Elite: Game talk

yesterday, 3:17pm
BrotherblazeHey guys, hoping for a little bit of help regarding BGS.. If two factions are within 5 percent of each other how do I make the more dominate faction take a settlement from the more minor one ?


Super Short Version:
Do missions for your preferred faction to increase their influence.

Moderately Detailed Version:
Generally, settlements and stations will only change hands if the two factions are engaged in some form of conflict such as war, elections, or civil war. Also, those conflicts tend to happen when their influence levels become equal. If there is no conflict there will be no taking control of settlements, but increasing a factions influence will help it maintain dominance.

Since all player actins contribute to BGS, other players might be working for the opposing faction. How many others are working for the opposition you will never know. If the other faction is an active player faction, odds are one person will not be able to sway the conflict if the player faction decides to pay attention to what is going on.
yesterday, 3:21pm
Thank you for the speedy detailed explanation. For my case I think I need to make their influence equal for this conflict to occur in order for their stations to change hands. Thanks again.
yesterday, 5:30pm
Frontier really seem to insist on the Mandalay’s improved atmospheric flight characteristics when we don’t have any environments that notably affect how a ship flies aside from the caustic death cloud that surrounds an active Titan (and a dead one but you are not getting to it for the first week and a half - 2 weeks following its destruction anyway). And I guess maybe the Lagrange storm clouds, but I’ve never found one yet, only regular ones.
today, 3:41am
Kasumi GotoFrontier really seem to insist on the Mandalay’s improved atmospheric flight characteristics when we don’t have any environments that notably affect how a ship flies aside from the caustic death cloud that surrounds an active Titan (and a dead one but you are not getting to it for the first week and a half - 2 weeks following its destruction anyway). And I guess maybe the Lagrange storm clouds, but I’ve never found one yet, only regular ones.


Maybe they mean it will not wander as much when entering the glide path (not that it matters), or will be more maneuverable in the glide, or not act like it has loose steering when flying in a high G planet's atmosphere. But none of that is a big selling point. If you can handle it all in a fully laden type 9, a smaller, lighter ship is no big deal.
today, 4:30am
Ok, so question. We played the war out in Sothis today and we like, super won, we fought for Sirius, mass grinded CZ. I did a ton of missions too and selected influence, and today it reads, close defeat. Uh, what does one have to do to win something? Just have a lot more players than the other faction? Or is there a point to the BGS to be played by a single player at all?
EDIT: I also read the 86 page manual on BGS and we... aren't reading that anything was done wrong, and we only did relevant missions. So. we're not sure.
today, 4:37am
Wars run on a day-to-day basis. Just because you win one day does not mean you win the entire thing. It is either going to be the first to 4 that wins (does not have to be consecutive), or if there were draws, whoever has the most wins when it goes to its maximum length of 7 days. If it happens to be 3-3 when the final day ends, the war ends in a draw, iirc.

This also applies to the "election" conflict.
today, 4:57am
Kasumi GotoWars run on a day-to-day basis. Just because you win one day does not mean you win the entire thing. It is either going to be the first to 4 that wins (does not have to be consecutive), or if there were draws, whoever has the most wins when it goes to its maximum length of 7 days. If it happens to be 3-3 when the final day ends, the war ends in a draw, iirc.

This also applies to the "election" conflict.

Indeed, I do understand this. What I am asking, however, is that with myself grinding CZ all day, and completing stacks of missions, it has ended in loss. I obviously cannot do this each day, I have work and all the other things I must do.

Later in the day, I was joined by a friend and my wife, and we all did CZs together, and a few missions, today's tick has rolled around and has listed our faction as in close defeat. So what I am asking is that were we outpaced by a larger effort against our faction? Was it bugged? Or is this simply something that a lone pilot or 3 can't really make a difference for?
today, 5:24am
Then there is resistance, BGS outcomes for conflicts are not random. Sirius has its fair share of enemies*, but that is all I can say without going into details I probably shouldn’t.

*It is also possible it’s people who are looking to lower their Sirius Corp influence because there’s one of those funny Odyssey engineer guys who wants you to be unfriendly with them or something so he’ll even talk to you.
today, 5:34am
Kasumi GotoThen there is resistance, BGS outcomes for conflicts are not random. Sirius has its fair share of enemies*, but that is all I can say without going into details I probably shouldn’t.

*It is also possible it’s people who are looking to lower their Sirius Corp influence because there’s one of those funny Odyssey engineer guys who wants you to be unfriendly with them or something so he’ll even talk to you.

Yep, I do indeed understand this, certainly. My question remains.
today, 5:47am
Emily Valefor Yep, I do indeed understand this, certainly. My question remains.


IIRC, "momentum" matters too. If the other faction has been entrenched for a while, it will take a lot to get them moving toward loss. Similarly, if your faction has been pushing hard and fast successfully, you'll be less affected by a single loss. (I have a friend who does BGS daily, more than anything else in the game.)

Additionally, it could be that one/three commanders are just not enough. Then again, I've helped that friend's faction a lot when I do high intensity ground CZs. That said, I'm usually doing about a dozen High CZs all wins.
today, 5:52am
My answer is that people were fighting against you and it may have been an effort which a few pilots were not enough to counter. It is the most likely possibility as I’ve fought wars all on my own without opposition and they’d generally be clean 4-0 wins.

It’s also an informed guess based on the fact that Sirius has generally been seeing a fair amount of opposition to it (which can basically only be caused by dedicated player efforts at the scale seen) recently. Like what I noticed in Luyten’s Star, within the week of the Spirit of Laelaps megaship departing the system they were knocked off control from the system, and more recently outright retreated.
today, 6:04am
Indy
Emily Valefor Yep, I do indeed understand this, certainly. My question remains.



IIRC, "momentum" matters too. If the other faction has been entrenched for a while, it will take a lot to get them moving toward loss. Similarly, if your faction has been pushing hard and fast successfully, you'll be less affected by a single loss. (I have a friend who does BGS daily, more than anything else in the game.)

Additionally, it could be that one/three commanders are just not enough. Then again, I've helped that friend's faction a lot when I do high intensity ground CZs. That said, I'm usually doing about a dozen High CZs all wins.

I'll certainly look into the momentum thing. Thank you, I am attempting to gauge if this system can even be interacted with on a single account. Im seeing posts as I've been researching of people making "murderer accounts" to mass submarine entire systems and frankly that sounds like a big exploit. So I just like to try and do my part as a humble freelancer and want to see if we can even make a dent or is this a feature exclusive to the time privileged.
today, 6:07am
In BGS war is concluded based on the numbers of CZs won and their type. So quantity of supporters and the play time they put in matters.
Ground CZs are more effective and faster than space CZ.
today, 6:10am
EpisparhIn BGS war what actually matters is the numbers of CZs won and their type. So quantity of supporters and the play time they put in matters.
Ground CZs are more effective and faster than space CZ.

Yeah that's what I thought too, I did ground cz, high intensity. Like over and over, what im getting is there was just a whole lot pushing the other side it seems.

Edit : though I suppose the money isn't too bad of a runner up prize, those ground bonds add up!
today, 6:23am
One more thing:
https://inara.cz/elite/minorfaction/78642/
Supporters 156 / 12, 156 in squadron and 12 individuals

https://inara.cz/elite/minorfaction/27615/
Supporters 39 / 729
Only 39 in squadron and 729 individuals

Squadrons are usually coordinated while individuals are not. So this is probably your answer, if they see that the war can be lost they mobilize x4 more players and push harder.

What smaller squadrons usually do is to search for allies which are not currently engaged in heavy BGS conflicts but it rarely helps to alter the end result, especially vs. large groups.

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