat’d Jameson fly again...?
I've witnessed Phisto in his cobra mkIII of death. I can say, that though I've never been able to fly that ship in combat with as much success as you, that ship was downright a beast in your hands. The Cobra can make for one hell of a combat ship.
04 Dec 2018, 5:25am
James HussarThere are only three ships in the game that are good for everything, the small Cobra, the medium Python, and the large Anaconda. Everything else is special-purpose, or at least leans heavily toward a particular role. Sure, you technically CAN do anything in any of the ships - to a degree - but not as well or as easily as with one of these three. You COULD fight in a T6, explore in a FDL, or trade in an Eagle - if you're a masochist. You could take a ship that's great at something and use it for something else - and in some cases effectively so. But not as well as you could in one of those three. None of them as as great at any one specific thing as an alternative of that size, but what they excel at is their reconfigurability. If you play the game with a specific niche activity in mind, there is a "best ship" for it. If you play for a variety of activities, you will want to build up to a hangar full of special-purpose ships eventually - the right tool for the right job - but you will want to start in one of these three, exactly because they are so damned versatile.
:thumbsup:
04 Dec 2018, 5:26am
Imperial Clipper and Cutter come to mind. The Adder is quite versatile in the right hands, the Corvette as well can be quite flexible. I seem to remember the Keelback being quite well-rounded too. Oh, and the Krait.
People also told me I couldn't make the Chieftan into a pirate ship.
...so I went and made it into a pirate ship.
Even some of the more specialized vessels can be flexible if you're creative.
04 Dec 2018, 6:59am
04 Dec 2018, 7:27am
NumaAren't you all forgetting one ship, which is pretty much the definition of multi- or rather omnirole ? That would be the Asp Explorer, which only happens to be the #1 ship in Inara statistics, above all others mentioned.
It's popular because it's so flexible, so I would not call it an omnirole.
In a previous incarnation, I used an Asp for piracy, cargo running, salvaging and explorer hunting. There are better specialised alternatives out there, but I found it quite capable at those things.
These days my Asp is my mining ship - enough hardpoints to fit the new tools and still have some defence.
There we go, I've publicly admitted to mining
04 Dec 2018, 8:30am
James HussarThere are only three ships in the game that are good for everything, the small Cobra, the medium Python, and the large Anaconda.
Never spent a lot of time in a Cobra, many many hours in my Python.... I think I'll invest in a Cobra after hearing so much about it. Are they any good for mining or is that a waste?
04 Dec 2018, 8:54am
LordPsymonLast time I checked, there were more than three ships suited to multiple purposes.
Imperial Clipper and Cutter come to mind. The Adder is quite versatile in the right hands, the Corvette as well can be quite flexible. I seem to remember the Keelback being quite well-rounded too. Oh, and the Krait.
People also told me I couldn't make the Chieftan into a pirate ship.
...so I went and made it into a pirate ship.
Even some of the more specialized vessels can be flexible if you're creative.
Of course there are more than three, just take a look at the ships description, that'll tell you which was the intended purposes of the manufacturer who designed it.
I'm not saying there are only three ships like the other guy said, but he did say that you can fit other ships for things besides their intended manufacturers purpose.
I have a Cutter and a Clipper and they do plenty well, I haven't specialized them because they were designed with multirole as the objective.
Sure I could reconfigure them every time I take a mission from a station, but I'd rather have it capable of doing whatever I feel like doing without having to reconfigure it every time.
That's in the definition of a multi-role, not having to mess around with it's modules every time you take something different from the previous task.
but anyway, there are a lot of good reasons to have any particular ship, what you want to do with them helps determine which ship you are looking for. otherwise, there would just be one ship and everyone would have different modules installed for it's intended purpose.
Assembly lines are good for making the same thing over and over, but different companies don't want to produce the same thing as the others. They want to offer different "features" and have you buy their stuff instead of the other guys.
Apple and IBM, LG and Samsung, Nvidia and Radeon, and so forth.
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