Elite: Game talk

10 Oct 2021, 4:18pm
Isabella Levine
Meowers Yeah, it will move to the permit-locked Raxxla territory.

But, yeah, on a serious note: you'll be 'undocked' and log on into a ship that's just floating in space where that megaship was.



Once you find Raxxla you can never leave.


That's because it's so alluring and beautiful, you never want to leave.
10 Oct 2021, 5:38pm
Cross-play would be a god send. I could still play with my old squadron.
10 Oct 2021, 5:47pm
-Knight-
Isabella Levine
Meowers Yeah, it will move to the permit-locked Raxxla territory.

But, yeah, on a serious note: you'll be 'undocked' and log on into a ship that's just floating in space where that megaship was.




Once you find Raxxla you can never leave.



That's because it's so alluring and beautiful, you never want to leave.


I certainly hope so and it's not something more...sinister.
10 Oct 2021, 6:17pm
Isabella Levine
-Knight-
Isabella Levine



Once you find Raxxla you can never leave.




That's because it's so alluring and beautiful, you never want to leave.



I certainly hope so and it's not something more...sinister.


Me too! I like your new Avatar by the way. ^_^
10 Oct 2021, 6:26pm
Isabella LevineI certainly hope so and it's not something more...sinister.
Oh. We still haven't heard anything from people who had seen Raxxla, so, possibly... They don't want to return to this dull world!
10 Oct 2021, 6:55pm
MeowersWe still haven't heard anything from people who had seen Raxxla

Must be a black hole then.
10 Oct 2021, 7:08pm
WaylongwayMust be a black hole then.


Raxxla is actually a black hole, confirmed. That's why no one returns.

-Knight- Me too! I like your new Avatar by the way. ^_^


And thank you. I keep changing it. Lol. But I'll stick with this one. For now.
10 Oct 2021, 7:21pm
Shad0w
Light-HawkAnd this is more of why I wish cross-platform play was a thing in ED.

yeah sucks they havnt done that


I honestly think the main issue is hardware. Screen wider than standard 16:9 and framerates rolling around 120 fps would put consoles in disadvantage in PVP. The former would be disastrous given Elite is a game where positioning and knowledge where other player ship is very important.

Also, options that are simply unavailable to console players, such as more advanced sticks, voice attack, etc.
10 Oct 2021, 8:15pm
Isabella LevineAnd thank you. I keep changing it. Lol. But I'll stick with this one. For now.
...this happens until you reach perfection!
10 Oct 2021, 8:17pm
Isabella LevineBut I'll stick with this one.

That's what I keep telling myself every time.
10 Oct 2021, 9:28pm
You dying so much is more indicative of not understanding the game than anything to do with FDev. Seems you do not understand what ED is about, and trying to play the game in a way that you shouldn't or like other games that are easier. The point of ED is building over time. Apparently you are engaging in things you are not ready or equipped to engage in. I have been playing for a couple of years now, and I think I have died 6 times (?) in total and I always play in "Open". I have died once since Odyssey was released. That's because I do not engage in gameplay where I cannot be competitive. It's just common sense. Sounds to me you are biting off more than you can chew, and blaming others for your poor choices in stuffing your face to the point where you choke.

There are sooo many things you can do in ED that do not involve any risk whatsoever. But apparently you want to play a POV "shootem up" or space combat game where like so many other lame games, you have infinite respawns with no consequence when you die, can get major in-game resources from completing "levels" in a preset story, and you can respawn at will without losing any. Unfortunately, if that's what you are looking for, you are playing the wrong game. Get with program. I have a full time job, but in ED I have billions in assets, all the ships I want with engineering, have Elite status, and rarely die. Now I'm working to be competitive on foot. If it takes me another year due to my RL schedule, so be it. That's the game.

ED is not about instant gratification. It's about gradual achievement based on smart choices; using in-game time wisely to make those achievements.

Ginnyfear<rant>

In my first 3300 hours of gameplay, I died 19 times.
Since the Odyssey release I have died an additional 44 times, including 4 times today...

Does anyone else feel like this new engineer sitch is more like a job than a game? Its not fun. Even more tedious than ship engineering. The upgrades arent so bad but the fact that we cant trade for like 80% of the mod mat (data mostly) is extremely frustrating. I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....

Im about this close <---> to walking away from this dumpster fire for good....

</rant>


Last edit: 10 Oct 2021, 9:36pm
10 Oct 2021, 10:55pm
KluugYou dying so much is more indicative of not understanding the game than anything to do with FDev. Seems you do not understand what ED is about, and trying to play the game in a way that you shouldn't or like other games that are easier. The point of ED is building over time. Apparently you are engaging in things you are not ready or equipped to engage in. I have been playing for a couple of years now, and I think I have died 6 times (?) in total and I always play in "Open". I have died once since Odyssey was released. That's because I do not engage in gameplay where I cannot be competitive. It's just common sense. Sounds to me you are biting off more than you can chew, and blaming others for your poor choices in stuffing your face to the point where you choke.

There are sooo many things you can do in ED that do not involve any risk whatsoever. But apparently you want to play a POV "shootem up" or space combat game where like so many other lame games, you have infinite respawns with no consequence when you die, can get major in-game resources from completing "levels" in a preset story, and you can respawn at will without losing any. Unfortunately, if that's what you are looking for, you are playing the wrong game. Get with program. I have a full time job, but in ED I have billions in assets, all the ships I want with engineering, have Elite status, and rarely die. Now I'm working to be competitive on foot. If it takes me another year due to my RL schedule, so be it. That's the game.

ED is not about instant gratification. It's about gradual achievement based on smart choices; using in-game time wisely to make those achievements.

Ginnyfear<rant>

In my first 3300 hours of gameplay, I died 19 times.
Since the Odyssey release I have died an additional 44 times, including 4 times today...

Does anyone else feel like this new engineer sitch is more like a job than a game? Its not fun. Even more tedious than ship engineering. The upgrades arent so bad but the fact that we cant trade for like 80% of the mod mat (data mostly) is extremely frustrating. I already have a full time job FDEV, where I get PAID for my time. I pay you to help me escape reality not to give me another JOB, and one I dont even get paid for....

Im about this close <---> to walking away from this dumpster fire for good....

</rant>




Out of all of this. I will say that the only time I die when playing in Open is by gankers. Everything else is because I decided to do something silly. Like fly really fast in a canyon or try to dodge mountain in the last second.
10 Oct 2021, 11:03pm
Kluug ED is not about instant gratification. It's about gradual achievement based on smart choices; using in-game time wisely to make those achievements.


Well, to be fair the grind in Oddity makes most other MMORPG's pale in comparison. The Inara tools are very helpful to keep things organized but the numbers it spits out are ridiculous.

Like, for 1 of each suit fully upgraded and modded from level 3 to 5 (assuming you found pre-upgraded items from vendors) we're talking 140+ Mfg. Instructions. Forget schematics even. That is a LOT of missions/impact site RNG/etc... But, then again I too have no idea what I'm doing here... But it at the very least 'appears' daunting so I can sympathize with his frustration. Add to that the bugs and poor performance and I too am starting to ask 'why'?
10 Oct 2021, 11:05pm
BurstarBut, then again I too have no idea what I'm doing here... But it at the very least 'appears' daunting so I can sympathize with his frustration. Add to that the bugs and poor performance and I too am starting to ask 'why'?
And this game is... or was? A space flight game.
10 Oct 2021, 11:31pm
UmbrellaCorpNew CG is funny. For 4 days of driving you get a few bucks if you trade your ass off for 3 days. I'm guessing this will be the lowest participation rate for a CG all year. I'm also wondering how those stations make the journey easier. If you don't fill up on tritium for your FC in the bubble you'll just have to make more stops at these new stations which will actually increase the time it takes to make the journey. If you don't have a FC anything you buy you'll pay through the nose to transport anywhere. Hey I'm the first person to tell you that my brain is mush. But there's a mushier brain making these cgs lol.


1B creds in one day... yup few bucks

Oh sorry I'm on Odyssey, bothering with landing on EDO settlements... maybe that's the reason of easy earned few bucks...

Meowers
BurstarBut, then again I too have no idea what I'm doing here... But it at the very least 'appears' daunting so I can sympathize with his frustration. Add to that the bugs and poor performance and I too am starting to ask 'why'?

And this game is... or was? A space flight game.


When I played Elite for first time (on my spectrum in 1984) it was...

Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.


Last edit: 10 Oct 2021, 11:40pm

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