Elite: Game talk

05 May 2021, 3:36pm
Hello,
Is there any way (program / tool) to display all modules with experimental effects and perhaps also their location, so as not to engineer modules twice or more often? My main concern is guns.
thanks
05 May 2021, 4:08pm
Tengri UmaiYou can use this for builds.

And this for hardpoints location.


I mean existing modules in the game so that they are not unnecessarily engineered multiple times when changing ships, especially weapons.
Inara only shows existing modules and their locations, but not always the experimental effects (due to a problem), which are also important, depending on the ship's build.
05 May 2021, 4:11pm
UN1K! I mean existing modules in the game so that they are not unnecessarily engineered multiple times when changing ships, especially weapons.
Inara only shows existing modules and their locations, but not always the experimental effects (due to a problem), which are also important, depending on the ship's build.

All third-party tools rely on information that game lets them to know. If, for some reason, that information is unavailable, no program could extract it. So... why not a notepad and pencil?
05 May 2021, 4:22pm
Meowers
UN1K! I mean existing modules in the game so that they are not unnecessarily engineered multiple times when changing ships, especially weapons.
Inara only shows existing modules and their locations, but not always the experimental effects (due to a problem), which are also important, depending on the ship's build.


All third-party tools rely on information that game lets them to know. If, for some reason, that information is unavailable, no program could extract it. So... why not a notepad and pencil?


Well, I wanted to be sure and ask again beforehand, because writing it down yourself is a bit more time-consuming, and a program or page that shows this immediately is of course more convenient. The ED-Market Connector, for example, reads out all modules including the experimental effects of the ship that you are currently using, as you can then use this tool to call up the ship and its configuration on Coriolis. Now, of course, if there was a program that simply gathers this information, that would be useful.
05 May 2021, 4:27pm
Amata LireinOK, League on Mandu (Fednecks) and Nova Imperium are now in a state of war since the last tick, so the parties involved in this week's CG should be obvious now. Now lets see what the story behind this is aka what ACT say about it all...

So it begins...
05 May 2021, 5:30pm
TakaSabroso
NannoReputation rewards with more +, give more rank with super power?


Just if has the symbol of the Federation


So when ranking up empire, i should skip rewards wich give rep? and only get money etc?
05 May 2021, 5:36pm
LTT 1935 is back at war again, same factions as during the CG. The outcome will probably be academic from a storyline perspective but it's an interesting observation.
05 May 2021, 5:49pm
Nanno
TakaSabroso
NannoReputation rewards with more +, give more rank with super power?



Just if has the symbol of the Federation



So when ranking up empire, i should skip rewards wich give rep? and only get money etc?


For BGS:
Rep+ increases your reputation with that faction and related Superpower if applicable (you want this if you need higher status or rank with that faction/superpower),
Inf+ Increases that factions relative influence percentage in that system (you want this if you're working the BGS to promote that Faction so it dominates the others in the system)
05 May 2021, 5:50pm
Seth BradwellLTT 1935 is back at war again, same factions as during the CG. The outcome will probably be academic from a storyline perspective but it's an interesting observation.


That's either the weirdest coincidence ever or the Fednecks trying to put up a diversion: "Let the Empire defend their megaship in LTT 1935, that should keep them too busy to fight against us in Paresa"
05 May 2021, 5:51pm
Oh, wow, a war strategy. That's something new.
05 May 2021, 5:53pm
Amata Lirein
Seth BradwellLTT 1935 is back at war again, same factions as during the CG. The outcome will probably be academic from a storyline perspective but it's an interesting observation.



That's either the weirdest coincidence ever or the Fednecks trying to put up a diversion: "Let the Empire defend their megaship in LTT 1935, that should keep them too busy to fight against us in Paresa"

I'm going to say coincidence for now, if I remember how wars start correctly, since the Federation came out on top last time, the Imperial faction needed to regain clout in order to trigger war again.

Either way I will probably be more inclined to support Nova Imperium in an unofficial capacity, as much as I want the Empire to have the last laugh.
05 May 2021, 5:58pm
It's propably a coincidence as both factions are at 36.4% influence... The Feds are in danger to lose that system to the Empire
05 May 2021, 7:15pm
Look people. It's 3307 and we're the best humanity has to offer (excluding gankers). Let's make peace, not war.
05 May 2021, 7:18pm
Yeah. And war will happen whenever someone thinks that their 'peace' is better.

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