Elite: Game talk

14 Jun 2022, 4:45am
I just realized there's one toy still missing on my jack-of-all-trades Cutter: a fighter hangar!

Then I'll also have a reason to put a pair of turrets on the last two vacant hardpoints.
14 Jun 2022, 5:10am
Kurakil
ChallengeIs there anywhere on the map, or other in-game tools, to find out the max size landing pad available at a given location?

Ended up at two that would take a medium ship.

Be nice if I knew if I was going to have to carry 50 units of cargo in two at a time. We need a pick up truck...


I believe the only types that cannot receive large ships are orbital outposts (and maybe surface outposts) and several types of odyssey settlements. All others can accept small, medium, and large sized ships as far as I know. When taking missions, it used to disable ones if your current ship could not be accommodated, or at least say so in the mission description. Maybe someone who does a lot more trading than I do can correct me if I am wrong.


Not doing much Trading myself here, mostly relying on what Inara tells me. When you look up a System and scroll down and click the Settlements tab it should show you which Pad sizes are at which Settlement. Provided the list is correct and complete that is, sometimes EDO Settlements get moved to the Installations Tab for unknown reasons (could be someone manually meddled with them too though).

All Outposts in Space only grant Small and Medium ships to land (despite the Commercial Outposts having a whole Anaconda inside of them made of Cardboard). Planetside Outposts and Ports accomodate landing for all Sizes.
14 Jun 2022, 7:36am
SakashiroI just realized there's one toy still missing on my jack-of-all-trades Cutter: a fighter hangar!

Then I'll also have a reason to put a pair of turrets on the last two vacant hardpoints.

Hmm ???? a Cutter, should I or shouldn’t I? Am drooling at the thought
14 Jun 2022, 7:46am
AguilarHmm ???? a Cutter, should I or shouldn’t I?

You should!

I see you've unlocked the rank already, what are you waiting for?
14 Jun 2022, 8:59am
Yeah you’re right.
14 Jun 2022, 9:20am
if you want a anti-ganker movement, join the hypernovasion and be happy to destroy this fale pirates (false because they don't let us play)
14 Jun 2022, 5:04pm
Aguilar
SakashiroI just realized there's one toy still missing on my jack-of-all-trades Cutter: a fighter hangar!

Then I'll also have a reason to put a pair of turrets on the last two vacant hardpoints.


Hmm ???? a Cutter, should I or shouldn’t I? Am drooling at the thought


She's a good ship for every role I can think of except trading to orbitals
Get used to using your shields as brakes though
14 Jun 2022, 6:26pm
Finally found a place where I've been to in the external world simulation. Aura ABC. Are there other finns here? Let us take this system.
15 Jun 2022, 1:30am
I'm curious how many Module Reinforcement Packages is considered "normal". I only used 1 a long time ago but I've been using 2 most of the time and occasionally 3 nowadays. I tend to use the largest sizes available to any given ship. I know it really depends on ship internal compartments and what activity you are doing, expected threat, etc. but just wondering.
15 Jun 2022, 2:53am
I guess if you need MRPs for what you do, you shouldn't forget about HRPs as well.

Personally, I have two tier 4 slots for HRP+MRP, as I can't hold on in an attacking run for long enough with 2*MRP, and my power plant quickly becomes a mess with 2*HRP.
15 Jun 2022, 3:09am
MeowersI guess if you need MRPs for what you do, you shouldn't forget about HRPs as well.

Personally, I have two tier 4 slots for HRP+MRP, as I can't hold on in an attacking run for long enough with 2*MRP, and my power plant quickly becomes a mess with 2*HRP.

I usually fill any remaining spots with HRP once I choose the amount of MRP (aside from shield and fuel scoop).
15 Jun 2022, 4:50am
For MRPs there is no point to go above 3. The forth is giving you just additional 3%.

My personal preferences are:
x1 for any build that can afford it
x2 for shield tank combat build, large traders and miners
x3 for hybrid/hull tanks or ships that will get usually hot ( due to silent running or thermal conduit)

1=60%
2=84%
3=94%
4=97%
15 Jun 2022, 7:02am
Episparhx2 for shield tank combat build, large traders and miners

I always use those slots for SRPs to make my shield tanks even tankier. This way I need only moderate hull reinforcement to deal with phasing damage. I do realize that the requirements are different if the combat involves aliens...

Speaking of shield tanks, taking a Cutter to a hazRES feels like cheating. Now I know how people came up with those AFK build ideas.
15 Jun 2022, 8:51am
Well, as I said it is personal preference. MRPs cost no power and they are far more valuable vs reverberating cascade than SRPs.
... Honestly, SRPs are to compensate for weak shield if you have a strong shield, SCBs are better value given you can afford power draw.
15 Jun 2022, 10:33am
As far as I know, reverb cascade damage bypasses MRPs.

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