Elite: Game talk

02 Dec 2020, 6:29am
What are the opinions are faster FSD boot sequence?
02 Dec 2020, 6:56am
Привет ребята, а сейчас сервера элитки лежат? Если да, то сколько уже времени и кто-нибудь знает, когда их починят?

Post edited/moved by: Artie, 02 Dec 2020, 3:18pm
02 Dec 2020, 6:58am
Episparh
Asahi LorenzoThe results of the CG to protect ship building from piracy is interesting. Feds who participated were twice as many as Imperials but they completed the goal almost simultaneously. Gotta admire Imperial intensity! :-)


This is mainly because of how you bounty hunt:
The Federation minor faction do not control any system with RES nearby and the only way to do some reasonable bounty hunting is to stack pirate massacre / assassination missions. Something that a lot of commanders cannot figure.
The Imperial faction controls a nearby system with plenty of RES with unlimited supply of pirates. And since people can sign for all CGs - some changed side due to others being easier.

My personal experience: With same asset I was able to do 10mil for imps and then for the roughly same time just 6mil for feds. Worth to mention that I've made more CR fighting for the feds because of the missions.


Oh - didn't realize that the location had something to do with it. Makes a lot of sense. For many days I was just stacking missions from LHS 54 then the past 2 nights there were massacre missions - 10M then 20M. Perfect boosters before it ended! :-)
02 Dec 2020, 7:00am
IomhariWhat are the opinions are faster FSD boot sequence?

If you find yourself frequently rebooting during combat then go for it. Otherwise, it's pretty useless.
02 Dec 2020, 7:24am
Asahi Lorenzo
IomhariWhat are the opinions are faster FSD boot sequence?


If you find yourself frequently rebooting during combat then go for it. Otherwise, it's pretty useless.


Is boot time not related at all to the charge time then? I last played long before engineering
02 Dec 2020, 7:29am
Iomhari


Is boot time not related at all to the charge time then? I last played long before engineering


No mod for charging / cool down times - they are constants.

Faster boot is about how fast the FSD will come online after disable/enable or FSD interrupt
02 Dec 2020, 7:31am
Iomhari
Asahi Lorenzo
IomhariWhat are the opinions are faster FSD boot sequence?



If you find yourself frequently rebooting during combat then go for it. Otherwise, it's pretty useless.



Is boot time not related at all to the charge time then? I last played long before engineering

From what I've heard it has no impact on charge time at all.
02 Dec 2020, 7:32am
Doesn't really matter anyway. Range is superior. Even on combat builds it is the better choice if you need to go somewhere. Be that an engineer, another site/station or when you're in PvP and feel like chasing someone for whatever reason. Even with the Guardian FSD booster unengineered range just doesn't do
02 Dec 2020, 7:47am
Fast boot is invaluable for combat cutters, vettes, condas. Makes grom bombs useless against it. It makes perfect sense especially for pvp so stop writing that is useless.
02 Dec 2020, 7:49am
Igneel PrimeDoesn't really matter anyway. Range is superior. Even on combat builds it is the better choice if you need to go somewhere. Be that an engineer, another site/station or when you're in PvP and feel like chasing someone for whatever reason. Even with the Guardian FSD booster unengineered range just doesn't do


I see what you're saying, but don't forget that Fast Reboot also improves the jump range a bit. Combat builds are typically on ships whose jump range are pitiful. Doubling their negligible jump range could be wasting effort for some. Especially in this era of Ship Transfers and Fleet Carriers.

It depends on how the player intends to use their ship. I for one would want my FDL's FSD to either be shielded or Fast Boot to counter module snipers and eek out more available power respectively. Especially when you consider that even a maxed out range FDL FSD gives you what 20ish ly? Woopedy doo.
02 Dec 2020, 8:29am
o7 everyone! I'm looking to do some BOOM Trucking (Cargo) missions in and/or around Zochna. Got a type 9 and type 10 ready to go for the most part. Message me, wanna do them in a wing ( The ones you deliver like 5k-20k worth of stuff)
02 Dec 2020, 8:43am
Burstar
Igneel PrimeDoesn't really matter anyway. Range is superior. Even on combat builds it is the better choice if you need to go somewhere. Be that an engineer, another site/station or when you're in PvP and feel like chasing someone for whatever reason. Even with the Guardian FSD booster unengineered range just doesn't do



I see what you're saying, but don't forget that Fast Reboot also improves the jump range a bit. Combat builds are typically on ships whose jump range are pitiful. Doubling their negligible jump range could be wasting effort for some. Especially in this era of Ship Transfers and Fleet Carriers.

It depends on how the player intends to use their ship. I for one would want my FDL's FSD to either be shielded or Fast Boot to counter module snipers and eek out more available power respectively. Especially when you consider that even a maxed out range FDL FSD gives you what 20ish ly? Woopedy doo.



Phoebious ZFast boot is invaluable for combat cutters, vettes, condas. Makes grom bombs useless against it. It makes perfect sense especially for pvp so stop writing that is useless.



fair points but ship transfers take their fair time too and not everyone has a carrier or can be bothered with it. I guess it does depend on how you intend to use the ship and how you generally play/use your assets. Personally I have yet to encounter a scenario where all range comes back to bite me.
02 Dec 2020, 9:57am
Igneel Prime
fair points but ship transfers take their fair time too and not everyone has a carrier or can be bothered with it. I guess it does depend on how you intend to use the ship and how you generally play/use your assets. Personally I have yet to encounter a scenario where all range comes back to bite me.



Yes, they do. And again, yes, carrier owners have a big advantage over using fast boot because they can move their fleet with minimal cost of time and credits. Still, when discussing about combat, these two handicaps are negligent compared to the effective superiority over the enemy. Even on pve, a fast boot FSD may allow you to disable it when hardpoints are deployed so you can use an armored power plant instead of a low integrity overcharged. CZs are a good field to take advantage of this.
02 Dec 2020, 10:32am
Days ago I was in Deciat, and people were doing the usual trash talk in system chat about gankers, PvP, ship builds etc., and someone was talking about skill, so I said, skill in ED is 20% piloting and 80% outfitting. Woah, they didn't like to hear that at all, lol. But things like FSD fast boot prove that it's true. When you have to choose, and you pick increased range over fast boot, you already know it will put you at a disadvantage in certain situations. And your decision will turn out different if you have a carrier and don't need the extra jump range. Just like wars in RL, combat in ED is lost or won before you even enter the arena. I find it fascinating that people, after a week of baby seal clubbing, still prefer to delude themselves over this simple fact.
02 Dec 2020, 10:42am
While that is true, I think FSD fast boot in Combat is more of a little extra. It's not like that's the one thing you can do to your ship that makes you so much more effective. That aside... gotta love people who come into games with a massive technical advantage, be that their in-game end game equipment or rl 3k gaming rig, and then brag about how skilled they are when defeating less advanced players.

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