Elite: Game talk
today, 9:15am
I believe that everyone should decide for themselves which rating they use for AFMU. I don't believe in synthesizing repair units (premium) because they only use up valuable resources. This doesn't matter when exploring.
today, 9:17am
What are you doing out there? Crashing into ice/rock rings around planets to see if you can leave visible holes? Just in case, this is not how mining works.
Vasil VasilescuI'd considered loading a second, smaller AFMU (class 1) just in case the primary got jacked to hell and needed repair. I still have not done it because I've not managed to jack up the AFMU that bad.
As for power, I am one of those people that configures ships with more power than they need, tends...
Exactly. Getting that extra 0.0x Ly but constantly fiddling with power setting to keep the light on is just a waste of time.
I did over 500 jumps (>70K ly) last trip. Needed to use AFMU after 18-20 neutron start jumps. I had to reload AMFU several times. It was still functioning fine.
Meowers... Nickel is always the bottleneck.
What? It's literally everywhere. This is why you need to take the SRV for a ride and pick up materials. Few junks of tin and some other more exotic materials, like Tellurium, is what you should take with you. But even those can be found around vents, on braintrees etc.
today, 9:26am
Atusia DuvalI also only have an AFMU B rating installed in the Mandalay. AFMU B-Rating consumes less power and has more repair units than A-Rating. However, the speed of repair is a little slower than with A-Rating.
Ah, there's a good tip for new explorers: you don't need A-rated fuel scoop or AFMU, they are darn expensive for newbies. B-rated is totally fine, because neither AFMU nor fuel scoop add anything to your weight (thus it does not have an impact on jump range), only to power draw (go and figure, FDev...).
today, 9:28am
AHWhat? It's literally everywhere. This is why you need to take the SRV for a ride and pick up materials. Few junks of tin and some other more exotic materials, like Tellurium, is what you should take with you. But even those can be found around vents, on braintrees etc.Not obtaining it (it can be easily traded using the materials given as mission rewards), but how much stuff uses it and it's oftentimes the first material to run dry and force me to go to a nearest mat trader. Imagine having a limited playing time in a day and wanting to do as many consecutive AXCZs as possible, because it's fun, and fiddling with materials isn't.
today, 10:50am
TaffymanAnyone still having a problem with the fleet carrier?
What problem? You have to describe it in more detail.
today, 10:51am
AH2 AFMU's? You have a FC! LOL
Some of us don’t use a carrier to explore due to the various hassles associated with it (tritium, namely).
But the only reason your AFMUs would even risk breaking is if you crash into exclusion zones too frequently, overheated near a star because you walked off to get a mug of something, or snack, or dropped into normal space in a jet cone which, for one, is almost impossible to do now on accident [near neutron stars] because you no longer get dropped out of supercruise on FSD malfunction (last I heard), and on the other hand you’re probably not going to make it out of a cone alive.
Rawnu because neither AFMU nor fuel scoop add anything to your weight (thus it does not have an impact on jump range), only to power draw (go and figure, FDev...).
How dare you be logical in Elite! We’re blastin’ those darn alien space flowers out of our sky!
(… the above is sarcasm, by the way. Until recently I completely forgot that AFMUs have no weight to them at all, and it’s similarly questionable for the docking computer and supercruise assist - if they don’t have any mass to them, why aren’t they just a software installed by default on any ship and can be toggled on/off at will? Game mechanic aside.)
Meowers fiddling with materials isn't.
At least now you get some just by playing the game and bashing Thargoids in invasion/control systems. I still tend to try avoiding synths because I’m stingy for some reason, but they’re not nearly as painful as they used to be (with exception to the Guardian materials that Frontier still insists we go to the sites and shoot dozens of Sentinels for).
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