Elite: Game talk

29 Dec 2020, 8:57pm
Episparh@Aleksander Majjam
How is 154t Musgravite in 80min? (Those cores look different than the one in ice rings)


Well done! What're you mining with?
29 Dec 2020, 9:24pm
Aleksander Majjam

Well done! What're you mining with?



Used Dwarf for this session. The remaining cargo was filled with Monazite and Benitoide - I wanted to see the yield from those rocks I found randomly.


Last edit: 29 Dec 2020, 9:34pm
29 Dec 2020, 9:57pm
Sir SprockettWell Commanders,

with just 5 hours hopping system to system to system with only one iffy moment, in amongst a collection of T stars.  I checked my system map and it had included all the non fuel stars on my route. I FSD boosted my range (lucky I did) and jumped to the nearest fuel star.  I worked out I was one jump short of being the muppet with out fuel!

Otherwise i have been travelling pretty much a already worn path of explorers, not one undiscovered system to claim as mine. I am not too disappointed as all I only want is one. I do hope that maybe in the future that we as ED members get 1 star system named after us! I am not too down about this as I am now heading into the Galaxy core with its many many wonderous number of stars...

- just 1 system...

I am now nestled up at the Omega Sector,  have only got 389 more jumps left to go. Still 6 days on the mission timer. All is good. Time to go and have that extravagant bath I promised myself, and then a good feed with a healthy stretch around this Asteroid station.

I am also wondering if there are any other pits stops between the Omega Sector and Tir? Some where around the 5000 light year mark?

o7  

Easiest way to find unexplored star systems is to go up or down in elevation in the galaxy map. Most folks that plot a course to the bases around Colonia or other sightseeing locations take a mostly direct route from the bubble. With the millions of folks that have played this game with various ship configurations resulting in varied jump ranges, it is incredibly unlikely to find an unexplored system on that kind of path.

Any time I am exploring and have a destination in mind such as a nebula, I pick a point between where I am and where I am headed, and then move the galaxy map cursor way higher or way lower in elevation. I pick a random star system and then head to it. Upon reaching that, then I head towards the originally intended destination.

In other words, your long range travel on the galaxy map should more closely resemble a V rather than an I. As you begin to leave the elevation of the bubble, you will suddenly find yourself running into plenty of star systems to leave your name on.

Happy exploring!
29 Dec 2020, 9:57pm
@Grecale80, you do not need any weapons to survive a PvP encounter. Armament is needed only if you plan to fight back, but then less experienced player will most likely die even with better equipped ship.
29 Dec 2020, 10:23pm
Sir Sprockett
EpisparhOh, spontaneous journey to Colonia.

You are fine on jump range - last time I went there with a cutter with less than 40ly jump range.

Neutron plotter is your friend.
Effie TrinketHappy trails, Sir Sprocket. o7






Ahh thanks.. Well I am good way to reaching Omega Mining outpost, having the top fuel scoop really makes a difference. Have just discovered my first Water world, and am currently eating my porridge while scanning the world.

When I first received my pilots license, and the possibility that it comes with, it put a fundamental fear within me but at the same time a deep urge to explore, discover and push back the primal fears that make us human. Such is the dichotomy of life!


Nice discovery! Hope you brought your bathing suit!
29 Dec 2020, 10:30pm
Synthya WylderQuestion, do all Materials Traders work the same way, have the same trading ratios & result in the same amounts?

Unlike the various commodoties markets which fluctuate according to location, trading & other pressures.

Thanks!


https://www.reddit.com/user/elitefanprogram

This CMDR does great reference charts.
29 Dec 2020, 10:33pm
Burstar
Synthya WylderQuestion, do all Materials Traders work the same way, have the same trading ratios & result in the same amounts?

Unlike the various commodoties markets which fluctuate according to location, trading & other pressures.

Thanks!



The Material Traders do all behave the same way. The trades between different grades and categories cost or give more, but use the same ratio every time. The only weird thing about the Traders is that there are 3 different ones: Encoded, Manufactured, and Raw material traders so you cannot convert one type to another.


So why are the traders not all together in a shopping centre or trading estate... we had them in the 20th Century? And why is the docking module so big when a VW Golf can park itself?
29 Dec 2020, 10:34pm
Grecale80Greetings and good evening Cmdr How are you?

I have a question, especially for Commanders skilled with PvP.

I'm more oriented with exploration, pve, and bounty hunting , but i need to learn from pilots better than me how to survive from possible enemies out there; so i ask you: against modules is better railgun with super penetrator, or cannon with high yeld shell?

Thx in advance to any Cmdr. that will reply



Google the Gank Evasion Academy and get onto their Discord. You'll find a great bunch PvP specialists ready to help!
30 Dec 2020, 7:53am
Easiest way to find unexplored star systems is to go up or down in elevation in the galaxy map. Most folks that plot a course to the bases around Colonia or other sightseeing locations take a mostly direct route from the bubble. With the millions of folks that have played this game with various ship configurations resulting in varied jump ranges, it is incredibly unlikely to find an unexplored system on that kind of path.

Any time I am exploring and have a destination in mind such as a nebula, I pick a point between where I am and where I am headed, and then move the galaxy map cursor way higher or way lower in elevation. I pick a random star system and then head to it. Upon reaching that, then I head towards the originally intended destination.

In other words, your long range travel on the galaxy map should more closely resemble a V rather than an I. As you begin to leave the elevation of the bubble, you will suddenly find yourself running into plenty of star systems to leave your name on.

Happy exploring![/quote]


Well that advise was good, I was awake early this morning so made a V line route to my next destination, and 32 jumps later, 32 systems discovered, teaming with planets. Joy! Though this excitement of discovery is going to delay my journey to deliver my mission. So I am gonna have to jump 10 systems scan the 11th or something like that...

I can see how easily the "Rabbit Hole effect" has in discovering and exploring... this game hey, this game
30 Dec 2020, 9:05am
Sir SprockettWell that advise was good, I was awake early this morning so made a V line route to my next destination, and 32 jumps later, 32 systems discovered, teaming with planets. Joy! Though this excitement of discovery is going to delay my journey to deliver my mission. So I am gonna have to jump 10 systems scan the 11th or something like that...

I can see how easily the "Rabbit Hole effect" has in discovering and exploring... this game hey, this game

Glad it’s working out, haha! I do recommend that you check the FSS in every unexplored system and look for earthlike, water, or ammonia worlds. They pay quite well when reported in, especially if you go a step further and probe them. I pretty much ignore the rest in a system unless something jumps out to make me take an extra look.

Biggest piece of advice... never, ever land on a planetary body without first checking the gravity.
30 Dec 2020, 9:15am
Smaloo
Grecale80Greetings and good evening Cmdr How are you?

I have a question, especially for Commanders skilled with PvP.

I'm more oriented with exploration, pve, and bounty hunting , but i need to learn from pilots better than me how to survive from possible enemies out there; so i ask you: against modules is better railgun with super penetrator, or cannon with high yeld shell?

Thx in advance to any Cmdr. that will reply




Google the Gank Evasion Academy and get onto their Discord. You'll find a great bunch PvP specialists ready to help!


I will. thx for your advice
30 Dec 2020, 9:16am
Episparh@Grecale80, you do not need any weapons to survive a PvP encounter. Armament is needed only if you plan to fight back, but then less experienced player will most likely die even with better equipped ship.


i don't want fight unless someone force me to defend myself
30 Dec 2020, 9:41am
Grecale80


i don't want fight unless someone force me to defend myself

Then you need only protection and speed/agility your build can afford.
For exploration builds this usually means sacrifice of few ly jump range in favor of better shield, engines and power distributor which will allow frequent boosts.

Same goes for traders/miners a sacrifice of some jump range and lower capacity cargo racks for more shield, hull, module protection.

PvE combat builds should be tough enough.

If you play on PC in open just enable bandwidth monitor (ctrl+B) and constantly check your radar readings or coms panel. Knowing that there are potential hostile is half evasion done. The other part you can find in this famous video:

30 Dec 2020, 10:16am
SmalooAnd why is the docking module so big when a VW Golf can park itself?


What is the Supercruise handling like in a Golf?
How far can it jump on a full tank?
30 Dec 2020, 11:48am
Episparh
Grecale80


i don't want fight unless someone force me to defend myself


Then you need only protection and speed/agility your build can afford.
For exploration builds this usually means sacrifice of few ly jump range in favor of better shield, engines and power distributor which will allow frequent boosts.

Same goes for traders/miners a sacrifice of some jump range and lower capacity cargo racks for more shield, hull, module protection.

PvE combat builds should be tough enough.

If you play on PC in open just enable bandwidth monitor (ctrl+B) and constantly check your radar readings or coms panel. Knowing that there are potential hostile is half evasion done. The other part you can find in this famous video:



I borrow any suggestions u can give. I appreciate and i'll work hard on it

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