Elite: Game talk
25 Apr 2021, 1:19am
25 Apr 2021, 1:27am
BurstarSmalooSalmonea
Wat? There is written Earth masses: 94.5884 Maybe I am still confused because I woke up few minutes ago. But 94,5 times bigger masses of Earht could mean 94,5G instead of Earths 1G. So where I do mistake? Masses = gravity
Can't remember the exact formula but is it g = m1m2/r?
Close, it's Fg= Gm1m2/r^2
G=6.674x10-11 m^3/kg s^2
to put it plainly:
Lithobreaker has ~100x the mass / ~9x (~3x earth radius squared) = ~11x earth g's so the game math checks out.
That's the one! Nice one B!
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25 Apr 2021, 6:55am
Kenji_088Hi everybody. Just wanted to throw this out there.
My wing (3man rn) is sitting on about 35 wing missions, each with 50M payout.
We have 1 open slot still, and if any new-ish Commander wants/needs a cash inject, feel free to hit me up.
Total payout should be around 3.000.000.000.
The system is Cubeo, station Medupe city.
Fly safe. cmdrs.
Ps. i have some IRL stuff coming up soon, so i might be off for a bit, but will be back later today.
That's a generous & considerate offer. I'm not near Cubeo, if that's a requirement.
I'm off to bed after several days of material harvesting.
25 Apr 2021, 8:15am
SquirrelLord161Helping a friend with the Guardian tech unlocks, will soon be getting ready for my first trip to Colonia. So much to do.
You will love it out there!
Recently returned from Colonia and have unlocked the FSD booster for future trips. :-)
Unless someone knows of a special source, you don’t appear to be able to purchase Fed or Imperial Ships out there, but you can get everything else.
Ship transfer is possible, but the cost, although proportional, is huge once ships get more expensive than an ASP Explorer.
I flew a Conda out, and left it there for future use. And ship transferred all favourite small imperial ships.
The Conda was slowish to turn but more stable when neutron jumping. (I took a couple of AMF repair modules with me).
Flew back to the bubble in an ASP-ex, with AMF modules as was neutroning for part of the return trip.
I have come to conclusion it is faster to fly out the large ships with Guardian boosters than spend time accumulating credits for the ship transfer cost.
Building a 2nd Corvette to be flown out to Colonia, and planning to eventually do the same with the Cutter.
Have a good trip!
25 Apr 2021, 8:39am
EpisparhColonia Region System Database
Thanks Episparh, I like this, I will use when I return.
25 Apr 2021, 9:17am
Last edit: 25 Apr 2021, 9:23am
25 Apr 2021, 11:02am
EpisparhI am so going to try this:
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Very nice trick. Just tried it myself. Thanks for sharing
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25 Apr 2021, 11:50am
EpisparhI am so going to try this:
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If only this worked with geological sites, too. Raw mats gathering would be a breeze!
Or does it? Has anyone tried?
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25 Apr 2021, 12:06pm
Probably will be very ineffective.
25 Apr 2021, 12:56pm
25 Apr 2021, 1:54pm
SakashiroBtw, is there an explanation in the lore for why ships heat up so much when they fly across a planet surface upside down?
No idea if there is an actual lore explanation but here's what I assume based on basic physics:
The ships in game are space ships and do not have aerodynamic lifting bodies or wings and right now the planets we can land on / fly close to the surface of don't have an atmosphere to facilitate aerodynamic lift anyway. Basically, when flying close to a planet's surface your ship's ventral and dorsal thrusters (depending if you're upside down/right side up) are what is keeping you from falling out of the sky. Therefore, your ship heats up more than it normally would because those thrusters have to burn constantly until you either land or point straight up so your main drives can do all the work..
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.
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What does belong here:
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