Elite: Game talk

14 Aug 2022, 4:26am
Yuna SakashiroI noticed that witch space looks a bit greener than before, but that might just be my imagination...


it isnt just you I noticed it too, I thought maybe it was because im past Maia and headed towards T Tauri, but yes the whole of witch space is... Greener

apologies for the double posts, I would have combined them if i had known I was going to respond to two messages
14 Aug 2022, 11:35am
Miseribut yes the whole of witch space is... Greener


Hm. I'm neutron-hopping to Colonia* and hadn't noticed it (and can happily report so far no Thargoids along the way. Knock on wood ), so could be regional, yes. Or, my eyes are not as keen

* (Edit: Oh, look, upon logging in today I got me two new engineer invites. Cool.)


Last edit: 14 Aug 2022, 11:47am
14 Aug 2022, 12:18pm
By the way, with secondary neutron stars, it seems theoretically possible to me to land up in a system where you lack the fuel to make it to that secondary star. Is that a concern in practice?

(If it is, it would entail more homework in checking each such system you're heading to. I'm never sure how hyperspace travel fuel requirements relate to those in-system; there must be calculations out there, but I'm not very good at numbers. In other words, it seems you can get a long way within systems on just a little, but I wouldn't know how far.)
14 Aug 2022, 12:37pm
Mac4By the way, with secondary neutron stars, it seems theoretically possible to me to land up in a system where you lack the fuel to make it to that secondary star. Is that a concern in practice?)

Theoretically, yes. Your main tank could be entirely empty and the reservoir will only take you around 100kLs in SC.
However, in practice this should never happen. If you are planning a route you should leave a little in the main tank so you can visit a primary fuel star or get you as far as you need to a secondary (tho travelling over 100kLs for fuel seems a little torturous).
14 Aug 2022, 12:47pm
if you have a free slot you can also install an extra tank, would bring you much further without refulling. on my last test anaconda build to colonia i spend one (class 7).. now she takes my 1000 ly away in a row, goes fast
14 Aug 2022, 1:10pm
Alex Hoffmannif you have a free slot you can also install an extra tank, would bring you much further without refulling. on my last test anaconda build to colonia i spend one (class 7).. now she takes my 1000 ly away in a row, goes fast


Ah, now there's an idea. But wouldn't it add considerable mass? My current frequent stops are a bit of a nuisance, though, it's true, although once you get into a certain flow it's not so bad. But, yeah, 134 ly at a time is a pain.

And thanks, QM, too. Sounds reassuring.

Anyway I went and done me my first major other kind of whoopsie (dang, things seemed to be going so swimmingly): Following a course plotted by https://www.spansh.co.uk/exact-plotter , I got me another sequence of neutron stars in a row, failing to notice that one of those systems was tagged as a fuel point, too. So a little further on, suddenly I find I'm left without fuel to make the next jump, or any jump, for that matter. Thankfully there's a scoopable star in system -- but at some 230 kls away, turns out I can't make it there, either.

So I'm now left stranded and dead in the water in Blae Drye MK-C d14-22, some 133 kls from said fuel star,* and with some 24 mins of oxygen left. Yes, yes, I've logged off, of course, and guess I'll be making my first call to the famous Fuel Rats then. Unless of course one of you kind folks happen to be in the area...

Anyway, never to fret, good time for a break & I'll check in again later.

* That would, incidentally, concur with QM's c. 100 kls on reservoir.


Last edit: 14 Aug 2022, 1:18pm
14 Aug 2022, 1:13pm
I'd be more worried about secondary fuel stars.

Fuel consumption in normal space and supercruise is affected by your loadout, so there's no simple formula. You can save fuel by powering down modules you don't need.

Hyperspace fuel consumption is affected only by weight and jump distance. The influence of jump distance is exponential, i.e. jumping twice as far will consume more than twice the fuel.

Each FSD class has an upper limit of fuel consumption per jump. To maximize jump range you can downsize your fuel tank so that it contains only slightly more than the fuel for one full range jump.
14 Aug 2022, 1:20pm
Yuna SakashiroI'd be more worried about secondary fuel stars.


Yeah, as I'm finding now Oh, well. Live and learn, and all that.

Thanks for details, btw.
14 Aug 2022, 1:40pm
i had a look at edsy to your ´ramona´ here a few suggestions:

in deep space you don´t really need much weapons, there are no fights, only when you get closer to populated space maybe. you can save weight on them. your jumprange is to less for an anaconda, to heavy for exploration. you can also fit smaller units in higher classes, depends on what you plan to do. for exploration there is no need for heavy armor or weapons.. and install a class 5 guardian fsd booster, you can check my anaconda build if you like to compare.. and there even better builds with higher range possible..

edit: a extra fuel tank brings more mass, right. but the weight goes down from jump to jump.. meanwhile the range rises.. you lose weight. so a win win situation. there are so much scopeable stars outside so there is not really a need for them but it´s nice to have so much reserve available under my a... btw. 1110 ly max jump range


Last edit: 14 Aug 2022, 1:52pm
14 Aug 2022, 2:05pm
Alex Hoffmannedit: a extra fuel tank brings more mass, right. but the weight goes down from jump to jump.. and the range rises.. you lose weight. so a win win situation. there are so much scopeable stars outside so there is no need for them but it´s nice to have so much reserve available under my a... btw. 1110 ly max jump range

With a small fuel tank your unladen jump range will be close to your maximum jump range all the time, not only near the end. And you save time on scooping, too, because simply passing by the star (which you have to do anyway) will give you a complete refill. With a huge fuel tank you have to stop and wait.

Edit: And there's also a convenience aspect. The galaxy map route plotter always calculates with unladen jump ranges, i.e. with fuel tanks completely full. So unless you plot each jump manually, you'll never benefit from a near-empty fuel tank.

Agree about that Anaconda btw. It's way too heavy. Optimized builds can easily jump 80 Ly or more. Even a cheap DBX can jump 80 Ly now with a tech broker FSD.


Last edit: 14 Aug 2022, 2:11pm
14 Aug 2022, 2:51pm
would think too that scoping takes long but it goes very fast, the scoping rates are high.. near the star around 55-60 deg. at 300-500/s and closed up around 70 deg at 700/s - with a 6a scope.
you can do a jump run and when the tank goes empty time to refill.. no need to stop the next 1k light years.. for example 16-19 of 55-60 ly jumps in a row.. if you dont wont to honk the systems.


Last edit: 14 Aug 2022, 3:16pm
14 Aug 2022, 4:42pm
Mac4
snip...
So I'm now left stranded and dead in the water in Blae Drye MK-C d14-22, some 133 kls from said fuel star,* and with some 24 mins of oxygen left. Yes, yes, I've logged off, of course, and guess I'll be making my first call to the famous Fuel Rats then. Unless of course one of you kind folks happen to be in the area...
...snip


If you really are stuck with no fuel, call the Fuel Rats.

Official Site http://fuelrats.com/
IRC http://fuelrats.com/i-need-fuel/

They have a link on the Squadron page here on INARA.
14 Aug 2022, 4:52pm
Mac4Anyway I went and done me my first major other kind of whoopsie (dang, things seemed to be going so swimmingly): Following a course plotted by https://www.spansh.co.uk/exact-plotter , I got me another sequence of neutron stars in a row, failing to notice that one of those systems was tagged as a fuel point, too. So a little further on, suddenly I find I'm left without fuel to make the next jump, or any jump, for that matter. Thankfully there's a scoopable star in system -- but at some 230 kls away, turns out I can't make it there, either.


Ouch. But good lesson to learn if you survive.
Always leave something in your fuel tank and when it looks low, come off your route and find the nearest fuel star. It will always be closer than travelling 133kls in SC.
If you have the mats you can synthesise life support so you don't die while you wait for the fuelrats.
Good luck!
14 Aug 2022, 5:16pm
By the way, FSD injections and neutron supercharging do not only extend your maximum jump range, they also reduce fuel consumption. So if a jump to the nearest fuel star system slightly exceeds the remaining fuel in your main tank and there's a neutron star nearby or you have the materials for injection, you might be able to jump anyway.

But note, supercharging and injections do not stack. It's either one or the other.
14 Aug 2022, 5:47pm
Is it just me, or do the colors in the latest update seem to stand out more. Looking out the cockpit actually got a little bit prettier.
Just looking at the galactic bulge seems to have much more awwww factor.

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