Elite: Game talk
02 Dec 2018, 11:19am
02 Dec 2018, 1:38pm
The PresenceForgive me for asking but what is the link between exploring and having a ship that runs cold? I’m missing the whole long jump range/ low thermal output connection thing there
Maybe scooping
02 Dec 2018, 1:42pm
02 Dec 2018, 2:03pm
Post edited/moved by: Artie, 03 Dec 2018, 10:57am
02 Dec 2018, 2:19pm
The PresenceForgive me for asking but what is the link between exploring and having a ship that runs cold? I’m missing the whole long jump range/ low thermal output connection thing there
Long jump range = very fuel efficient on shorter jumps. You can go thousands of ly on eco mode without scooping. Or you can reach places of interest or come back home fast by using maximum range jumps.
Cold ship = getting dropped between binaries too close for comfort does happen. I've heard "fuel scooping" on hyperspace exit often enough on my travels. Running cold gives you more time to escape heat damage. And when coming home after the journey and getting interdicted, you quickly drop off the opponent's sensors if you run cold while running away.
02 Dec 2018, 3:34pm
02 Dec 2018, 3:51pm
Post edited/moved by: Artie, 03 Dec 2018, 10:56am
02 Dec 2018, 3:55pm
02 Dec 2018, 7:37pm
I definitely agree with the above suggestion from CMDR SuperFixxxeR - turn down the details and fanciness to see if that will help. But yeah, the galaxy map is rough to use in VR, even if it renders nicely; Or maybe I just don't "get it".
Post edited/moved by: Artie, 03 Dec 2018, 10:57am
02 Dec 2018, 8:06pm
Thinking about my next ship, really keen on the Viper MkIV as I really like how it looks, and its equipped well and seems like a great all round ship and I can still fly alone.
However the Cobra MkIII seems just as well equipped (maybe better, maybe not) is faster, less protected though, cheaper, and it's the original starting ship but not as nice looking imo and needs extra crew.
They are both at the price point I think would be good for the next ship, rather than going cheaper and upgrading, prefer to take a bit longer and get one of these and upgrade.
So... what do you CMDRs think... of the two, which would you choose and why, Cobra MkIII or Viper MkIV?
o7
02 Dec 2018, 8:42pm
02 Dec 2018, 8:43pm
02 Dec 2018, 8:49pm
You have one extra internal slot due to the military compartment and the weaponry is the same. Also you get more armor for only slightly more mass.
However, all your core slots are the same, so if you want to be able to jump farther you would probably do better with the cobra mkIII
In the end it depends on what you want to use it for primarily.
The manufacturers compare the ships as all-purpose for the cobra or heavy-fighter for the viper.
Most ships can be multi-role based entirely on how you set up the optional internal slots.
As for my own preference, and the difference of less than 100k credits, I would wait and get the viper for a sturdier ship.
02 Dec 2018, 8:51pm
NumaWelcome, and no, no ship needs extra crew. You can fly them all alone. Those extra seats are for multicrew, where another player joins you to fill a gunner of fighter pilot role, if you have turrets and/or a fighter bay.
This point is clear, multi-crew ships just allow you the option of having a friend jump in the co-seat with you, they are not required for you to use the ship.
In the future we may get ones that do require multiple Player crew members in order for the engines to start.
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