Elite: Game talk

27 Mar 2021, 3:06pm
Thanatos au Grimmus
Synthya Wylder
HoleyMcMoleyI'm pondering buying a carrier, but I'm confused by a few suggestions I've seen that it could make it quicker to get to Colonia.
Either this isn't the case or I'm totally misunderstanding carrier jumps.
The wiki says that there's a 15 minute preparation and a 5 minute cooldown. So: no more than 3 jumps per hour, at <= 500 ly each.
That's nearly 15 hours of non-stop jumping to get to Colonia, i.e. massively slower than a normal ship can do it even without neutron-jumping.

So I guess people probably aren't intending to imply that carriers can get to Colonia quicker?




Although I don't own a carrier, I wouldn't get one just for the sake of jumping large distances quickly. The only thing I can see that no other ship can do (think of carriers like your very own mobile station, they're not actually a ship per se) is that they can make a 500 ly jump.

Most decently-built & equipped ships can outpace a carrier, & cost a HUGE amount less to own & operate.

Just my opinion & thoughts on the matter. I'm sure others who actually own a carrier will chime in.



I don't own a carrier, but I did crunch a few numbers that might interest you. A one way trip to Colonia consumes about 11,000 tons of Tritium (more or less depending on how much cargo). 11,000 tons of Tritium is worth about 500M credits.

Thanks for the feedback folks.
I'll probably dip a toe in and perhaps then sell it if I don't enjoy the experience, since it seems to be the case that getting in and out of ownership should cost me well under a billion in lost cash (once I get my 5 billion back of course ).

On the fuel consumption - oh dear! The Wiki appears to be in pretty serious need of attention then - I had estimated more like 3000 tons of tritium (using the wiki statement that an empty carrier needs 68 tons per 500 ly jump).
27 Mar 2021, 3:24pm
HoleyMcMoley
Thanatos au Grimmus
Synthya Wylder



Although I don't own a carrier, I wouldn't get one just for the sake of jumping large distances quickly. The only thing I can see that no other ship can do (think of carriers like your very own mobile station, they're not actually a ship per se) is that they can make a 500 ly jump.

Most decently-built & equipped ships can outpace a carrier, & cost a HUGE amount less to own & operate.

Just my opinion & thoughts on the matter. I'm sure others who actually own a carrier will chime in.




I don't own a carrier, but I did crunch a few numbers that might interest you. A one way trip to Colonia consumes about 11,000 tons of Tritium (more or less depending on how much cargo). 11,000 tons of Tritium is worth about 500M credits.


Thanks for the feedback folks.
I'll probably dip a toe in and perhaps then sell it if I don't enjoy the experience, since it seems to be the case that getting in and out of ownership should cost me well under a billion in lost cash (once I get my 5 billion back of course ).

On the fuel consumption - oh dear! The Wiki appears to be in pretty serious need of attention then - I had estimated more like 3000 tons of tritium (using the wiki statement that an empty carrier needs 68 tons per 500 ly jump).
HoleyMcMoley
Thanatos au Grimmus
Synthya Wylder



Although I don't own a carrier, I wouldn't get one just for the sake of jumping large distances quickly. The only thing I can see that no other ship can do (think of carriers like your very own mobile station, they're not actually a ship per se) is that they can make a 500 ly jump.

Most decently-built & equipped ships can outpace a carrier, & cost a HUGE amount less to own & operate.

Just my opinion & thoughts on the matter. I'm sure others who actually own a carrier will chime in.




I don't own a carrier, but I did crunch a few numbers that might interest you. A one way trip to Colonia consumes about 11,000 tons of Tritium (more or less depending on how much cargo). 11,000 tons of Tritium is worth about 500M credits.


Thanks for the feedback folks.
I'll probably dip a toe in and perhaps then sell it if I don't enjoy the experience, since it seems to be the case that getting in and out of ownership should cost me well under a billion in lost cash (once I get my 5 billion back of course ).

On the fuel consumption - oh dear! The Wiki appears to be in pretty serious need of attention then - I had estimated more like 3000 tons of tritium (using the wiki statement that an empty carrier needs 68 tons per 500 ly jump).




Before taking the plunge, you may want to have a look at this article: https://www.windowscentral.com/elite-dangerous-fleet-carriers-good-bad-needs-improvement
27 Mar 2021, 3:30pm
27 Mar 2021, 3:38pm
27 Mar 2021, 3:41pm
SnapStr"This is the Way" CMDR


Seriously. Doing Combat rank progression, I feel my skills improving. I've learned some advanced piloting, timing my shots, pip management, "how to use all recharge batteries and don't get fried", even stuffing plasma into power plants and drives, etc. Maybe not the best by far, but it's certainly incomparable to what I did back in Dromi, hunting the easiest of easiest. What 9/10 of Exploration rank gave me? ABGFKMO, ELWs are the biggest money, how to launch probes, how to use FSS (listening to music on the background). 8/10 of Trading? How to mine, buy, sell, supply/demand stuff, how to use third-party resources to find the least outdated info. Maybe it's a problem of game design, that makes combat the most skill-dependent activity, I don't know. I don't feel like I did much of trading and exploration, but rank says otherwise.
27 Mar 2021, 3:41pm
FC is a cool and useful thing. For squadron needs, very useful for BGS, kinda ok for mining, reselling, trading and for folks who have like 20-30 ships and too lazy to do transfers. All your fleet in any part of the Bubble within 15 minutes (or several fleets if it's squadron).
27 Mar 2021, 3:47pm
Meowers

Seriously. Doing Combat rank progression, I feel my skills improving. I've learned some advanced piloting, timing my shots, pip management, "how to use all recharge batteries and don't get fried", even stuffing plasma into power plants and drives, etc. Maybe not the best by far, but it's certainly incomparable to what I did back in Dromi, hunting the easiest of easiest. What 9/10 of Exploration rank gave me? ABGFKMO, ELWs are the biggest money, how to launch probes, how to use FSS (listening to music on the background). 8/10 of Trading? How to mine, buy, sell, supply/demand stuff, how to use third-party resources to find the least outdated info. Maybe it's a problem of game design, that makes combat the most skill-dependent activity, I don't know. I don't feel like I did much of trading and exploration, but rank says otherwise.




No doubt, combat is the most skill-intensive of the major activities in Elite Dangerous. Which is why it will be the last category I achieve Elite in.
27 Mar 2021, 4:00pm
Thanatos au GrimmusBefore taking the plunge, you may want to have a look at this article: https://www.windowscentral.com/elite-dangerous-fleet-carriers-good-bad-needs-improvement

What's the depreciation scale the article talks about? The wiki says voluntarily decommissioning a fleet carrier results in a full refund minus a fixed fee of 125 million Cr. The article however says:
And don't even get me started on the depreciation scale. This is Frontier insulting you for second-guessing yourself. Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. Well, guess what, you'll be lucky if you get even 60% of your investment back.

This implies that if I buy a carrier for 5 billion Cr and decommission it a short time later, I'll get only 3 billion Cr back. If I'm lucky, that is.

Is the wiki wrong? Or is there something I'm missing?
27 Mar 2021, 4:05pm
SakashiroI found the neutron highway actually slowing me down. Fastest method for me is to filter the galaxy map for OBAFGKM, and then just jump, scoop, jump, scoop, jump, scoop... almost like auto-pilot. No wrestling with neutron jets, no FSD maintenance, no prolonged scooping because of skips, etc.

Important: Use the largest A-rated fuel scoop your ship can fit. Don't let scooping slow you down. The DBX, despite its jump range, is not ideal for this because its fuel scoop is smaller than its FSD.


There’s a plugin for EDMC that plots neutron star highway routes far better than the in-game router. It places the next system in your clipboard so you can just open the galmap after supercharging your FSD and quickly paste the system name into the search bar. It can change a 3 hour Bubble-Colonia trip to just 1.5 hours (current record, held by an Anaconda). Also start the journey from Jackson’s Lighthouse in the Bubble, it’ll help.

If you’re gonna use the jet cone boost option with the in-game router, do not bother with white dwarfs... ever. It’s not worth it and it’s actually more risky. I’ve lost my cutter trying to save myself a jump in the bubble before. And set it to only route you using type M and non-main sequence. Fuel scoop those M types because you can start charging your FSD while still scooping and not overheat as quickly. At that point it’s a speed runner strategy that might not be worth it if you’re just trying to make a casual trip.

If you find that jet cone boosting is slowing you down, that’s probably because you haven’t nailed the technique yet. A jet cone boost should save you at least one or two jumps time-wise, which would be a couple minutes at least.
27 Mar 2021, 4:08pm
Sakashiro
Thanatos au GrimmusBefore taking the plunge, you may want to have a look at this article: https://www.windowscentral.com/elite-dangerous-fleet-carriers-good-bad-needs-improvement


What's the depreciation scale the article talks about? The wiki says voluntarily decommissioning a fleet carrier results in a full refund minus a fixed fee of 125 million Cr. The article however says:
And don't even get me started on the depreciation scale. This is Frontier insulting you for second-guessing yourself. Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. Well, guess what, you'll be lucky if you get even 60% of your investment back.


This implies that if I buy a carrier for 5 billion Cr and decommission it a short time later, I'll get only 3 billion Cr back. If I'm lucky, that is.

Is the wiki wrong? Or is there something I'm missing?


I checked this the other day with my carrier and I would have gotten 4.8 billion back if I decommissioned. I’ve had it since June last year, and it’s only got refuel, rearm, and repair installed.
27 Mar 2021, 4:11pm
Sakashiro
Thanatos au GrimmusBefore taking the plunge, you may want to have a look at this article: https://www.windowscentral.com/elite-dangerous-fleet-carriers-good-bad-needs-improvement


What's the depreciation scale the article talks about? The wiki says voluntarily decommissioning a fleet carrier results in a full refund minus a fixed fee of 125 million Cr. The article however says:
And don't even get me started on the depreciation scale. This is Frontier insulting you for second-guessing yourself. Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. Well, guess what, you'll be lucky if you get even 60% of your investment back.


This implies that if I buy a carrier for 5 billion Cr and decommission it a short time later, I'll get only 3 billion Cr back. If I'm lucky, that is.

Is the wiki wrong? Or is there something I'm missing?


Good questions, I wish I knew the answers. I will say this though: the upkeep costs are what worry me far more than the costs of decommissioning.
27 Mar 2021, 4:12pm
Thanatos au GrimmusA 5H Guardian FSD booster will essentially give you an additional 42 LY per super-charged jump (4 x 10.5).


Looks like unlocking the guardian FDS booster is my 1st task on returning to the Bubble. :-)
27 Mar 2021, 4:19pm
Squirty
Thanatos au GrimmusA 5H Guardian FSD booster will essentially give you an additional 42 LY per super-charged jump (4 x 10.5).



Looks like unlocking the guardian FDS booster is my 1st task on returning to the Bubble. :-)


You will undoubtedly LOVE these modules. They make travel inside OR outside the bubble so much easier.
27 Mar 2021, 4:23pm
Yes. My Relentless have 72 ly jump range and the record was made with shieldless 84ly jumpaconda...if I recall correctly it was like 1h 6min or something. I am a casual so 3h is fast enough for me. Keep in mind that this is only jumping, scooping and honking. I do not stop for anything.[/quote]

I jumped out in my Conda which had a 42 ly jump range and took nearly 1.5 days. So with a bit more engineering and a Guardian Fsd I could jump out on a Thursday/Friday and be in Colonia region for the weekend. Thanks CMDR Episparh.
27 Mar 2021, 4:32pm
Meowers
SnapStr"This is the Way" CMDR

Seriously. Doing Combat rank progression, I feel my skills improving. I've learned some advanced piloting, timing my shots, pip management, "how to use all recharge batteries and don't get fried", even stuffing plasma into power plants and drives, etc. Maybe not the best by far, but it's certainly incomparable to what I did back in Dromi, hunting the easiest of easiest. What 9/10 of Exploration rank gave me? ABGFKMO, ELWs are the biggest money, how to launch probes, how to use FSS (listening to music on the background). 8/10 of Trading? How to mine, buy, sell, supply/demand stuff, how to use third-party resources to find the least outdated info. Maybe it's a problem of game design, that makes combat the most skill-dependent activity, I don't know. I don't feel like I did much of trading and exploration, but rank says otherwise.


You're absolutely right, but what does the Combat Elite rank do? I think the fact that it's hard to get is a good thing, it's the right way to go when you learn and the rank corresponds to the skills. I'd be disappointed if it's as easy as the others. I'm just not in a hurry)

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