Elite: Game talk

04 Jun 2021, 11:05pm
If I want deploy fighter,it disappears. Then cant go to supercruise or land. If I want go to fighter its stucked and only relog to original Elite without dlcs help. Also in multicrew I cant see others characters and if I go to somes multicrew I lost my character. Also when I want go with cursor trough redemtion office on fc menu,the game gets stucked. Flashlight on foot doesnt works. Only sometimes.

Last edit: 04 Jun 2021, 11:56pm
04 Jun 2021, 11:51pm
<rant>

In my first 3300 hours of gameplay, I died 19 times.
Since the Odyssey release I have died an additional 44 times, including 4 times today...

Does anyone else feel like this new engineer sitch is more like a job than a game? Its not fun. Even more tedious than ship engineering. The upgrades arent so bad but the fact that we cant trade for like 80% of the mod mat (data mostly) is extremely frustrating. I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....

Im about this close <---> to walking away from this dumpster fire for good....

</rant>
05 Jun 2021, 12:14am
Ginnyfear<rant>
I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....


Admittedly my feelings align with you on this. I love the concept of this game. The community for it has been amazing and in some cases, they make the game enjoyable more so than the game itself does. No other game really does what Elite does. There are other space games sure, but the combination of everything Elite is, is very unique. I'm not wealthy by any means but considering this is an online game, I'd be willing to spend money to help ease some of the monotonous progression of this game (similar to the subscriptions of other multiplayer games) if it meant that FDev would actually take this game more seriously. I like that everything in the game can be done through playing it. But there are times where I'd rather say screw it, here's a few bucks if I can avoid spending time I don't have to accomplish this task. I know many will not agree with this, and probably for good reason. But at least games that have subscription options seem to incentivize the company to value the games general success more so than others. This doesn't always work out but it seems to have historically done well for World of Warcraft and EVE Online. I am not advocating to making this game be one that requires a subscription to play. More so just taking after things like in War Thunder where you can pay to advance at a more reasonable rate for those of us who don't have the free time to commit to normal grinding. And I'd only go for this if it actually made FDev take note and really give this game the attention the community so desperately wishes it got (or should have gotten in the first place).
05 Jun 2021, 12:17am
Ginnyfear<rant>

In my first 3300 hours of gameplay, I died 19 times.
Since the Odyssey release I have died an additional 44 times, including 4 times today...

Does anyone else feel like this new engineer sitch is more like a job than a game? Its not fun. Even more tedious than ship engineering. The upgrades arent so bad but the fact that we cant trade for like 80% of the mod mat (data mostly) is extremely frustrating. I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....

Im about this close <---> to walking away from this dumpster fire for good....

</rant>


You must be bad Gimme a friend request,I want see you in combat.
05 Jun 2021, 12:18am
Have you tried not getting shot?
05 Jun 2021, 12:22am
LordPsymonHave you tried not getting shot?

Or turn on shields on suit.
05 Jun 2021, 12:33am
> Flashbacks of shieldless type-7s getting blown to pieces, and instead of thinking "maybe I should install a shield to buy myself time to escape next time," they think "Reeeeeeee, muh credits-per-hour! Game is broken!"
05 Jun 2021, 12:36am
LordPsymon> Flashbacks of shieldless type-7s getting blown to pieces, and instead of thinking "maybe I should install a shield to buy myself time to escape next time," they think "Reeeeeeee, muh credits-per-hour! Game is broken!"


The feeling though of successfully repeatedly evading interdictions in an unshielded Type 9 though.......
05 Jun 2021, 12:50am
its a Dangerous Universe out there .... “A learning experience is one of those things that says, 'You know that thing you just did? Don't do that.’”
05 Jun 2021, 12:50am
Light-Hawk
Ginnyfear<rant>
I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....



Admittedly my feelings align with you on this. I love the concept of this game. The community for it has been amazing and in some cases, they make the game enjoyable more so than the game itself does. No other game really does what Elite does. There are other space games sure, but the combination of everything Elite is, is very unique. I'm not wealthy by any means but considering this is an online game, I'd be willing to spend money to help ease some of the monotonous progression of this game (similar to the subscriptions of other multiplayer games) if it meant that FDev would actually take this game more seriously. I like that everything in the game can be done through playing it. But there are times where I'd rather say screw it, here's a few bucks if I can avoid spending time I don't have to accomplish this task. I know many will not agree with this, and probably for good reason. But at least games that have subscription options seem to incentivize the company to value the games general success more so than others. This doesn't always work out but it seems to have historically done well for World of Warcraft and EVE Online. I am not advocating to making this game be one that requires a subscription to play. More so just taking after things like in War Thunder where you can pay to advance at a more reasonable rate for those of us who don't have the free time to commit to normal grinding. And I'd only go for this if it actually made FDev take note and really give this game the attention the community so desperately wishes it got (or should have gotten in the first place).

or warframe, bought far too many forma, in eve far too many skill injections + subscriptions, in path of exile some cosmetics as in elite dangerous.

So arx, they already uncoupled their cosmetic purchases from a real currency.

Guess we might see some weapon skins sooner or later, at least I would buy them. I would also buy those materials to spare me some time, even though I would regret that a little.

On the other hand, time will pass and they might lower the material cost for on foot engineers like they did for the others.
05 Jun 2021, 1:07am
Anat Shanior warframe, bought far too many forma, in eve far too many skill injections + subscriptions, in path of exile some cosmetics as in elite dangerous.

So arx, they already uncoupled their cosmetic purchases from a real currency.

Guess we might see some weapon skins sooner or later, at least I would buy them. I would also buy those materials to spare me some time, even though I would regret that a little.

On the other hand, time will pass and they might lower the material cost for on foot engineers like they did for the others.


One thing I'd legit throw money at is if I could get a Farragut or Majestic class ship to fly. I don't care if it would only be good for PvE. I want one.
05 Jun 2021, 1:21am
Light-Hawk
Anat Shanior warframe, bought far too many forma, in eve far too many skill injections + subscriptions, in path of exile some cosmetics as in elite dangerous.

So arx, they already uncoupled their cosmetic purchases from a real currency.

Guess we might see some weapon skins sooner or later, at least I would buy them. I would also buy those materials to spare me some time, even though I would regret that a little.

On the other hand, time will pass and they might lower the material cost for on foot engineers like they did for the others.



One thing I'd legit throw money at is if I could get a Farragut or Majestic class ship to fly. I don't care if it would only be good for PvE. I want one.


They could add player capital ships but make them work like the actual capital ships, include basic concourses, include mission givers for your chosen faction if in a system your faction exists in (as well as other mission givers in the system), make them able to be attacked and damaged through scenarios, and make them extremely expensive. They should also update the squadron feature so that it contains a wallet to pay for it. To avoid overlap between them and Fleet Carriers, the capital ship would allow docking but not have a shipyard, market, etc.
05 Jun 2021, 1:31am
Daiyousei7They could add player capital ships but make them work like the actual capital ships, include basic concourses, include mission givers for your chosen faction if in a system your faction exists in (as well as other mission givers in the system), make them able to be attacked and damaged through scenarios, and make them extremely expensive. They should also update the squadron feature so that it contains a wallet to pay for it. To avoid overlap between them and Fleet Carriers, the capital ship would allow docking but not have a shipyard, market, etc.


I'd like to see player/squadron owned stations. Make it so that players can fund their own stations provided they are outside of the bubble. Give the community a reason to expand throughout the galaxy. Allow players to create their own Colonia's so to speak. 400 billion systems in the game. 7.6 billion humans on earth. If every single human on earth played Elite Dangerous, there are enough systems for every individual player to have roughly 50 systems.

Considering stations already have multiple factions in them, then why not let multiple squadrons come together to fund their own station? Fleet Carriers were originally supposed to be owned by squadrons. In my opinion, that concept should have been done with space stations.


Last edit: 05 Jun 2021, 1:39am
05 Jun 2021, 1:36am
Light-Hawk
Daiyousei7They could add player capital ships but make them work like the actual capital ships, include basic concourses, include mission givers for your chosen faction if in a system your faction exists in (as well as other mission givers in the system), make them able to be attacked and damaged through scenarios, and make them extremely expensive. They should also update the squadron feature so that it contains a wallet to pay for it. To avoid overlap between them and Fleet Carriers, the capital ship would allow docking but not have a shipyard, market, etc.



I'd like to see player/squadron owned stations. Make it so that players can fund their own stations provided they are outside of the bubble. Give the community a reason to expand throughout the galaxy. Allow players to create their own Colonia's so to speak. 400 billion systems in the game. 7.6 billion humans on earth. If every single human on earth played Elite Dangerous, there are enough systems for every individual player to have roughly 50 systems.


That would be nice, but my understanding was that the cost of actually building a station is absolutely massive. You can use the community goal request form to request a goal to build a station as far as I know.
05 Jun 2021, 5:11am
Hey guys I am having a problem I can't get to Rhea from Beata. I have been there many times just when Odyssey stated coming out I couldn't plot a course. Is that because it is on a different server? I have a PS4 with Elite Dangerous Horizons and am fully updateded with every patch that has been put out as updates. Any help would be nice

Post edited/moved by: Artie, 05 Jun 2021, 1:00pm

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