Elite: Game talk
22 Oct 2024, 7:11am
... which doesn't mean much given the current pace of the game, but I guess it is better than not having it.
22 Oct 2024, 11:33am
Meowersin case lights go out here. Maybe sunk cost fallacy effect is what really helping Elite.
I don't think they will let this happen, we tend to forget the effort put into developing new ships and change of policies with selling the premiums.
They have plans for ED, but not a revolution, rather an evolution with the development team they have now, now let's hope they look at the on foot game including VR because at the moment it's just a turn off for VR players...
Ascendancy & Mandalay release date update
22 Oct 2024, 2:58pm
22 Oct 2024, 3:07pm
AHDanteUniversalAH5D Frame Shift Drive (SCO)
Increased range (5)
Stripped Down
why?
"A" module is better
Increased range (5) is ok
don't use Stripped Down but mass manager
A5 would have been better but mass manager hits the integrity and for what? 0.5 ly? It's not worth it. FSD would be toast in 20 or so neutron star jumps.
I should have used Double braced. Integrity to 127 from 93. Probably have given me few more jumps before the FSD is toast and stewardess starts screaming "Hull breach! FSD failure! We are going down! Eject, EJECT!...Oops, never mind, FSD is back online".
The reason why you get only 0.5 Ly out of Mass Manager is because your ship doesn't jump very far in the first place. Unlike the Guardian FSD Booster which adds a flat amount of Ly to your jump range, Mass Manager adds a percentage. And using a neutron star quadruples your range, including the part added by Mass Manager.
Keep in mind, even if a star is only 0.5 Ly out of reach, the next best one may be much closer, so you lose much more than just 0.5 Ly. In regions with low star density, a few missing Ly may be the difference between flying a straight course and taking a huge detour.
Always take Mass Manager. It's a no-brainer really.
22 Oct 2024, 3:28pm
SakashiroAHDanteUniversal
why?
"A" module is better
Increased range (5) is ok
don't use Stripped Down but mass manager
A5 would have been better but mass manager hits the integrity and for what? 0.5 ly? It's not worth it. FSD would be toast in 20 or so neutron star jumps.
I should have used Double braced. Integrity to 127 from 93. Probably have given me few more jumps before the FSD is toast and stewardess starts screaming "Hull breach! FSD failure! We are going down! Eject, EJECT!...Oops, never mind, FSD is back online".
The reason why you get only 0.5 Ly out of Mass Manager is because your ship doesn't jump very far in the first place. Unlike the Guardian FSD Booster which adds a flat amount of Ly to your jump range, Mass Manager adds a percentage. And using a neutron star quadruples your range, including the part added by Mass Manager.
Keep in mind, even if a star is only 0.5 Ly out of reach, the next best one may be much closer, so you lose much more than just 0.5 Ly. In regions with low star density, a few missing Ly may be the difference between flying a straight course and taking a huge detour.
Always take Mass Manager. It's a no-brainer really.
I'll keep that in mind if I find a way how to keep this game interesting and decide to get a next ship.
At the moment, what I got has to do. 8K+ ly to go before I can even see The Bubble.
22 Oct 2024, 4:42pm
Sakashiro
Keep in mind, even if a star is only 0.5 Ly out of reach, the next best one may be much closer, so you lose much more than just 0.5 Ly. In regions with low star density, a few missing Ly may be the difference between flying a straight course and taking a huge detour.
Always take Mass Manager. It's a no-brainer really.
I understood that the hard way when I visited the Galactic Center... I got +2.16/+2.06/+2.38 out of mine with Mass Manager for 72.70 Ly empty (with fuel).
Last edit: 22 Oct 2024, 4:48pm
22 Oct 2024, 5:07pm
SakashiroAHDanteUniversal
why?
"A" module is better
Increased range (5) is ok
don't use Stripped Down but mass manager
A5 would have been better but mass manager hits the integrity and for what? 0.5 ly? It's not worth it. FSD would be toast in 20 or so neutron star jumps.
I should have used Double braced. Integrity to 127 from 93. Probably have given me few more jumps before the FSD is toast and stewardess starts screaming "Hull breach! FSD failure! We are going down! Eject, EJECT!...Oops, never mind, FSD is back online".
The reason why you get only 0.5 Ly out of Mass Manager is because your ship doesn't jump very far in the first place. Unlike the Guardian FSD Booster which adds a flat amount of Ly to your jump range, Mass Manager adds a percentage. And using a neutron star quadruples your range, including the part added by Mass Manager.
Keep in mind, even if a star is only 0.5 Ly out of reach, the next best one may be much closer, so you lose much more than just 0.5 Ly. In regions with low star density, a few missing Ly may be the difference between flying a straight course and taking a huge detour.
Always take Mass Manager. It's a no-brainer really.
let this rookie learn the hard way. Then he would start watching guides.. maybe.
22 Oct 2024, 5:35pm
Rayman.SakashiroAH
A5 would have been better but mass manager hits the integrity and for what? 0.5 ly? It's not worth it. FSD would be toast in 20 or so neutron star jumps.
I should have used Double braced. Integrity to 127 from 93. Probably have given me few more jumps before the FSD is toast and stewardess starts screaming "Hull breach! FSD failure! We are going down! Eject, EJECT!...Oops, never mind, FSD is back online".
The reason why you get only 0.5 Ly out of Mass Manager is because your ship doesn't jump very far in the first place. Unlike the Guardian FSD Booster which adds a flat amount of Ly to your jump range, Mass Manager adds a percentage. And using a neutron star quadruples your range, including the part added by Mass Manager.
Keep in mind, even if a star is only 0.5 Ly out of reach, the next best one may be much closer, so you lose much more than just 0.5 Ly. In regions with low star density, a few missing Ly may be the difference between flying a straight course and taking a huge detour.
Always take Mass Manager. It's a no-brainer really.
let this rookie learn the hard way. Then he would start watching guides.. maybe.
The idea to "D everything" originated from one of you. LOL.
22 Oct 2024, 5:51pm
22 Oct 2024, 5:57pm
AHThe idea to "D everything" originated from one of you. LOL.
You probably read Thinder's 'advice' which seem obsessively focused on min-maxing, and not even in a good way. Like stripping FSDs down to a size where the ship (with a combat focus) literally cannot jump to another system, all for a few extra decimals of turn rate or meters of speed and whatnot, or using "stripped down" as an experimental for the FSD when there is no benefit to speed and negligible increase in maneuverability. I tried to provide some improvements to a build and was just repeatedly told I was "enforcing my viewpoint" despite simply pointing out how the build could be made better without it getting turned into something it was not supposed to be (and not actually losing anything, only making it better).
The only time a D rated FSD - as I have heard - is actually beneficial is with the SCO drives where on smaller ships (like the Imperial Courier) get more range out of a 3D due to its lower weight while retaining the same base jump range as a regular A rated FSD. But you lose out on overcharge performance with that.
22 Oct 2024, 6:14pm
Shg56Kasumi, you claimed that you were one of the Thargoids' abductees so you should be also connected to their hive mind like Seo Jin-ae.
Ok, so to this point, I'm betting Thargoid mind control makes a thargoid faction that's as lazily done as possible by it being normal human who are "mind controlled" what are the other theories?
22 Oct 2024, 6:24pm
Emily ValeforOk, so to this point, I'm betting Thargoid mind control makes a thargoid faction that's as lazily done as possible by it being normal human who are "mind controlled" what are the other theories?
Thargoid-ified human “zombies” has actually been pretty high up the speculation list ever since the abductions were introduced into the story. Some people are more pessimistic than others in what it will end up looking like (in terms of their visual appearance) but a lot think that would be what is given as the on-foot AX experience (but I doubt it would be unless they find some way to make it significantly different from the regular Odyssey combat feature against humans… and even then it would get flak for not being real Thargoids).
Not that I’d have any actual expectation that we are going to see live Thargoid drones walking around in this game, but maybe they’ll surprise us.
And in response to Shg - yes, my RP for my character does include a connection to the Thargoid hivemind, which is why I am paying close attention to these recent developments. I already have ideas but the realities of the world mean I’m a bit behind on the writing when it comes to logbook entries. (Which is not a subject particularly for the game talk thread)
22 Oct 2024, 6:32pm
Kasumi GotoEmily ValeforOk, so to this point, I'm betting Thargoid mind control makes a thargoid faction that's as lazily done as possible by it being normal human who are "mind controlled" what are the other theories?
Thargoid-ified human “zombies” has actually been pretty high up the speculation list ever since the abductions were introduced into the story. Some people are more pessimistic than others in what it will end up looking like (in terms of their visual appearance) but a lot think that would be what is given as the on-foot AX experience (but I doubt it would be unless they find some way to make it significantly different from the regular Odyssey combat feature against humans… and even then it would get flak for not being real Thargoids).
Not that I’d have any actual expectation that we are going to see live Thargoid drones walking around in this game, but maybe they’ll surprise us.
And in response to Shg - yes, my RP for my character does include a connection to the Thargoid hivemind, which is why I am paying close attention to these recent developments. I already have ideas but the realities of the world mean I’m a bit behind on the writing when it comes to logbook entries. (Which is not a subject particularly for the game talk thread)
Oh im expecting the exact same ai, same missions, same everything with npcs still named like "Biff Strongman, Commando" but it's got a thargoid icon on the mission logo
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
What does belong here:
- Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
- Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
- Discussion about "official" events from GalNet and community goals.
- Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
- Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.