Bonds earned in other systems counts too. So if you do not want to loose rep with one of the CG factions go and earn bonds in some of the other wars
![](/sites/general/js/sce/emoticons/sideways.png)
SaborsWhich experimental effect is best for the already engineered community FSD to get even more range out of it? Deep Charge, Stripped, or Mass Manager?
My math sucks, but it looks like the +4% boost with Mass Manager squeaks out the most range. Phantom now hits 71.76LY with a fuel scoop, planetary hanger, 1D repair limpet, AMU, cargo rack, DSS, 3D Shields, heat sinks, and Guardian Booster, with no other engineered modules
Light-HawkFor absolute max range I had always been told the rule of thumb was if the FSD was a size 5 or bigger then go with Mass Manager. If under size 5, go with Deep Charge. But for practical use I would also agree with Sakashiro on the extra fuel burn issue.
Shg56
I think it is opposite. 5<= mass, 5>deep
EpisparhDoing CG's CZs alone in open is completely waste of time.
1. Space CZ - inevitably a wing of gankers will check them methodically and you will need to run.
2. Ground CZ - at some point some retard will show up and when you beat him several times he starts lag switching or network delay to FK up the instance entirely.
This is what we get when Devs put low effort and add pointless PvP to a PvE game and then use the cheapest possible solution of p2p connections.
CupcoInterdiction attempts seem to have increased alot lately even though I am not carrying any cargo or have any active missions. And when they succeed, they don't attack. Very annoying.