Elite: Game talk

yesterday, 5:55pm
Rawnu I also love the idea of it being a city (mine is called Night City anyway, for various reasons), but then it would need more modules like a shopping mall, a casino, a night club, a sports club, a church etc. I would love to turn this into its on little world, like Babylon 5.

First we'd need actual, proper solid interiors instead of glorified mission boards and outfitting shops which have taxi services attached on the side.

Because as it is, the concourse is A, not even a gameplay space and B, hardly something I can consider a "social hub". The best thing you can do there in that regard is look at ships come and go to/from the docking bay of a station. Which would be fine if there were other areas of the station that actually seem like a place people want to go to and live in, not morons shouting at you to go massacre civilians nilly-willy, Pioneer Supplies is peddling guns that would probably barely even qualify as civilian-grade weaponry, and some person is literally allowing you to sign up as a mercenary to go fight in conflict zones.
yesterday, 6:47pm
Rawnu
A factions module, where local/sector factions can post missions: that would be damn fantastic! Or factions with whom you have friendly/allied status. Oh dang, that would really make your FC a full-blown station. I also love the idea of it being a city (mine is called Night City anyway, for various reasons), but then it would need more modules like a shopping mall, a casino, a night club, a sports club, a church etc. I would love to turn this into its on little world, like Babylon 5.


You'd need a larger Carrier, but the factions module is a darn good idea...

As it is, I'm happy with what I have, since I was unable to get all services working for me I'm even considering uninstalling some of them.

From my PoV, we should be able to upgrade and engineer them the way we do ships, obviously it would be more costly, but navigation and range could be improved...
yesterday, 7:42pm
We talk a lot about our wish lists but is there any way to pass those ideas to Frontier Developers?
yesterday, 8:25pm
Kasumi Goto
Because as it is, the concourse is A, not even a gameplay space and B, hardly something I can consider a "social hub". The best thing you can do there in that regard is look at ships come and go to/from the docking bay of a station. Which would be fine if there were other areas of the station that actually seem like a place people want to go to and live in, not morons shouting at you to go massacre civilians nilly-willy, Pioneer Supplies is peddling guns that would probably barely even qualify as civilian-grade weaponry, and some person is literally allowing you to sign up as a mercenary to go fight in conflict zones.


Its also a pointless waste to have to jog along to a pointless lift that works like no lift ever has (select your destination before entering, even though there is only ever one destination), and why only one destination on any station, you fly over all those areas coming in why not get to visit them
How about a shuttle car service from ship exit ramp to any area on the station.

Area 1, Food Concourse, bars and restaurants
You can meet your wing mates over a cease fire salad
The proprietors may ask you to source rare stuff for them - Ochoeng Chillies and Buckyball beer mats etc

and here's a thing, it seems the Bar tenders are really good at dodgy trading but why can't you buy a sodding drink and a Magellan elephant shark steak.

Area 2, Transport services.
Taxi service ticket desk and a viewport overlooking the taxi rank to watch them coming an going
space tours travel agency, (where you can look at the pleasure cruises and do the passenger mission board stuff).

Area 3, Shopping Mall
Where you can buy your gear. do you Exobiologic hand-ins.
.....but the weapon shop has a gun range to try everything out

Area 4. Ship sales and Yard, where you not only get to see a holo of the ships but can actually walk round them,

Area 5. Other bays, yes there are thousands of ships docked, but you can only see your or the others taking off and landing,

Others: Why can't you go the the park, sports centre or visit one of those massive statues they have in some of the bugger stations.

ie do something that is more interesting, because a the moment the concourse it just an awkward menu system for missions.

of course none of this will come to pass because we all know this half arsed Odyssey stuff will not get an proper first person expansion.
yesterday, 11:23pm
RawnuQuestions for Fleet Carrier owners:
(1) How did owning an FC change your playstyle (if at all)? What is now different for combat, trading, exploration, mining etc.?

I use it very much as a mobile homebase. All of my ships and modules are stored on it, I do the bulk of engineering on it, and sell all of my bounties and carto data on it. I also made it available for my friends to store their ships and what-not on it.

For trade, I use it for buying cargo I "need" and letting other players bring it to me. For example, I'm currently buying all of the necessary components for corrosive resistant cargo racks for a premium. I have ships that can transport that stuff easy, so why would I buy it for extreme prices? Because I want to spend my game time doing something else, so I figure I'll pay someone else to do what I don't want to.

I plan to use if for huge amounts of trading eventually. As in, gathering some pilots, paying them a decent profit to but a bunch of cargo on my FC, then jumping the FC to wherever it sells well, then paying them to dump it off in said location. I'll make a bit on both ends.

Lastly, but probably most importantly: Have a combat-oriented ship with a low jump range? I just jump the FC near the combat I want to do, then fly the ship in and out as I please. (e.g. AX stuff)

Rawnu
(2) What do you wish to have as additional options for your FC (outfitting, customization etc.)?

I have all services on my FC except outfitting (for other pilots). I also don't have secure whatever storage (for stolen goods), but that's just unnecessary anyhow so meh. I plan to add outfitting (for others) service during my next relocation in the next couple days.

As far as wishlist for other services: I ABSOLUTELY want interstellar factor as a service. I don't care the price.
I love that the bartenders can actually buy and sell ground stuff (as opposed to just trade like station bartenders) BUT I wish the FC bartender could do both. (Maybe I'm just doing it wrong? I've only tried once and then flew to a nearby station instead.)

Rawnu
(3) Did you ever regret having an FC? (e.g. because of maintenance costs or lack of feeling "alone" in your one ship)

Nope. I have enough credits in its bank that it will stay running for a while, so it's not like it's "costing" me anything now for my personal game play. In fact, I'm even considering getting more FCs in the future (for specific purposes or locations). Like, one for going on long journeys, one for that cargo trade scenario I mentioned earlier, one for ship retail, or one/more for helping the whole bridge/breadcrumbs to Colonia.

I'll probably just stick to the one, honestly, but I just wanted to demonstrate how far away from "regret" I am.
today, 1:59am
Glial2
Luke WilliamsSo Plasma chargers are the same as modshards?



You get the standard gauss, plasma charger, shard cannon which you unlock once, and then you buy as many as you like for credits only (similar to guardian module and shield reinforcements)

Then you have the modified versions of these weapons, modified gauss (small & medium), modified plasma chargers (small & medium), modshards (sml & med)
There is not modified large version of these weapons but modified medium can be more powerful than standard large
Unlocking the modified weapons is similar to getting the pre-engineered FSD or pre-engineered heatsink, it costs the full list of the materials to get one.
So if you want to get 2 med modshard cannons, you'll need 2x guardian weapon blueprint fragments, 10 Guardian Wreckage Components, etc


Thank You
today, 8:19am
Damn, fighting in the conflict zones is not paying well enough. Effort/pay (or credits/hour) ratio is way off. In that time, I spent blowing up rouge navy boats (they are good and made of magic materials), I would have made 20-30 times more by waving the juicer around on far away planet.

Thinder, thanks for the hint. Corrosive ammo creates nice fireworks.
today, 8:22am
On-foot stuff is a completely different (and a very lame) game slapped on top of a somewhat decent space sim.
today, 8:24am
Indy..
I have all services on my FC except outfitting (for other pilots). I also don't have secure whatever storage (for stolen goods), but that's just unnecessary anyhow so meh. I plan to add outfitting (for others) service during my next relocation in the next couple days.



Engineer and materials traders on the same boat.
...
Profit
today, 8:25am
MeowersOn-foot stuff is a completely different (and a very lame) game slapped on top of a somewhat decent space sim.


Have not done that because I do not care much for running around game.
today, 10:18am
AH
Thinder, thanks for the hint. Corrosive ammo creates nice fireworks.

If you're not using a fighter yet here is another one: Hire an Harmless NPC pilot and train him/her, he/she will reach the status of Elite fast enough, become very efficient before you do and more to the point, still take only 10% of your gains.


CZ doesn't pay well, I'm not doing them for the money but grinding the Elite rank 1 status, I'll probably go back to bounty hunting after that.

MeowersOn-foot stuff is a completely different (and a very lame) game slapped on top of a somewhat decent space sim.

Perhaps well but it can be a complement to Exploration no?

Anyway, as long as they haven't implemented VR properly in this game mode, I'll pass.


Last edit: 11 Oct 2024, 10:44am
today, 11:21am
Kasumi Goto Because as it is, the concourse is A, not even a gameplay space and B, hardly something I can consider a "social hub". The best thing you can do there in that regard is look at ships come and go to/from the docking bay of a station. Which would be fine if there were other areas of the station that actually seem like a place people want to go to and live in, not morons shouting at you to go massacre civilians nilly-willy, Pioneer Supplies is peddling guns that would probably barely even qualify as civilian-grade weaponry, and some person is literally allowing you to sign up as a mercenary to go fight in conflict zones.


This started to bother me: the lack of things to do in a concourse, bet in your FC or in station/port. The lack of variety, the non-inclusion in a gameplay loop. As it is now, it's just a bunch of nice looking loading screens masked as a place. I would dream that you had offices and shops and private rooms in which you can sneak in and steal or place stuff as part of a mission. Or just watch people do banal stuff, something that CP2077 does so extremely well.
today, 12:26pm
what human equipment is worth unlocking from Technology brokers
today, 1:03pm
Luke Williamswhat human equipment is worth unlocking from Technology brokers


The Engineered Detailed Surface Scanner V1 will give you 10% more coverage than a max engineered equivalent (you can scan most earth-sized planets with 3 shots) With the pre-engineered DSS you 'buy' one item rather than unlocking the module for purchase with credits.

I believe the pre-engineered FSD is now outperformed by a fully upgraded 5A FSD (SCO) (you can get longer jump range from the sco fsd fully engineered)

The Shock Cannons are fun and do decent damage when you don't have access to all the engineers but I think they are outperformed by well engineered multi cannons or regular cannons (without needing to go as far as grade 5 engineering)

Corrosive cargo racks are handy for hauling thargoid hearts or probes? (can't remember if probes are corrosive in your cargo hold)

Meta Alloy Hull Reinforcement is not essential and you can get better HP protection from engineered hull reinforcements. They do increase your caustic resistance a bit but I don't think it's any noticeable effect

Pre-engineered seeker missile from my experience is nothing special

I haven't used the mining laser, flechette, or enzyme missile (I think you also get more fragments when mining with medium mining lasers)

IMHO the only one worth getting is the DSS, and that's if you intend on doing a lot of exploring

You can always get some of the other items later on
today, 5:27pm
AHDamn, fighting in the conflict zones is not paying well enough. Effort/pay (or credits/hour) ratio is way off. In that time, I spent blowing up rouge navy boats (they are good and made of magic materials), I would have made 20-30 times more by waving the juicer around on far away planet.

Thinder, thanks for the hint. Corrosive ammo creates nice fireworks.


In my experience, ground combat pays way better for time vs reward. Just don't take the missions from Frontline solutions, it is a waste of time.
  • Find a high intensity conflict
  • Fly there
  • Fight
  • Recall ship, fly up to orbital cruise to reset the conflict
  • Return to settlement
  • Repeat until bored

Most runs will net 10+million per run if you concentrate only on shooting the other team rather than capturing locations, and you can do 3-4 of them in an hour. Also, you get the combat bonds that you would get from taking a mission at frontline solutions.

As far as space materials, there are faster and easier ways to get them than CZs and hunting missions.

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