Claude_GlystraEpisparhSakashiroLasers don't need ammo, and turrets can keep firing forever, sometimes with just one pip to WEP. So instead of aiming, you focus on keeping your ship behind your target. This way they can't hit you, but you hit them all the time. Works against big ships, unless they have turrets, too.
Sounds boring - try vulture with pacifiers. Oh, the joy of staying in black spot of anaconda and deleting it with 4-5 reloads ...
Synthya WylderI use pulse laser turrets with great effect on my T-10.
Type-10 is AKA common newbie trap
P. S. Bounty hunting CG is over. Made 42 mil - 30 of which were with Ward.
I must agree with you re: Vulture. I’ve got a similar build to yours, just with plasmas, and a tiny cargo hold and collector limpet controller to pick up mats. Great fun
The T10 can be a beast if engineered and tanked, especially with a good mix of turrets and forward fire weapons. I often stack "Assasinate" missions and just literally sit there spinning and devastating pitates. If one, or even 4 small + medium ones become a challenge i pop a heatsink and shield booster and just sit there again or boost out and repair modules. Since the weekend i have made over half a billion in stacked assasinate (5Day for wing) bounties and "get this pirate" missions.
I am sure for PvP it is not optimal but i would recommend it for anyone who wants a pirate bashing machine. It has worked for me for Mine-a-bounty too.. basically it has enough hardpoints to mine and bash, pick a hotspot, drop in but stay by the no-masslock.. someone will come along.. kill them.. go mining.. quit have a break and do the same (or go re-arm). If they become too much just jump out and go back in, as something that big does not masslock easy.
If you have a bounty mission on pirates in the system it can add to the mining fun.
Last edit: 22 Jan 2021, 3:03am